A shader config parsed as part of a ShaderBundleConfig. More...
#include <types.h>
Public Attributes | |
std::string | source_file_name |
SourceType | type |
SourceLanguage | language |
std::string | entry_point |
std::string impeller::compiler::ShaderConfig::entry_point |
Definition at line 79 of file types.h.
Referenced by impeller::compiler::GenerateShaderBackendFB(), and impeller::compiler::ParseShaderBundleConfig().
SourceLanguage impeller::compiler::ShaderConfig::language |
Definition at line 78 of file types.h.
Referenced by impeller::compiler::GenerateShaderBackendFB(), and impeller::compiler::ParseShaderBundleConfig().
std::string impeller::compiler::ShaderConfig::source_file_name |
Definition at line 76 of file types.h.
Referenced by impeller::compiler::GenerateShaderBackendFB(), and impeller::compiler::ParseShaderBundleConfig().
SourceType impeller::compiler::ShaderConfig::type |
Definition at line 77 of file types.h.
Referenced by impeller::compiler::GenerateShaderBackendFB(), and impeller::compiler::ParseShaderBundleConfig().