#include "impeller/renderer/backend/metal/blit_pass_mtl.h"#include <Metal/Metal.h>#import <MetalPerformanceShaders/MetalPerformanceShaders.h>#include <cstdint>#include <memory>#include <utility>#include <variant>#include "flutter/fml/closure.h"#include "flutter/fml/logging.h"#include "flutter/fml/trace_event.h"#include "impeller/base/backend_cast.h"#include "impeller/core/formats.h"#include "impeller/core/host_buffer.h"#include "impeller/core/shader_types.h"#include "impeller/renderer/backend/metal/device_buffer_mtl.h"#include "impeller/renderer/backend/metal/formats_mtl.h"#include "impeller/renderer/backend/metal/pipeline_mtl.h"#include "impeller/renderer/backend/metal/sampler_mtl.h"#include "impeller/renderer/backend/metal/texture_mtl.h"#include "impeller/renderer/blit_command.h"Go to the source code of this file.
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