Flutter Impeller
impeller::ColorSourceContents Class Reference

#include <color_source_contents.h>

Inheritance diagram for impeller::ColorSourceContents:
impeller::Contents impeller::ConicalGradientContents impeller::FramebufferBlendContents impeller::LinearGradientContents impeller::RadialGradientContents impeller::RuntimeEffectContents impeller::SolidColorContents impeller::SweepGradientContents impeller::TiledTextureContents

Public Types

using BindFragmentCallback = std::function< bool(RenderPass &pass)>
 
using PipelineBuilderCallback = std::function< PipelineRef(ContentContextOptions)>
 
using CreateGeometryCallback = std::function< GeometryResult(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)>
 
- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 

Public Member Functions

 ColorSourceContents ()
 
 ~ColorSourceContents () override
 
void SetGeometry (const Geometry *geometry)
 Set the geometry that this contents will use to render. More...
 
const GeometryGetGeometry () const
 Get the geometry that this contents will use to render. More...
 
void SetEffectTransform (Matrix matrix)
 Set the effect transform for this color source. More...
 
const MatrixGetInverseEffectTransform () const
 Set the inverted effect transform for this color source. More...
 
void SetOpacityFactor (Scalar opacity)
 Set the opacity factor for this color source. More...
 
Scalar GetOpacityFactor () const
 Get the opacity factor for this color source. More...
 
virtual bool IsSolidColor () const
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity. More...
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
virtual bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const =0
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More...
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque (const Matrix &transform) const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
 
virtual std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, std::string_view label="Snapshot") const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available. More...
 
void SetColorSourceSize (Size size)
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU. More...
 

Static Public Member Functions

template<typename VertexShaderT >
static bool DrawGeometry (const Contents *contents, const Geometry *geometry, const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback)
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 

Protected Member Functions

bool AppliesAlphaForStrokeCoverage (const Matrix &transform) const
 Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverage. More...
 
template<typename VertexShaderT >
bool DrawGeometry (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback) const
 

Static Protected Member Functions

static GeometryResult DefaultCreateGeometryCallback (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)
 

Detailed Description

Color sources are geometry-ignostic Contents capable of shading any area defined by an impeller::Geometry. Conceptually, impeller::ColorSourceContents implement a particular color shading behavior.

This separation of concerns between geometry and color source output allows Impeller to handle most possible draw combinations in a consistent way. For example: There are color sources for handling solid colors, gradients, textures, custom runtime effects, and even 3D scenes.

There are some special rendering exceptions that deviate from this pattern and cross geometry and color source concerns, such as text atlas and image atlas rendering. Special Contents exist for rendering these behaviors which don't implement ColorSourceContents.

See also
impeller::Geometry

Definition at line 38 of file color_source_contents.h.

Member Typedef Documentation

◆ BindFragmentCallback

Definition at line 40 of file color_source_contents.h.

◆ CreateGeometryCallback

using impeller::ColorSourceContents::CreateGeometryCallback = std::function<GeometryResult(const ContentContext& renderer, const Entity& entity, RenderPass& pass, const Geometry* geom)>

Definition at line 43 of file color_source_contents.h.

◆ PipelineBuilderCallback

Constructor & Destructor Documentation

◆ ColorSourceContents()

impeller::ColorSourceContents::ColorSourceContents ( )
default

◆ ~ColorSourceContents()

impeller::ColorSourceContents::~ColorSourceContents ( )
overridedefault

Member Function Documentation

◆ AppliesAlphaForStrokeCoverage()

bool impeller::ColorSourceContents::AppliesAlphaForStrokeCoverage ( const Matrix transform) const
protected

Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverage.

Definition at line 53 of file color_source_contents.cc.

54  {
56 }
const Geometry * GetGeometry() const
Get the geometry that this contents will use to render.
virtual Scalar ComputeAlphaCoverage(const Matrix &transform) const
Definition: geometry.h:125

References impeller::Geometry::ComputeAlphaCoverage(), GetGeometry(), and transform.

Referenced by impeller::LinearGradientContents::IsOpaque(), impeller::RadialGradientContents::IsOpaque(), impeller::SolidColorContents::IsOpaque(), impeller::SweepGradientContents::IsOpaque(), and impeller::TiledTextureContents::IsOpaque().

◆ DefaultCreateGeometryCallback()

static GeometryResult impeller::ColorSourceContents::DefaultCreateGeometryCallback ( const ContentContext renderer,
const Entity entity,
RenderPass pass,
const Geometry geom 
)
inlinestaticprotected

Definition at line 260 of file color_source_contents.h.

264  {
265  return geom->GetPositionBuffer(renderer, entity, pass);
266  }

References impeller::Geometry::GetPositionBuffer().

◆ DrawGeometry() [1/2]

template<typename VertexShaderT >
bool impeller::ColorSourceContents::DrawGeometry ( const ContentContext renderer,
const Entity entity,
RenderPass pass,
const PipelineBuilderCallback pipeline_callback,
typename VertexShaderT::FrameInfo  frame_info,
const BindFragmentCallback bind_fragment_callback,
bool  force_stencil = false,
const CreateGeometryCallback create_geom_callback = DefaultCreateGeometryCallback 
) const
inlineprotected

Definition at line 273 of file color_source_contents.h.

281  {
282  //
283  return DrawGeometry<VertexShaderT>(this, //
284  GetGeometry(), //
285  renderer, //
286  entity, //
287  pass, //
288  pipeline_callback, //
289  frame_info, //
290  bind_fragment_callback, //
291  force_stencil, //
292  create_geom_callback);
293  }

References GetGeometry().

◆ DrawGeometry() [2/2]

template<typename VertexShaderT >
static bool impeller::ColorSourceContents::DrawGeometry ( const Contents contents,
const Geometry geometry,
const ContentContext renderer,
const Entity entity,
RenderPass pass,
const PipelineBuilderCallback pipeline_callback,
typename VertexShaderT::FrameInfo  frame_info,
const BindFragmentCallback bind_fragment_callback,
bool  force_stencil = false,
const CreateGeometryCallback create_geom_callback = DefaultCreateGeometryCallback 
)
inlinestatic

Stencil preparation draw.

Cover draw.

Definition at line 113 of file color_source_contents.h.

123  {
124  auto options = OptionsFromPassAndEntity(pass, entity);
125 
126  GeometryResult::Mode geometry_mode = geometry->GetResultMode();
127  bool do_cover_draw = false;
128  Rect cover_area = {};
129 
130  bool is_stencil_then_cover =
131  geometry_mode == GeometryResult::Mode::kNonZero ||
132  geometry_mode == GeometryResult::Mode::kEvenOdd;
133  if (!is_stencil_then_cover && force_stencil) {
134  geometry_mode = GeometryResult::Mode::kNonZero;
135  is_stencil_then_cover = true;
136  }
137 
138  if (is_stencil_then_cover) {
139  pass.SetStencilReference(0);
140 
141  /// Stencil preparation draw.
142 
143  GeometryResult stencil_geometry_result =
144  geometry->GetPositionBuffer(renderer, entity, pass);
145  if (stencil_geometry_result.vertex_buffer.vertex_count == 0u) {
146  return true;
147  }
148  pass.SetVertexBuffer(std::move(stencil_geometry_result.vertex_buffer));
149  options.primitive_type = stencil_geometry_result.type;
150 
151  options.blend_mode = BlendMode::kDst;
152  switch (stencil_geometry_result.mode) {
154  pass.SetCommandLabel("Stencil preparation (NonZero)");
155  options.stencil_mode =
157  break;
159  pass.SetCommandLabel("Stencil preparation (EvenOdd)");
160  options.stencil_mode =
162  break;
163  default:
164  if (force_stencil) {
165  pass.SetCommandLabel("Stencil preparation (NonZero)");
166  options.stencil_mode =
168  break;
169  }
170  FML_UNREACHABLE();
171  }
172  pass.SetPipeline(renderer.GetClipPipeline(options));
173  ClipPipeline::VertexShader::FrameInfo clip_frame_info;
174  clip_frame_info.depth = entity.GetShaderClipDepth();
175  clip_frame_info.mvp = stencil_geometry_result.transform;
176  ClipPipeline::VertexShader::BindFrameInfo(
177  pass,
178  renderer.GetTransientsDataBuffer().EmplaceUniform(clip_frame_info));
179 
180  if (!pass.Draw().ok()) {
181  return false;
182  }
183 
184  /// Cover draw.
185 
186  options.blend_mode = entity.GetBlendMode();
188  std::optional<Rect> maybe_cover_area = geometry->GetCoverage({});
189  if (!maybe_cover_area.has_value()) {
190  return true;
191  }
192  do_cover_draw = true;
193  cover_area = maybe_cover_area.value();
194  }
195 
196  GeometryResult geometry_result;
197  if (do_cover_draw) {
198  FillRectGeometry geom(cover_area);
199  geometry_result = create_geom_callback(renderer, entity, pass, &geom);
200  } else {
201  geometry_result = create_geom_callback(renderer, entity, pass, geometry);
202  }
203 
204  if (geometry_result.vertex_buffer.vertex_count == 0u) {
205  return true;
206  }
207  pass.SetVertexBuffer(std::move(geometry_result.vertex_buffer));
208  options.primitive_type = geometry_result.type;
209 
210  // Enable depth writing for all opaque entities in order to allow
211  // reordering. Opaque entities are coerced to source blending by
212  // `EntityPass::AddEntity`.
213  options.depth_write_enabled = options.blend_mode == BlendMode::kSrc;
214 
215  // Take the pre-populated vertex shader uniform struct and set managed
216  // values.
217  frame_info.mvp = geometry_result.transform;
218 
219  // If overdraw prevention is enabled (like when drawing stroke paths), we
220  // increment the stencil buffer as we draw, preventing overlapping fragments
221  // from drawing. Afterwards, we need to append another draw call to clean up
222  // the stencil buffer (happens below in this method). This can be skipped
223  // for draws that are fully opaque or use src blend mode.
224  if (geometry_result.mode == GeometryResult::Mode::kPreventOverdraw &&
225  options.blend_mode != BlendMode::kSrc) {
226  options.stencil_mode =
228  }
229  pass.SetStencilReference(0);
230 
231  VertexShaderT::BindFrameInfo(
232  pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frame_info));
233 
234  // The reason we need to have a callback mechanism here is that this routine
235  // may insert draw calls before the main draw call below. For example, for
236  // sufficiently complex paths we may opt to use stencil-then-cover to avoid
237  // tessellation.
238  if (!bind_fragment_callback(pass)) {
239  return false;
240  }
241 
242  pass.SetPipeline(pipeline_callback(options));
243 
244  if (!pass.Draw().ok()) {
245  return false;
246  }
247 
248  // If we performed overdraw prevention, a subsection of the clip heightmap
249  // was incremented by 1 in order to self-clip. So simply append a clip
250  // restore to clean it up.
251  if (geometry_result.mode == GeometryResult::Mode::kPreventOverdraw &&
252  options.blend_mode != BlendMode::kSrc) {
253  return RenderClipRestore(renderer, pass, entity.GetClipDepth(),
254  contents->GetCoverage(entity));
255  }
256  return true;
257  }
TRect< Scalar > Rect
Definition: rect.h:788
bool RenderClipRestore(const ContentContext &renderer, RenderPass &pass, uint32_t clip_depth, std::optional< Rect > restore_coverage)
Render a restore clip.
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition: contents.cc:34

References impeller::RenderPass::Draw(), impeller::HostBuffer::EmplaceUniform(), impeller::Entity::GetBlendMode(), impeller::Entity::GetClipDepth(), impeller::ContentContext::GetClipPipeline(), impeller::Contents::GetCoverage(), impeller::Geometry::GetCoverage(), impeller::Geometry::GetPositionBuffer(), impeller::Geometry::GetResultMode(), impeller::Entity::GetShaderClipDepth(), impeller::ContentContext::GetTransientsDataBuffer(), impeller::ContentContextOptions::kCoverCompare, impeller::kDst, impeller::GeometryResult::kEvenOdd, impeller::GeometryResult::kNonZero, impeller::ContentContextOptions::kOverdrawPreventionIncrement, impeller::GeometryResult::kPreventOverdraw, impeller::kSrc, impeller::ContentContextOptions::kStencilEvenOddFill, impeller::ContentContextOptions::kStencilNonZeroFill, impeller::GeometryResult::mode, impeller::OptionsFromPassAndEntity(), impeller::RenderClipRestore(), impeller::RenderPass::SetCommandLabel(), impeller::RenderPass::SetPipeline(), impeller::RenderPass::SetStencilReference(), impeller::RenderPass::SetVertexBuffer(), impeller::GeometryResult::transform, impeller::GeometryResult::type, impeller::GeometryResult::vertex_buffer, and impeller::VertexBuffer::vertex_count.

◆ GetCoverage()

std::optional< Rect > impeller::ColorSourceContents::GetCoverage ( const Entity entity) const
overridevirtual

Get the area of the render pass that will be affected when this contents is rendered.

During rendering, coverage coordinates count pixels from the top left corner of the framebuffer.

Returns
The coverage rectangle. An std::nullopt result means that rendering this contents has no effect on the output color.

Implements impeller::Contents.

Reimplemented in impeller::SolidColorContents.

Definition at line 44 of file color_source_contents.cc.

45  {
46  return geometry_->GetCoverage(entity.GetTransform());
47 };
virtual std::optional< Rect > GetCoverage(const Matrix &transform) const =0

References impeller::Geometry::GetCoverage(), and impeller::Entity::GetTransform().

Referenced by impeller::TiledTextureContents::RenderToSnapshot().

◆ GetGeometry()

const Geometry * impeller::ColorSourceContents::GetGeometry ( ) const

◆ GetInverseEffectTransform()

const Matrix & impeller::ColorSourceContents::GetInverseEffectTransform ( ) const

Set the inverted effect transform for this color source.

     When the effect transform is set via `SetEffectTransform`, the
     value is inverted upon storage. The reason for this is that most
     color sources internally use the inverted transform.
Returns
The inverse of the transform set by SetEffectTransform.
See also
SetEffectTransform

Definition at line 36 of file color_source_contents.cc.

36  {
37  return inverse_matrix_;
38 }

Referenced by impeller::TiledTextureContents::Render(), and impeller::TiledTextureContents::RenderToSnapshot().

◆ GetOpacityFactor()

Scalar impeller::ColorSourceContents::GetOpacityFactor ( ) const

Get the opacity factor for this color source.

    This value is is factored into the output of the color source in
    addition to opacity information that may be supplied any other
    inputs.
Note
If set, the output of this method factors factors in the inherited opacity of this Contents.

Definition at line 28 of file color_source_contents.cc.

28  {
29  return opacity_ * inherited_opacity_;
30 }

Referenced by impeller::SolidColorContents::GetColor(), impeller::LinearGradientContents::IsOpaque(), impeller::RadialGradientContents::IsOpaque(), impeller::SweepGradientContents::IsOpaque(), impeller::TiledTextureContents::IsOpaque(), impeller::TiledTextureContents::Render(), and impeller::TiledTextureContents::RenderToSnapshot().

◆ IsSolidColor()

bool impeller::ColorSourceContents::IsSolidColor ( ) const
virtual

Reimplemented in impeller::SolidColorContents.

Definition at line 40 of file color_source_contents.cc.

40  {
41  return false;
42 }

◆ SetEffectTransform()

void impeller::ColorSourceContents::SetEffectTransform ( Matrix  matrix)

Set the effect transform for this color source.

    The effect transform is a transform matrix that is applied to
    the shaded color output and does not impact geometry in any way.

    For example: With repeat tiling, any gradient or
    `TiledTextureContents` could be used with an effect transform to
    inexpensively draw an infinite scrolling background pattern.

Definition at line 32 of file color_source_contents.cc.

32  {
33  inverse_matrix_ = matrix.Invert();
34 }
Matrix Invert() const
Definition: matrix.cc:99

References impeller::Matrix::Invert().

◆ SetGeometry()

void impeller::ColorSourceContents::SetGeometry ( const Geometry geometry)

Set the geometry that this contents will use to render.

Definition at line 16 of file color_source_contents.cc.

16  {
17  geometry_ = geometry;
18 }

Referenced by impeller::testing::TEST_P().

◆ SetInheritedOpacity()

void impeller::ColorSourceContents::SetInheritedOpacity ( Scalar  opacity)
overridevirtual

Inherit the provided opacity.

   Use of this method is invalid if CanAcceptOpacity returns false.

Reimplemented from impeller::Contents.

Definition at line 49 of file color_source_contents.cc.

49  {
50  inherited_opacity_ = opacity;
51 }

◆ SetOpacityFactor()

void impeller::ColorSourceContents::SetOpacityFactor ( Scalar  opacity)

Set the opacity factor for this color source.

Definition at line 24 of file color_source_contents.cc.

24  {
25  opacity_ = alpha;
26 }

The documentation for this class was generated from the following files: