Flutter Impeller
shader_archive.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
7 #include <array>
8 #include <sstream>
9 #include <string>
10 #include <utility>
11 
13 #include "impeller/shader_archive/shader_archive_flatbuffers.h"
14 
15 namespace impeller {
16 
17 constexpr ArchiveShaderType ToShaderType(fb::Stage stage) {
18  switch (stage) {
19  case fb::Stage::kVertex:
21  case fb::Stage::kFragment:
23  case fb::Stage::kCompute:
25  }
26  FML_UNREACHABLE();
27 }
28 
29 absl::StatusOr<ShaderArchive> ShaderArchive::Create(
30  std::shared_ptr<fml::Mapping> payload) {
31  if (!payload || payload->GetMapping() == nullptr) {
32  return absl::InvalidArgumentError("Shader mapping was absent.");
33  }
34 
35  if (!fb::ShaderArchiveBufferHasIdentifier(payload->GetMapping())) {
36  return absl::InvalidArgumentError("Invalid shader magic.");
37  }
38 
39  auto shader_archive = fb::GetShaderArchive(payload->GetMapping());
40  if (!shader_archive) {
41  return absl::InvalidArgumentError("Could not read shader archive.");
42  }
43 
44  const auto version = shader_archive->format_version();
45  const auto expected =
46  static_cast<uint32_t>(fb::ShaderArchiveFormatVersion::kVersion);
47  if (version != expected) {
48  std::stringstream stream;
49  stream << "Unsupported shader archive format version. Expected: "
50  << expected << ", Got: " << version;
51  return absl::InvalidArgumentError(stream.str());
52  }
53 
54  Shaders shaders;
55  if (auto items = shader_archive->items()) {
56  for (auto i = items->begin(), end = items->end(); i != end; i++) {
57  ShaderKey key;
58  key.name = i->name()->str();
59  key.type = ToShaderType(i->stage());
60  shaders[key] = std::make_shared<fml::NonOwnedMapping>(
61  i->mapping()->Data(), i->mapping()->size(), [payload](auto, auto) {
62  // The pointers are into the base payload. Instead of copying the
63  // data, just hold onto the payload.
64  });
65  }
66  }
67 
68  return ShaderArchive(std::move(payload), std::move(shaders));
69 }
70 
71 ShaderArchive::ShaderArchive(std::shared_ptr<fml::Mapping> payload,
72  Shaders shaders)
73  : payload_(std::move(payload)), shaders_(std::move(shaders)) {}
74 
75 ShaderArchive::ShaderArchive(ShaderArchive&&) = default;
76 
78 
80  return shaders_.size();
81 }
82 
83 std::shared_ptr<fml::Mapping> ShaderArchive::GetMapping(
85  std::string name) const {
86  ShaderKey key;
87  key.type = type;
88  key.name = std::move(name);
89  auto found = shaders_.find(key);
90  return found == shaders_.end() ? nullptr : found->second;
91 }
92 
94  const std::function<bool(ArchiveShaderType type,
95  const std::string& name,
96  const std::shared_ptr<fml::Mapping>& mapping)>&
97  callback) const {
98  if (!callback) {
99  return 0u;
100  }
101  size_t count = 0u;
102  for (const auto& shader : shaders_) {
103  count++;
104  if (!callback(shader.first.type, shader.first.name, shader.second)) {
105  break;
106  }
107  }
108  return count;
109 }
110 
111 } // namespace impeller
GLenum type
ShaderArchive(ShaderArchive &&)
size_t IterateAllShaders(const std::function< bool(ArchiveShaderType type, const std::string &name, const std::shared_ptr< fml::Mapping > &mapping)> &) const
static absl::StatusOr< ShaderArchive > Create(std::shared_ptr< fml::Mapping > payload)
size_t GetShaderCount() const
std::shared_ptr< fml::Mapping > GetMapping(ArchiveShaderType type, std::string name) const
constexpr ArchiveShaderType ToShaderType(fb::Stage stage)
Definition: comparable.h:95
const size_t end