#include "impeller/renderer/backend/gles/buffer_bindings_gles.h"#include <cstring>#include <vector>#include "impeller/base/validation.h"#include "impeller/core/buffer_view.h"#include "impeller/core/device_buffer.h"#include "impeller/core/shader_types.h"#include "impeller/renderer/backend/gles/device_buffer_gles.h"#include "impeller/renderer/backend/gles/formats_gles.h"#include "impeller/renderer/backend/gles/sampler_gles.h"#include "impeller/renderer/backend/gles/texture_gles.h"#include "impeller/renderer/command.h"Go to the source code of this file.
Namespaces | |
| impeller | |
Functions | |
| static std::string | impeller::NormalizeUniformKey (const std::string &key) |
| static std::string | impeller::CreateUniformMemberKey (const std::string &struct_name, const std::string &member, bool is_array) |
| static std::string | impeller::CreateUniformMemberKey (const std::string &non_struct_member) |
Variables | |
| static constexpr std::string_view | impeller::kAngleInputAttachmentPrefix |