Flutter Impeller
impeller::testing::MetalScreenshotter Class Reference

#include <metal_screenshotter.h>

Inheritance diagram for impeller::testing::MetalScreenshotter:
impeller::testing::Screenshotter

Public Member Functions

 MetalScreenshotter (const PlaygroundSwitches &switches)
 
std::unique_ptr< ScreenshotMakeScreenshot (AiksContext &aiks_context, const std::shared_ptr< Texture > texture) override
 
PlaygroundImplGetPlayground () override
 
- Public Member Functions inherited from impeller::testing::Screenshotter
virtual ~Screenshotter ()=default
 

Detailed Description

Converts Pictures and DisplayLists to MetalScreenshots with the playground backend.

Definition at line 18 of file metal_screenshotter.h.

Constructor & Destructor Documentation

◆ MetalScreenshotter()

impeller::testing::MetalScreenshotter::MetalScreenshotter ( const PlaygroundSwitches switches)
explicit

Definition at line 17 of file metal_screenshotter.mm.

17  {
18  FML_CHECK(::glfwInit() == GLFW_TRUE);
19  playground_ = PlaygroundImpl::Create(PlaygroundBackend::kMetal, switches);
20 }
static std::unique_ptr< PlaygroundImpl > Create(PlaygroundBackend backend, PlaygroundSwitches switches)

References impeller::PlaygroundImpl::Create(), and impeller::kMetal.

Member Function Documentation

◆ GetPlayground()

PlaygroundImpl& impeller::testing::MetalScreenshotter::GetPlayground ( )
inlineoverridevirtual

Implements impeller::testing::Screenshotter.

Definition at line 26 of file metal_screenshotter.h.

26 { return *playground_; }

◆ MakeScreenshot()

std::unique_ptr< Screenshot > impeller::testing::MetalScreenshotter::MakeScreenshot ( AiksContext aiks_context,
const std::shared_ptr< Texture texture 
)
overridevirtual

Implements impeller::testing::Screenshotter.

Definition at line 22 of file metal_screenshotter.mm.

24  {
25  @autoreleasepool {
26  std::shared_ptr<Context> context = aiks_context.GetContext();
27  fml::AutoResetWaitableEvent latch;
28  if (auto cmd_buffer = context->CreateCommandBuffer()) {
29  if (context->GetCommandQueue()
30  ->Submit({cmd_buffer},
31  [&latch](CommandBuffer::Status status) {
32  FML_CHECK(status == CommandBuffer::Status::kCompleted);
33  latch.Signal();
34  })
35  .ok()) {
36  latch.Wait();
37  }
38  }
39 
40  id<MTLTexture> metal_texture =
41  std::static_pointer_cast<TextureMTL>(texture)->GetMTLTexture();
42 
43  CGColorSpaceRef color_space = CGColorSpaceCreateDeviceRGB();
44  CIImage* ciImage = [[CIImage alloc]
45  initWithMTLTexture:metal_texture
46  options:@{kCIImageColorSpace : (__bridge id)color_space}];
47  CGColorSpaceRelease(color_space);
48  FML_CHECK(ciImage);
49 
50  std::shared_ptr<ContextMTL> context_mtl =
51  std::static_pointer_cast<ContextMTL>(context);
52  CIContext* cicontext =
53  [CIContext contextWithMTLDevice:context_mtl->GetMTLDevice()];
54  FML_CHECK(context);
55 
56  CIImage* flipped = [ciImage
57  imageByApplyingOrientation:kCGImagePropertyOrientationDownMirrored];
58 
59  CGImageRef cgImage = [cicontext createCGImage:flipped
60  fromRect:[flipped extent]];
61 
62  // NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks)
63  return std::unique_ptr<MetalScreenshot>(new MetalScreenshot(cgImage));
64  }
65 }

References impeller::AiksContext::GetContext().


The documentation for this class was generated from the following files: