This is the complete list of members for impeller::RuntimeEffectContents, including all inherited members.
AppliesAlphaForStrokeCoverage(const Matrix &transform) const | impeller::ColorSourceContents | protected |
ApplyColorFilter(const ColorFilterProc &color_filter_proc) | impeller::Contents | virtual |
AsBackgroundColor(const Entity &entity, ISize target_size) const | impeller::Contents | virtual |
BindFragmentCallback typedef | impeller::ColorSourceContents | |
BootstrapShader(const ContentContext &renderer) const | impeller::RuntimeEffectContents | |
ColorFilterProc typedef | impeller::Contents | |
ColorSourceContents() | impeller::ColorSourceContents | |
Contents() | impeller::Contents | |
CoverageProc typedef | impeller::Contents | |
CreateGeometryCallback typedef | impeller::ColorSourceContents | |
DefaultCreateGeometryCallback(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom) | impeller::ColorSourceContents | inlineprotectedstatic |
DrawGeometry(const Contents *contents, const Geometry *geometry, const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback) | impeller::ColorSourceContents | inlinestatic |
DrawGeometry(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback) const | impeller::ColorSourceContents | inlineprotected |
EmplaceVulkanUniform(const std::shared_ptr< const std::vector< uint8_t >> &input_data, HostBuffer &host_buffer, const RuntimeUniformDescription &uniform, size_t minimum_uniform_alignment) | impeller::RuntimeEffectContents | static |
GetColorSourceSize() const | impeller::Contents | |
GetCoverage(const Entity &entity) const override | impeller::ColorSourceContents | virtual |
GetCoverageHint() const | impeller::Contents | |
GetGeometry() const | impeller::ColorSourceContents | |
GetInverseEffectTransform() const | impeller::ColorSourceContents | |
GetOpacityFactor() const | impeller::ColorSourceContents | |
IsOpaque(const Matrix &transform) const | impeller::Contents | virtual |
IsSolidColor() const | impeller::ColorSourceContents | virtual |
MakeAnonymous(RenderProc render_proc, CoverageProc coverage_proc) | impeller::Contents | static |
PipelineBuilderCallback typedef | impeller::ColorSourceContents | |
Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override | impeller::RuntimeEffectContents | virtual |
RenderProc typedef | impeller::Contents | |
RenderToSnapshot(const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, std::string_view label="Snapshot") const | impeller::Contents | virtual |
SetColorSourceSize(Size size) | impeller::Contents | |
SetCoverageHint(std::optional< Rect > coverage_hint) | impeller::Contents | |
SetEffectTransform(Matrix matrix) | impeller::ColorSourceContents | |
SetGeometry(const Geometry *geometry) | impeller::ColorSourceContents | |
SetInheritedOpacity(Scalar opacity) override | impeller::ColorSourceContents | virtual |
SetOpacityFactor(Scalar opacity) | impeller::ColorSourceContents | |
SetRuntimeStage(std::shared_ptr< RuntimeStage > runtime_stage) | impeller::RuntimeEffectContents | |
SetTextureInputs(std::vector< TextureInput > texture_inputs) | impeller::RuntimeEffectContents | |
SetUniformData(std::shared_ptr< std::vector< uint8_t >> uniform_data) | impeller::RuntimeEffectContents | |
~ColorSourceContents() override | impeller::ColorSourceContents | |
~Contents() | impeller::Contents | virtual |