#include <future>
#include "compute_pipeline_descriptor.h"
#include "impeller/core/raw_ptr.h"
#include "impeller/renderer/compute_pipeline_builder.h"
#include "impeller/renderer/context.h"
#include "impeller/renderer/pipeline_builder.h"
#include "impeller/renderer/pipeline_descriptor.h"
#include "impeller/renderer/shader_stage_compatibility_checker.h"
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Classes | |
struct | impeller::PipelineFuture< T > |
class | impeller::Pipeline< T > |
Describes the fixed function and programmable aspects of rendering and compute operations performed by commands submitted to the GPU via a command buffer. More... | |
class | impeller::GenericRenderPipelineHandle |
class | impeller::RenderPipelineHandle< VertexShader_, FragmentShader_ > |
class | impeller::ComputePipelineHandle< ComputeShader_ > |
Namespaces | |
impeller | |
Typedefs | |
using | impeller::PipelineKey = int64_t |
using | impeller::PipelineRef = raw_ptr< Pipeline< PipelineDescriptor > > |
A raw ptr to a pipeline object. More... | |
Functions | |
PipelineFuture< PipelineDescriptor > | impeller::CreatePipelineFuture (const Context &context, std::optional< PipelineDescriptor > desc, bool async=true) |
Create a pipeline for the given descriptor. More... | |
PipelineFuture< ComputePipelineDescriptor > | impeller::CreatePipelineFuture (const Context &context, std::optional< ComputePipelineDescriptor > desc) |