Flutter Impeller
impeller::ContextMTL Class Referencefinal

#include <context_mtl.h>

Inheritance diagram for impeller::ContextMTL:
impeller::Context impeller::BackendCast< ContextMTL, Context >

Public Member Functions

 ~ContextMTL () override
 
BackendType GetBackendType () const override
 Get the graphics backend of an Impeller context. More...
 
id< MTLDevice > GetMTLDevice () const
 
std::string DescribeGpuModel () const override
 
bool IsValid () const override
 Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context. More...
 
std::shared_ptr< Allocator > GetResourceAllocator () const override
 Returns the allocator used to create textures and buffers on the device. More...
 
std::shared_ptr< ShaderLibrary > GetShaderLibrary () const override
 Returns the library of shaders used to specify the programmable stages of a pipeline. More...
 
std::shared_ptr< SamplerLibrary > GetSamplerLibrary () const override
 Returns the library of combined image samplers used in shaders. More...
 
std::shared_ptr< PipelineLibrary > GetPipelineLibrary () const override
 Returns the library of pipelines used by render or compute commands. More...
 
std::shared_ptr< CommandBuffer > CreateCommandBuffer () const override
 Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device. More...
 
std::shared_ptr< CommandQueue > GetCommandQueue () const override
 Return the graphics queue for submitting command buffers. More...
 
const std::shared_ptr< const Capabilities > & GetCapabilities () const override
 Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities. More...
 
RuntimeStageBackend GetRuntimeStageBackend () const override
 Retrieve the runtime stage for this context type. More...
 
void SetCapabilities (const std::shared_ptr< const Capabilities > &capabilities)
 
bool UpdateOffscreenLayerPixelFormat (PixelFormat format) override
 
void Shutdown () override
 Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops. More...
 
id< MTLCommandBuffer > CreateMTLCommandBuffer (const std::string &label) const
 
std::shared_ptr< const fml::SyncSwitch > GetIsGpuDisabledSyncSwitch () const
 
void StoreTaskForGPU (const fml::closure &task, const fml::closure &failure) override
 
void FlushTasksAwaitingGPU ()
 
bool FinishQueue () override
 Wait until all previously submitted command buffers are processed and displayed by the GPU. More...
 
- Public Member Functions inherited from impeller::Context
virtual ~Context ()
 Destroys an Impeller context. More...
 
virtual void InitializeCommonlyUsedShadersIfNeeded () const
 
virtual void DisposeThreadLocalCachedResources ()
 
virtual bool EnqueueCommandBuffer (std::shared_ptr< CommandBuffer > command_buffer)
 Enqueue command_buffer for submission by the end of the frame. More...
 
virtual bool FlushCommandBuffers ()
 Flush all pending command buffers. More...
 
virtual bool AddTrackingFence (const std::shared_ptr< Texture > &texture) const
 
virtual std::shared_ptr< const IdleWaiter > GetIdleWaiter () const
 
virtual void ResetThreadLocalState () const
 
virtual bool SubmitOnscreen (std::shared_ptr< CommandBuffer > cmd_buffer)
 Submit the command buffer that renders to the onscreen surface. More...
 
const Flags & GetFlags () const
 

Static Public Member Functions

static std::shared_ptr< ContextMTL > Create (const Flags &flags, const std::vector< std::string > &shader_library_paths, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch)
 
static std::shared_ptr< ContextMTL > Create (const Flags &flags, const std::vector< std::shared_ptr< fml::Mapping >> &shader_libraries_data, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch, const std::string &label, std::optional< PixelFormat > pixel_format_override=std::nullopt)
 
static std::shared_ptr< ContextMTL > Create (const Flags &flags, id< MTLDevice > device, id< MTLCommandQueue > command_queue, const std::vector< std::shared_ptr< fml::Mapping >> &shader_libraries_data, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch, const std::string &label)
 
- Static Public Member Functions inherited from impeller::BackendCast< ContextMTL, Context >
static ContextMTL & Cast (Context &base)
 
static const ContextMTL & Cast (const Context &base)
 
static ContextMTL * Cast (Context *base)
 
static const ContextMTL * Cast (const Context *base)
 

Additional Inherited Members

- Public Types inherited from impeller::Context
enum class  BackendType {
  kMetal ,
  kOpenGLES ,
  kVulkan
}
 
- Static Public Attributes inherited from impeller::Context
static constexpr int32_t kMaxTasksAwaitingGPU = 1024
 
- Protected Member Functions inherited from impeller::Context
 Context (const Flags &flags)
 
- Protected Attributes inherited from impeller::Context
Flags flags_
 
std::vector< std::function< void()> > per_frame_task_
 

Detailed Description

Definition at line 65 of file context_mtl.h.

Constructor & Destructor Documentation

◆ ~ContextMTL()

impeller::ContextMTL::~ContextMTL ( )
override

Definition at line 327 of file context_mtl.mm.

327  {
328  is_gpu_disabled_sync_switch_->RemoveObserver(sync_switch_observer_.get());
329 }

Member Function Documentation

◆ Create() [1/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( const Flags &  flags,
const std::vector< std::shared_ptr< fml::Mapping >> &  shader_libraries_data,
std::shared_ptr< const fml::SyncSwitch >  is_gpu_disabled_sync_switch,
const std::string &  label,
std::optional< PixelFormat >  pixel_format_override = std::nullopt 
)
static

Definition at line 285 of file context_mtl.mm.

290  {
291  auto device = CreateMetalDevice();
292  auto command_queue = CreateMetalCommandQueue(device);
293  if (!command_queue) {
294  return nullptr;
295  }
296  auto context = std::shared_ptr<ContextMTL>(new ContextMTL(
297  flags, device, command_queue,
298  MTLShaderLibraryFromFileData(device, shader_libraries_data,
299  library_label),
300  std::move(is_gpu_disabled_sync_switch), pixel_format_override));
301  if (!context->IsValid()) {
302  FML_LOG(ERROR) << "Could not create Metal context.";
303  return nullptr;
304  }
305  return context;
306 }
static NSArray< id< MTLLibrary > > * MTLShaderLibraryFromFileData(id< MTLDevice > device, const std::vector< std::shared_ptr< fml::Mapping >> &libraries_data, const std::string &label)
Definition: context_mtl.mm:208
static id< MTLDevice > CreateMetalDevice()
Definition: context_mtl.mm:251
static id< MTLCommandQueue > CreateMetalCommandQueue(id< MTLDevice > device)
Definition: context_mtl.mm:255
std::shared_ptr< ContextGLES > context

References context, impeller::CreateMetalCommandQueue(), impeller::CreateMetalDevice(), and impeller::MTLShaderLibraryFromFileData().

◆ Create() [2/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( const Flags &  flags,
const std::vector< std::string > &  shader_library_paths,
std::shared_ptr< const fml::SyncSwitch >  is_gpu_disabled_sync_switch 
)
static

Definition at line 265 of file context_mtl.mm.

268  {
269  auto device = CreateMetalDevice();
270  auto command_queue = CreateMetalCommandQueue(device);
271  if (!command_queue) {
272  return nullptr;
273  }
274  auto context = std::shared_ptr<ContextMTL>(new ContextMTL(
275  flags, device, command_queue,
276  MTLShaderLibraryFromFilePaths(device, shader_library_paths),
277  std::move(is_gpu_disabled_sync_switch)));
278  if (!context->IsValid()) {
279  FML_LOG(ERROR) << "Could not create Metal context.";
280  return nullptr;
281  }
282  return context;
283 }
static NSArray< id< MTLLibrary > > * MTLShaderLibraryFromFilePaths(id< MTLDevice > device, const std::vector< std::string > &libraries_paths)
Definition: context_mtl.mm:185

References context, impeller::CreateMetalCommandQueue(), impeller::CreateMetalDevice(), and impeller::MTLShaderLibraryFromFilePaths().

Referenced by impeller::interop::ContextMTL::Create(), and impeller::PlaygroundImplMTL::PlaygroundImplMTL().

◆ Create() [3/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( const Flags &  flags,
id< MTLDevice >  device,
id< MTLCommandQueue >  command_queue,
const std::vector< std::shared_ptr< fml::Mapping >> &  shader_libraries_data,
std::shared_ptr< const fml::SyncSwitch >  is_gpu_disabled_sync_switch,
const std::string &  label 
)
static

Definition at line 308 of file context_mtl.mm.

314  {
315  auto context = std::shared_ptr<ContextMTL>(
316  new ContextMTL(flags, device, command_queue,
317  MTLShaderLibraryFromFileData(device, shader_libraries_data,
318  library_label),
319  std::move(is_gpu_disabled_sync_switch)));
320  if (!context->IsValid()) {
321  FML_LOG(ERROR) << "Could not create Metal context.";
322  return nullptr;
323  }
324  return context;
325 }

References context, and impeller::MTLShaderLibraryFromFileData().

◆ CreateCommandBuffer()

std::shared_ptr< CommandBuffer > impeller::ContextMTL::CreateCommandBuffer ( ) const
overridevirtual

Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device.

A command buffer can only be used on a single thread. Multi-threaded render, blit, or compute passes must create a new command buffer on each thread.

Returns
A new command buffer.

Implements impeller::Context.

Definition at line 361 of file context_mtl.mm.

361  {
362  return CreateCommandBufferInQueue(command_queue_);
363 }

◆ CreateMTLCommandBuffer()

id< MTLCommandBuffer > impeller::ContextMTL::CreateMTLCommandBuffer ( const std::string &  label) const

Definition at line 416 of file context_mtl.mm.

417  {
418  auto buffer = [command_queue_ commandBuffer];
419  if (!label.empty()) {
420  [buffer setLabel:@(label.data())];
421  }
422  return buffer;
423 }

Referenced by impeller::SurfaceMTL::Present().

◆ DescribeGpuModel()

std::string impeller::ContextMTL::DescribeGpuModel ( ) const
overridevirtual

Implements impeller::Context.

Definition at line 336 of file context_mtl.mm.

336  {
337  return std::string([[device_ name] UTF8String]);
338 }

◆ FinishQueue()

bool impeller::ContextMTL::FinishQueue ( )
overridevirtual

Wait until all previously submitted command buffers are processed and displayed by the GPU.

WARNING: This method call is unnecessary for nearly all use cases since asynchronous workloads are the expected norm and calling this method can negatively affect application performance. Its only use is for cases like benchmarking where proper performance metrics can only be collected by including all background processing of the GPU.

Outstanding unflushed command buffers are not committed, submitted, or enqueued by this method and such buffers should have already been flushed before this method is called. The method will only wait for work to be done that has already been submitted to the GPU.

Returns
True if the queue was successfully processed, otherwise false if there was an error or if the backend does not support synchronous reporting of completion. Implementations intended entirely for testing might simply return false, but they would not be used for benchmarking or other situations where we might measure GPU performance.

Implements impeller::Context.

Definition at line 480 of file context_mtl.mm.

480  {
481  id<MTLCommandBuffer> command_buffer =
482  ContextMTL::Cast(this)->CreateMTLCommandBuffer("Finish Queue Waiter");
483  [command_buffer commit];
484  // clang-format off
485  // This isn't documented in the method, but there are places where they
486  // imply that they will wait even for an empty buffer...
487  //
488  // See https://developer.apple.com/documentation/metalperformanceshaders/tuning-hints
489  // clang-format on
490  [command_buffer waitUntilCompleted];
491  return true;
492 }
static ContextMTL & Cast(Context &base)
Definition: backend_cast.h:13
id< MTLCommandBuffer > CreateMTLCommandBuffer(const std::string &label) const
Definition: context_mtl.mm:416
std::shared_ptr< CommandBuffer > command_buffer

References command_buffer.

◆ FlushTasksAwaitingGPU()

void impeller::ContextMTL::FlushTasksAwaitingGPU ( )

Definition at line 451 of file context_mtl.mm.

451  {
452  std::deque<PendingTasks> tasks_awaiting_gpu;
453  {
454  Lock lock(tasks_awaiting_gpu_mutex_);
455  std::swap(tasks_awaiting_gpu, tasks_awaiting_gpu_);
456  }
457  std::vector<PendingTasks> tasks_to_queue;
458  for (const auto& task : tasks_awaiting_gpu) {
459  is_gpu_disabled_sync_switch_->Execute(fml::SyncSwitch::Handlers()
460  .SetIfFalse([&] { task.task(); })
461  .SetIfTrue([&] {
462  // Lost access to the GPU
463  // immediately after it was
464  // activated. This may happen if
465  // the app was quickly
466  // foregrounded/backgrounded
467  // from a push notification.
468  // Store the tasks on the
469  // context again.
470  tasks_to_queue.push_back(task);
471  }));
472  }
473  if (!tasks_to_queue.empty()) {
474  Lock lock(tasks_awaiting_gpu_mutex_);
475  tasks_awaiting_gpu_.insert(tasks_awaiting_gpu_.end(),
476  tasks_to_queue.begin(), tasks_to_queue.end());
477  }
478 }

◆ GetBackendType()

Context::BackendType impeller::ContextMTL::GetBackendType ( ) const
overridevirtual

Get the graphics backend of an Impeller context.

        This is useful for cases where a renderer needs to track and
        lookup backend-specific resources, like shaders or uniform
        layout information.

        It's not recommended to use this as a substitute for
        per-backend capability checking. Instead, check for specific
        capabilities via `GetCapabilities()`.
Returns
The graphics backend of the Context.

Implements impeller::Context.

Definition at line 331 of file context_mtl.mm.

◆ GetCapabilities()

const std::shared_ptr< const Capabilities > & impeller::ContextMTL::GetCapabilities ( ) const
overridevirtual

Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities.

Returns
The capabilities. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 401 of file context_mtl.mm.

401  {
402  return device_capabilities_;
403 }

◆ GetCommandQueue()

std::shared_ptr< CommandQueue > impeller::ContextMTL::GetCommandQueue ( ) const
overridevirtual

Return the graphics queue for submitting command buffers.

Implements impeller::Context.

Definition at line 504 of file context_mtl.mm.

504  {
505  return command_queue_ip_;
506 }

◆ GetIsGpuDisabledSyncSwitch()

std::shared_ptr< const fml::SyncSwitch > impeller::ContextMTL::GetIsGpuDisabledSyncSwitch ( ) const

Definition at line 374 of file context_mtl.mm.

375  {
376  return is_gpu_disabled_sync_switch_;
377 }

◆ GetMTLDevice()

id< MTLDevice > impeller::ContextMTL::GetMTLDevice ( ) const

Definition at line 397 of file context_mtl.mm.

397  {
398  return device_;
399 }

Referenced by impeller::PlaygroundImplMTL::PlaygroundImplMTL().

◆ GetPipelineLibrary()

std::shared_ptr< PipelineLibrary > impeller::ContextMTL::GetPipelineLibrary ( ) const
overridevirtual

Returns the library of pipelines used by render or compute commands.

Returns
The pipeline library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 351 of file context_mtl.mm.

351  {
352  return pipeline_library_;
353 }

◆ GetResourceAllocator()

std::shared_ptr< Allocator > impeller::ContextMTL::GetResourceAllocator ( ) const
overridevirtual

Returns the allocator used to create textures and buffers on the device.

Returns
The resource allocator. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 393 of file context_mtl.mm.

393  {
394  return resource_allocator_;
395 }

◆ GetRuntimeStageBackend()

RuntimeStageBackend impeller::ContextMTL::GetRuntimeStageBackend ( ) const
overridevirtual

Retrieve the runtime stage for this context type.

This is used by the engine shell and other subsystems for loading the correct shader types.

Implements impeller::Context.

Definition at line 509 of file context_mtl.mm.

References impeller::kMetal.

◆ GetSamplerLibrary()

std::shared_ptr< SamplerLibrary > impeller::ContextMTL::GetSamplerLibrary ( ) const
overridevirtual

Returns the library of combined image samplers used in shaders.

Returns
The sampler library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 356 of file context_mtl.mm.

356  {
357  return sampler_library_;
358 }

◆ GetShaderLibrary()

std::shared_ptr< ShaderLibrary > impeller::ContextMTL::GetShaderLibrary ( ) const
overridevirtual

Returns the library of shaders used to specify the programmable stages of a pipeline.

Returns
The shader library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 346 of file context_mtl.mm.

346  {
347  return shader_library_;
348 }

◆ IsValid()

bool impeller::ContextMTL::IsValid ( ) const
overridevirtual

Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context.

It is convention in Impeller to never return an invalid context from a call that returns an pointer to a context. The call implementation performs validity checks itself and return a null context instead of a pointer to an invalid context.

How a context goes invalid is backend specific. It could happen due to device loss, or any other unrecoverable error.

Returns
If the context is valid.

Implements impeller::Context.

Definition at line 341 of file context_mtl.mm.

341  {
342  return is_valid_;
343 }

◆ SetCapabilities()

void impeller::ContextMTL::SetCapabilities ( const std::shared_ptr< const Capabilities > &  capabilities)

Definition at line 405 of file context_mtl.mm.

406  {
407  device_capabilities_ = capabilities;
408 }

◆ Shutdown()

void impeller::ContextMTL::Shutdown ( )
overridevirtual

Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops.

Implements impeller::Context.

Definition at line 366 of file context_mtl.mm.

366 {}

◆ StoreTaskForGPU()

void impeller::ContextMTL::StoreTaskForGPU ( const fml::closure &  task,
const fml::closure &  failure 
)
overridevirtual

Stores a task on the ContextMTL that is awaiting access for the GPU.

The task will be executed in the event that the GPU access has changed to being available or that the task has been canceled. The task should operate with the SyncSwitch to make sure the GPU is accessible.

If the queue of pending tasks is cleared without GPU access, then the failure callback will be invoked and the primary task function will not

Threadsafe.

task will be executed on the platform thread.

Reimplemented from impeller::Context.

Definition at line 425 of file context_mtl.mm.

426  {
427  std::vector<PendingTasks> failed_tasks;
428  {
429  Lock lock(tasks_awaiting_gpu_mutex_);
430  tasks_awaiting_gpu_.push_back(PendingTasks{task, failure});
431  int32_t failed_task_count =
432  tasks_awaiting_gpu_.size() - kMaxTasksAwaitingGPU;
433  if (failed_task_count > 0) {
434  failed_tasks.reserve(failed_task_count);
435  failed_tasks.insert(failed_tasks.end(),
436  std::make_move_iterator(tasks_awaiting_gpu_.begin()),
437  std::make_move_iterator(tasks_awaiting_gpu_.begin() +
438  failed_task_count));
439  tasks_awaiting_gpu_.erase(
440  tasks_awaiting_gpu_.begin(),
441  tasks_awaiting_gpu_.begin() + failed_task_count);
442  }
443  }
444  for (const PendingTasks& task : failed_tasks) {
445  if (task.failure) {
446  task.failure();
447  }
448  }
449 }
static constexpr int32_t kMaxTasksAwaitingGPU
Definition: context.h:83

◆ UpdateOffscreenLayerPixelFormat()

bool impeller::ContextMTL::UpdateOffscreenLayerPixelFormat ( PixelFormat  format)
overridevirtual

Reimplemented from impeller::Context.

Definition at line 411 of file context_mtl.mm.

411  {
412  device_capabilities_ = InferMetalCapabilities(device_, format);
413  return true;
414 }
static std::unique_ptr< Capabilities > InferMetalCapabilities(id< MTLDevice > device, PixelFormat color_format)
Definition: context_mtl.mm:71

References impeller::InferMetalCapabilities().


The documentation for this class was generated from the following files: