#include <cstring>#include "flutter/testing/testing.h"#include "gtest/gtest.h"#include "impeller/base/validation.h"#include "impeller/compiler/compiler.h"#include "impeller/compiler/compiler_test.h"#include "impeller/compiler/source_options.h"#include "impeller/compiler/types.h"Go to the source code of this file.
Namespaces | |
| impeller | |
| impeller::compiler | |
| impeller::compiler::testing | |
Macros | |
| #define | INSTANTIATE_TARGET_PLATFORM_TEST_SUITE_P(suite_name) |
Functions | |
| impeller::compiler::testing::TEST (CompilerTest, Defines) | |
| impeller::compiler::testing::TEST (CompilerTest, ShaderKindMatchingIsSuccessful) | |
| impeller::compiler::testing::TEST_P (CompilerTest, CanCompile) | |
| impeller::compiler::testing::TEST_P (CompilerTest, CanCompileHLSL) | |
| impeller::compiler::testing::TEST_P (CompilerTest, CanCompileHLSLWithMultipleStages) | |
| impeller::compiler::testing::TEST_P (CompilerTest, CanCompileComputeShader) | |
| impeller::compiler::testing::TEST_P (CompilerTest, MustFailDueToExceedingResourcesLimit) | |
| impeller::compiler::testing::TEST_P (CompilerTest, MustFailDueToMultipleLocationPerStructMember) | |
| impeller::compiler::testing::TEST_P (CompilerTest, BindingBaseForFragShader) | |
| impeller::compiler::testing::TEST_P (CompilerTest, UniformsHaveBindingAndSet) | |
| impeller::compiler::testing::TEST_P (CompilerTest, SkSLTextureLookUpOrderOfOperations) | |
| impeller::compiler::testing::TEST_P (CompilerTest, CanCompileStructs) | |
| impeller::compiler::testing::INSTANTIATE_TARGET_PLATFORM_TEST_SUITE_P (CompilerSuite) | |
| #define INSTANTIATE_TARGET_PLATFORM_TEST_SUITE_P | ( | suite_name | ) |
Definition at line 180 of file compiler_unittests.cc.