#include "impeller/entity/contents/runtime_effect_contents.h"#include <algorithm>#include <future>#include <memory>#include "flutter/fml/logging.h"#include "flutter/fml/make_copyable.h"#include "impeller/base/validation.h"#include "impeller/core/formats.h"#include "impeller/core/runtime_types.h"#include "impeller/core/shader_types.h"#include "impeller/entity/contents/content_context.h"#include "impeller/entity/runtime_effect.vert.h"#include "impeller/renderer/capabilities.h"#include "impeller/renderer/pipeline_library.h"#include "impeller/renderer/render_pass.h"#include "impeller/renderer/shader_function.h"#include "impeller/renderer/vertex_descriptor.h"Go to the source code of this file.
Namespaces | |
| impeller | |
Functions | |
| static ShaderType | impeller::GetShaderType (RuntimeUniformType type) |
| static std::unique_ptr< ShaderMetadata > | impeller::MakeShaderMetadata (const RuntimeUniformDescription &uniform) |