A shader config parsed as part of a ShaderBundleConfig. More...
#include <types.h>
Public Attributes | |
| std::string | source_file_name |
| SourceType | type |
| SourceLanguage | language |
| std::string | entry_point |
| std::string impeller::compiler::ShaderConfig::entry_point |
Definition at line 79 of file types.h.
Referenced by impeller::compiler::GenerateShaderBackendFB(), and impeller::compiler::ParseShaderBundleConfig().
| SourceLanguage impeller::compiler::ShaderConfig::language |
Definition at line 78 of file types.h.
Referenced by impeller::compiler::GenerateShaderBackendFB(), and impeller::compiler::ParseShaderBundleConfig().
| std::string impeller::compiler::ShaderConfig::source_file_name |
Definition at line 76 of file types.h.
Referenced by impeller::compiler::GenerateShaderBackendFB(), and impeller::compiler::ParseShaderBundleConfig().
| SourceType impeller::compiler::ShaderConfig::type |
Definition at line 77 of file types.h.
Referenced by impeller::compiler::GenerateShaderBackendFB(), and impeller::compiler::ParseShaderBundleConfig().