#include "impeller/renderer/backend/metal/formats_mtl.h"#include <Metal/Metal.h>#include <memory>#include "impeller/renderer/render_pass.h"Go to the source code of this file.
Namespaces | |
| impeller | |
Functions | |
| MTLRenderPipelineColorAttachmentDescriptor * | impeller::ToMTLRenderPipelineColorAttachmentDescriptor (ColorAttachmentDescriptor descriptor) |
| MTLStencilDescriptor * | impeller::ToMTLStencilDescriptor (const StencilAttachmentDescriptor &descriptor) |
| MTLDepthStencilDescriptor * | impeller::ToMTLDepthStencilDescriptor (std::optional< DepthAttachmentDescriptor > depth, std::optional< StencilAttachmentDescriptor > front, std::optional< StencilAttachmentDescriptor > back) |
| MTLTextureDescriptor * | impeller::ToMTLTextureDescriptor (const TextureDescriptor &desc) |
| MTLPixelFormat | impeller::SafeMTLPixelFormatDepth24Unorm_Stencil8 () |
| MTLPixelFormat | impeller::SafeMTLPixelFormatBGR10_XR_sRGB () |
| MTLPixelFormat | impeller::SafeMTLPixelFormatBGR10_XR () |
| MTLPixelFormat | impeller::SafeMTLPixelFormatBGRA10_XR () |