#include <canvas.h>
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bool | IsApplyingClearColor () const |
Whether or not the clear color texture can still be updated. More... | |
LazyRenderingConfig (ContentContext &renderer, std::unique_ptr< EntityPassTarget > p_entity_pass_target) | |
LazyRenderingConfig (ContentContext &renderer, std::unique_ptr< EntityPassTarget > entity_pass_target, std::unique_ptr< InlinePassContext > inline_pass_context) | |
Public Attributes | |
std::unique_ptr< EntityPassTarget > | entity_pass_target |
std::unique_ptr< InlinePassContext > | inline_pass_context |
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inline |
Definition at line 106 of file canvas.h.
References entity_pass_target, and inline_pass_context.
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Whether or not the clear color texture can still be updated.
Definition at line 104 of file canvas.h.
References inline_pass_context.
std::unique_ptr<EntityPassTarget> impeller::LazyRenderingConfig::entity_pass_target |
Definition at line 100 of file canvas.h.
Referenced by LazyRenderingConfig().
std::unique_ptr<InlinePassContext> impeller::LazyRenderingConfig::inline_pass_context |
Definition at line 101 of file canvas.h.
Referenced by IsApplyingClearColor(), and LazyRenderingConfig().