#include "impeller/base/strings.h"#include "impeller/base/validation.h"#include "impeller/core/formats.h"#include "impeller/renderer/context.h"#include "impeller/renderer/pipeline_descriptor.h"#include "impeller/renderer/shader_library.h"#include "impeller/renderer/vertex_descriptor.h"Go to the source code of this file.
Classes | |
| struct | impeller::PipelineBuilder< VertexShader_, FragmentShader_ > |
| An optional (but highly recommended) utility for creating pipelines from reflected shader information. More... | |
Namespaces | |
| impeller | |