#include <cmath>
#include <optional>
#include "fml/logging.h"
#include "impeller/core/formats.h"
#include "impeller/core/vertex_buffer.h"
#include "impeller/entity/contents/clip_contents.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/contents/pipelines.h"
#include "impeller/entity/entity.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/vertex_buffer_builder.h"
Go to the source code of this file.
Namespaces | |
impeller | |
Functions | |
static Scalar | impeller::GetShaderClipDepth (uint32_t clip_depth) |
bool | impeller::RenderClipRestore (const ContentContext &renderer, RenderPass &pass, uint32_t clip_depth, std::optional< Rect > restore_coverage) |
Render a restore clip. More... | |