#include "impeller/compiler/shader_bundle_data.h"#include <optional>#include "impeller/shader_bundle/shader_bundle_flatbuffers.h"#include "impeller/base/validation.h"Go to the source code of this file.
Namespaces | |
| impeller | |
| impeller::compiler | |
Functions | |
| static std::optional< fb::shaderbundle::ShaderStage > | impeller::compiler::ToStage (spv::ExecutionModel stage) |
| static std::optional< fb::shaderbundle::UniformDataType > | impeller::compiler::ToUniformType (spirv_cross::SPIRType::BaseType type) |
| static std::optional< fb::shaderbundle::InputDataType > | impeller::compiler::ToInputType (spirv_cross::SPIRType::BaseType type) |