#include <memory>#include "impeller/core/buffer_view.h"#include "impeller/core/formats.h"#include "impeller/core/raw_ptr.h"#include "impeller/core/sampler.h"#include "impeller/core/shader_types.h"#include "impeller/core/texture.h"Go to the source code of this file.
Classes | |
| struct | impeller::ResourceBinder |
| An interface for binding resources. This is implemented by |Command| and |ComputeCommand| to make GPU resources available to a given command's pipeline. More... | |
Namespaces | |
| impeller | |