#include <set>
#include <string>
#include <string_view>
#include <vector>
#include "impeller/compiler/source_options.h"
#include "impeller/compiler/switches.h"
#include "impeller/compiler/types.h"
#include "impeller/shader_bundle/shader_bundle_flatbuffers.h"
Go to the source code of this file.
|
| std::vector< std::string_view > | impeller::compiler::GetShaderBundleTargetPlatformDefines (TargetPlatform platform) |
| | The platform-discriminating preprocessor defines injected when compiling a bundled shader for platform (for example IMPELLER_TARGET_METAL). These let bundled Flutter GPU shaders specialize for the backend they will run on, matching the defines that Impeller's own shaders receive from the build templates. More...
|
| |
| std::optional< ShaderBundleConfig > | impeller::compiler::ParseShaderBundleConfig (const std::string &bundle_config_json, std::ostream &error_stream) |
| | Parse a shader bundle configuration from a given JSON string. More...
|
| |
| std::optional< fb::shaderbundle::ShaderBundleT > | impeller::compiler::GenerateShaderBundleFlatbuffer (const std::string &bundle_config_json, const SourceOptions &options, std::set< std::string > *out_dependencies=nullptr) |
| | Parses the JSON shader bundle configuration and invokes the compiler multiple times to produce a shader bundle flatbuffer. More...
|
| |
| bool | impeller::compiler::GenerateShaderBundle (Switches &switches) |
| | Parses the JSON shader bundle configuration and invokes the compiler multiple times to produce a shader bundle flatbuffer, which is then output to the sl file. More...
|
| |