#include "impeller/renderer/backend/metal/compute_pass_mtl.h"#include <Metal/Metal.h>#include <memory>#include "flutter/fml/backtrace.h"#include "flutter/fml/closure.h"#include "flutter/fml/logging.h"#include "flutter/fml/trace_event.h"#include "fml/status.h"#include "impeller/base/backend_cast.h"#include "impeller/core/device_buffer.h"#include "impeller/core/formats.h"#include "impeller/core/host_buffer.h"#include "impeller/core/shader_types.h"#include "impeller/renderer/backend/metal/compute_pipeline_mtl.h"#include "impeller/renderer/backend/metal/device_buffer_mtl.h"#include "impeller/renderer/backend/metal/formats_mtl.h"#include "impeller/renderer/backend/metal/sampler_mtl.h"#include "impeller/renderer/backend/metal/texture_mtl.h"#include "impeller/renderer/command.h"Go to the source code of this file.
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