#include "impeller/base/thread_safety.h"#include "impeller/renderer/backend/vulkan/android/ahb_texture_source_vk.h"#include "impeller/toolkit/egl/context.h"#include "impeller/toolkit/egl/display.h"#include "impeller/toolkit/egl/surface.h"#include "impeller/toolkit/glvk/proc_table.h"Go to the source code of this file.
Classes | |
| class | impeller::glvk::Trampoline |
| An object used to interoperate between OpenGL and Vulkan. More... | |
| struct | impeller::glvk::Trampoline::GLTextureInfo |
| Describes an OpenGL texture along with information on how to sample from it. More... | |
| class | impeller::glvk::AutoTrampolineContext |
| An RAII object that makes the trampolines EGL context current when constructed and clears the EGL binding on destruction. More... | |
Namespaces | |
| impeller | |
| impeller::glvk | |