#include "impeller/base/thread_safety.h"
#include "impeller/renderer/backend/vulkan/android/ahb_texture_source_vk.h"
#include "impeller/toolkit/egl/context.h"
#include "impeller/toolkit/egl/display.h"
#include "impeller/toolkit/egl/surface.h"
#include "impeller/toolkit/glvk/proc_table.h"
Go to the source code of this file.
Classes | |
class | impeller::glvk::Trampoline |
An object used to interoperate between OpenGL and Vulkan. More... | |
struct | impeller::glvk::Trampoline::GLTextureInfo |
Describes an OpenGL texture along with information on how to sample from it. More... | |
class | impeller::glvk::AutoTrampolineContext |
An RAII object that makes the trampolines EGL context current when constructed and clears the EGL binding on destruction. More... | |
Namespaces | |
impeller | |
impeller::glvk | |