#include "impeller/renderer/backend/vulkan/shader_library_vk.h"#include <cstdint>#include "flutter/fml/logging.h"#include "flutter/fml/trace_event.h"#include "impeller/renderer/backend/vulkan/context_vk.h"#include "impeller/renderer/backend/vulkan/shader_function_vk.h"#include "impeller/shader_archive/shader_archive.h"Go to the source code of this file.
Namespaces | |
| impeller | |
Functions | |
| static ShaderStage | impeller::ToShaderStage (ArchiveShaderType type) |
| static std::string | impeller::VKShaderNameToShaderKeyName (const std::string &name, ShaderStage stage) |
| static bool | impeller::IsMappingSPIRV (const fml::Mapping &mapping) |