#include <compute_playground_test.h>
Public Member Functions | |
ComputePlaygroundTest () | |
virtual | ~ComputePlaygroundTest () |
void | SetUp () override |
void | TearDown () override |
std::unique_ptr< fml::Mapping > | OpenAssetAsMapping (std::string asset_name) const override |
std::string | GetWindowTitle () const override |
template<typename T > | |
std::shared_ptr< DeviceBuffer > | CreateHostVisibleDeviceBuffer (const std::shared_ptr< Context > &context, const std::string &label) |
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Playground (PlaygroundSwitches switches) | |
virtual | ~Playground () |
void | SetupContext (PlaygroundBackend backend, const PlaygroundSwitches &switches) |
void | SetupWindow () |
void | TeardownWindow () |
bool | IsPlaygroundEnabled () const |
Point | GetCursorPosition () const |
ISize | GetWindowSize () const |
Point | GetContentScale () const |
Scalar | GetSecondsElapsed () const |
Get the amount of time elapsed from the start of the playground's execution. More... | |
std::shared_ptr< Context > | GetContext () const |
std::shared_ptr< Context > | MakeContext () const |
bool | OpenPlaygroundHere (const RenderCallback &render_callback) |
bool | OpenPlaygroundHere (SinglePassCallback pass_callback) |
std::shared_ptr< Texture > | CreateTextureForFixture (const char *fixture_name, bool enable_mipmapping=false) const |
std::shared_ptr< Texture > | CreateTextureCubeForFixture (std::array< const char *, 6 > fixture_names) const |
fml::Status | SetCapabilities (const std::shared_ptr< Capabilities > &capabilities) |
bool | WillRenderSomething () const |
Returns true if OpenPlaygroundHere will actually render anything. More... | |
GLProcAddressResolver | CreateGLProcAddressResolver () const |
VKProcAddressResolver | CreateVKProcAddressResolver () const |
void | SetGPUDisabled (bool disabled) const |
Mark the GPU as unavilable. More... | |
Additional Inherited Members | |
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using | SinglePassCallback = std::function< bool(RenderPass &pass)> |
using | RenderCallback = std::function< bool(RenderTarget &render_target)> |
using | GLProcAddressResolver = std::function< void *(const char *proc_name)> |
using | VKProcAddressResolver = std::function< void *(void *instance, const char *proc_name)> |
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static bool | ShouldOpenNewPlaygrounds () |
static std::shared_ptr< CompressedImage > | LoadFixtureImageCompressed (std::shared_ptr< fml::Mapping > mapping) |
static std::optional< DecompressedImage > | DecodeImageRGBA (const std::shared_ptr< CompressedImage > &compressed) |
static std::shared_ptr< Texture > | CreateTextureForMapping (const std::shared_ptr< Context > &context, std::shared_ptr< fml::Mapping > mapping, bool enable_mipmapping=false) |
static bool | SupportsBackend (PlaygroundBackend backend) |
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virtual bool | ShouldKeepRendering () const |
void | SetWindowSize (ISize size) |
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const PlaygroundSwitches | switches_ |
Definition at line 17 of file compute_playground_test.h.
impeller::ComputePlaygroundTest::ComputePlaygroundTest | ( | ) |
Definition at line 12 of file compute_playground_test.cc.
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virtualdefault |
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inline |
Definition at line 37 of file compute_playground_test.h.
References impeller::kHostVisible, impeller::DeviceBufferDescriptor::size, and impeller::DeviceBufferDescriptor::storage_mode.
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overridevirtual |
Implements impeller::Playground.
Definition at line 51 of file compute_playground_test.cc.
References impeller::FormatWindowTitle().
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overridevirtual |
Implements impeller::Playground.
Definition at line 39 of file compute_playground_test.cc.
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override |
Definition at line 17 of file compute_playground_test.cc.
References impeller::Playground::SetupContext(), impeller::Playground::SetupWindow(), impeller::Playground::ShouldOpenNewPlaygrounds(), impeller::Playground::SupportsBackend(), and impeller::Playground::switches_.
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override |
Definition at line 34 of file compute_playground_test.cc.
References impeller::Playground::TeardownWindow().