Flutter Impeller
typographer_context.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_IMPELLER_TYPOGRAPHER_TYPOGRAPHER_CONTEXT_H_
6 #define FLUTTER_IMPELLER_TYPOGRAPHER_TYPOGRAPHER_CONTEXT_H_
7 
8 #include <memory>
9 
13 
14 namespace impeller {
15 
16 /// The data associated with a single rendering instance of a TextFrame,
17 /// used to pre-load the glyph atlas with glyph and bounds information.
19  /// The TextFrame being rendered.
20  const std::shared_ptr<TextFrame> text_frame;
21 
22  /// The transform that places the origin of the TextFrame within screen
23  /// space. This is the current transform (ctm) of the graphics context
24  /// translated by the local space position of the TextFrame.
26 
27  /// The properties needed for rendering stroked text and/or the color
28  /// needed to cache a TextFrame where HasColor() == true.
29  const std::optional<GlyphProperties> properties;
30 };
31 
32 //------------------------------------------------------------------------------
33 /// @brief The graphics context necessary to render text.
34 ///
35 /// This is necessary to create and reference resources related to
36 /// rendering text on the GPU.
37 ///
39  public:
41 
42  virtual bool IsValid() const;
43 
44  virtual std::shared_ptr<GlyphAtlasContext> CreateGlyphAtlasContext(
45  GlyphAtlas::Type type) const = 0;
46 
47  virtual std::shared_ptr<GlyphAtlas> CreateGlyphAtlas(
48  Context& context,
49  GlyphAtlas::Type type,
50  HostBuffer& host_buffer,
51  const std::shared_ptr<GlyphAtlasContext>& atlas_context,
52  const std::vector<RenderableText>& text_frames) const = 0;
53 
54  protected:
55  //----------------------------------------------------------------------------
56  /// @brief Create a new context to render text that talks to an
57  /// underlying graphics context.
58  ///
60 
61  private:
62  bool is_valid_ = false;
63 
64  TypographerContext(const TypographerContext&) = delete;
65 
66  TypographerContext& operator=(const TypographerContext&) = delete;
67 };
68 
69 } // namespace impeller
70 
71 #endif // FLUTTER_IMPELLER_TYPOGRAPHER_TYPOGRAPHER_CONTEXT_H_
To do anything rendering related with Impeller, you need a context.
Definition: context.h:65
Type
Describes how the glyphs are represented in the texture.
Definition: glyph_atlas.h:41
The graphics context necessary to render text.
TypographerContext()
Create a new context to render text that talks to an underlying graphics context.
virtual std::shared_ptr< GlyphAtlas > CreateGlyphAtlas(Context &context, GlyphAtlas::Type type, HostBuffer &host_buffer, const std::shared_ptr< GlyphAtlasContext > &atlas_context, const std::vector< RenderableText > &text_frames) const =0
virtual std::shared_ptr< GlyphAtlasContext > CreateGlyphAtlasContext(GlyphAtlas::Type type) const =0
A 4x4 matrix using column-major storage.
Definition: matrix.h:37
const std::shared_ptr< TextFrame > text_frame
The TextFrame being rendered.
const std::optional< GlyphProperties > properties