5 #include <initializer_list>
8 #include "flutter/fml/command_line.h"
9 #include "flutter/fml/file.h"
10 #include "flutter/testing/testing.h"
19 std::initializer_list<const char*> additional_options = {}) {
20 std::vector<const char*> options = {
"--opengl-desktop",
"--input=input.vert",
22 "--spirv=output.spirv"};
23 options.insert(options.end(), additional_options.begin(),
24 additional_options.end());
26 auto cl = fml::CommandLineFromIteratorsWithArgv0(
"impellerc", options.begin(),
31 TEST(SwitchesTest, DoesntMangleUnicodeIncludes) {
32 const char* directory_name =
"test_shader_include_�";
33 fml::CreateDirectory(flutter::testing::OpenFixturesDirectory(),
34 {directory_name}, fml::FilePermission::kRead);
37 std::string(flutter::testing::GetFixturesPath()) +
"/" + directory_name;
38 auto include_option =
"--include=" + include_path;
42 ASSERT_TRUE(switches.
AreValid(std::cout));
48 TEST(SwitchesTest, SourceLanguageDefaultsToGLSL) {
50 ASSERT_TRUE(switches.
AreValid(std::cout));
54 TEST(SwitchesTest, SourceLanguageCanBeSetToHLSL) {
56 ASSERT_TRUE(switches.
AreValid(std::cout));
60 TEST(SwitchesTest, DefaultEntryPointIsMain) {
62 ASSERT_TRUE(switches.
AreValid(std::cout));
66 TEST(SwitchesTest, EntryPointCanBeSetForHLSL) {
68 ASSERT_TRUE(switches.
AreValid(std::cout));
69 ASSERT_EQ(switches.
entry_point,
"CustomEntryPoint");
74 "mandelbrot_unrolled");
76 "mandelbrotunrolled");
83 TEST(SwitchesTest, ShaderBundleModeValid) {
86 std::vector<const char*> options = {
87 "--shader-bundle={}",
"--sl=test.shaderbundle",
"--runtime-stage-metal"};
89 auto cl = fml::CommandLineFromIteratorsWithArgv0(
"impellerc", options.begin(),
92 ASSERT_TRUE(switches.
AreValid(std::cout));
SourceLanguage source_language
std::string shader_bundle
bool AreValid(std::ostream &explain) const
std::vector< IncludeDir > include_directories
Switches MakeSwitchesDesktopGL(std::initializer_list< const char * > additional_options={})
TEST(CompilerTest, Defines)
std::string ConvertToEntrypointName(std::string_view string)
Ensure that the entrypoint name is a valid identifier in the target language.