#include <entity_pass_clip_stack.h>
Public Attributes | |
bool | should_render = false |
bool | clip_did_change = false |
Definition at line 32 of file entity_pass_clip_stack.h.
bool impeller::EntityPassClipStack::ClipStateResult::clip_did_change = false |
Whether or not the current clip coverage changed during the call to ApplyClipState
.
Definition at line 38 of file entity_pass_clip_stack.h.
Referenced by impeller::Canvas::ClipGeometry(), impeller::EntityPassClipStack::RecordClip(), impeller::EntityPassClipStack::RecordRestore(), impeller::Canvas::Restore(), and impeller::testing::TEST().
bool impeller::EntityPassClipStack::ClipStateResult::should_render = false |
Whether or not the Entity should be rendered. If false, the Entity may be safely skipped.
Definition at line 35 of file entity_pass_clip_stack.h.
Referenced by impeller::Canvas::ClipGeometry(), impeller::EntityPassClipStack::RecordClip(), impeller::EntityPassClipStack::RecordRestore(), impeller::Canvas::Restore(), and impeller::testing::TEST().