Manages the lifetime of the on-screen and off-screen rendering contexts on iOS. On-screen contexts are used by Flutter for rendering into the surface. The lifecycle of this context may be tied to the lifecycle of the surface. On the other hand, the lifecycle of the off-screen context it tied to that of the platform view. This one object used to manage both context because GPU handles may need to be shared between the two context. To achieve this, context may need references to one another at creation time. This one object manages the creation, use and collection of both contexts in a client rendering API agnostic manner.
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#include <ios_context.h>
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virtual | ~IOSContext () |
| Collects the context object. This must happen on the thread on which this object was created. More...
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virtual IOSRenderingBackend | GetBackend () const |
| Get the rendering backend used by this context. More...
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virtual sk_sp< GrDirectContext > | CreateResourceContext ()=0 |
| Create a resource context for use on the IO task runner. This resource context is used by Skia to upload texture to asynchronously and collect resources that are no longer needed on the render task runner. More...
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virtual std::unique_ptr< GLContextResult > | MakeCurrent ()=0 |
| When using client rendering APIs whose contexts need to be bound to a specific thread, the engine will call this method to give the on-screen context a chance to bind to the current thread. More...
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virtual std::unique_ptr< Texture > | CreateExternalTexture (int64_t texture_id, fml::scoped_nsobject< NSObject< FlutterTexture >> texture)=0 |
| Creates an external texture proxy of the appropriate client rendering API. More...
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virtual sk_sp< GrDirectContext > | GetMainContext () const =0 |
| Accessor for the Skia context associated with IOSSurfaces and the raster thread. More...
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virtual std::shared_ptr< impeller::Context > | GetImpellerContext () const |
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virtual std::shared_ptr< impeller::AiksContext > | GetAiksContext () const |
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static std::unique_ptr< IOSContext > | Create (IOSRenderingAPI api, IOSRenderingBackend backend, const std::shared_ptr< const fml::SyncSwitch > &is_gpu_disabled_sync_switch) |
| Create an iOS context object capable of creating the on-screen and off-screen GPU context for use by Skia. More...
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Manages the lifetime of the on-screen and off-screen rendering contexts on iOS. On-screen contexts are used by Flutter for rendering into the surface. The lifecycle of this context may be tied to the lifecycle of the surface. On the other hand, the lifecycle of the off-screen context it tied to that of the platform view. This one object used to manage both context because GPU handles may need to be shared between the two context. To achieve this, context may need references to one another at creation time. This one object manages the creation, use and collection of both contexts in a client rendering API agnostic manner.
Definition at line 40 of file ios_context.h.
◆ ~IOSContext()
flutter::IOSContext::~IOSContext |
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virtualdefault |
Collects the context object. This must happen on the thread on which this object was created.
◆ IOSContext()
flutter::IOSContext::IOSContext |
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explicitprotecteddefault |
◆ Create()
Create an iOS context object capable of creating the on-screen and off-screen GPU context for use by Skia.
In case the engine does not support the specified client rendering API, this a nullptr
may be returned.
- Parameters
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[in] | api | A client rendering API supported by the engine/platform. |
[in] | backend | A client rendering backend supported by the engine/platform. |
- Returns
- A valid context on success.
nullptr
on failure.
Definition at line 23 of file ios_context.mm.
31 <<
"Software rendering is incompatible with Impeller.\n"
32 "Software rendering may have been automatically selected when running on a "
34 "in an environment that does not support Metal. Enabling GPU passthrough in your "
35 "environment may fix this.";
36 return std::make_unique<IOSContextNoop>();
38 return std::make_unique<IOSContextSoftware>();
43 return std::make_unique<IOSContextMetalSkia>();
45 FML_LOG(FATAL) <<
"Impeller opt-out unavailable.";
49 return std::make_unique<IOSContextMetalImpeller>(is_gpu_disabled_sync_switch);
References flutter::kImpeller, flutter::kMetal, flutter::kSkia, and flutter::kSoftware.
◆ CreateExternalTexture()
virtual std::unique_ptr<Texture> flutter::IOSContext::CreateExternalTexture |
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int64_t |
texture_id, |
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fml::scoped_nsobject< NSObject< FlutterTexture >> |
texture |
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pure virtual |
Creates an external texture proxy of the appropriate client rendering API.
- Parameters
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[in] | texture_id | The texture identifier |
[in] | texture | The texture |
- Returns
- The texture proxy if the rendering backend supports embedder provided external textures.
Implemented in flutter::IOSContextNoop, and flutter::IOSContextSoftware.
◆ CreateResourceContext()
virtual sk_sp<GrDirectContext> flutter::IOSContext::CreateResourceContext |
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pure virtual |
Create a resource context for use on the IO task runner. This resource context is used by Skia to upload texture to asynchronously and collect resources that are no longer needed on the render task runner.
- Attention
- Client rendering APIs for which a GrDirectContext cannot be realized (software rendering), this method will always return null.
- Returns
- A non-null Skia context on success.
nullptr
on failure.
Implemented in flutter::IOSContextNoop, and flutter::IOSContextSoftware.
◆ GetAiksContext()
std::shared_ptr< impeller::AiksContext > flutter::IOSContext::GetAiksContext |
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const |
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◆ GetBackend()
◆ GetImpellerContext()
std::shared_ptr< impeller::Context > flutter::IOSContext::GetImpellerContext |
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const |
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◆ GetMainContext()
virtual sk_sp<GrDirectContext> flutter::IOSContext::GetMainContext |
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const |
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pure virtual |
◆ MakeCurrent()
virtual std::unique_ptr<GLContextResult> flutter::IOSContext::MakeCurrent |
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pure virtual |
When using client rendering APIs whose contexts need to be bound to a specific thread, the engine will call this method to give the on-screen context a chance to bind to the current thread.
- Attention
- Client rendering APIs that have no-concept of thread local bindings (anything that is not OpenGL) will always return
true
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Client rendering APIs for which a GrDirectContext cannot be created (software rendering) will always return
false
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This binds the on-screen context to the current thread. To bind the off-screen context to the thread, use the
ResoruceMakeCurrent
method instead.
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Only one context may be bound to a thread at any given time. Making a binding on a thread, clears the old binding.
- Returns
- A GLContextResult that represents the result of the method. The GetResult() returns a bool that indicates If the on-screen context could be bound to the current thread.
Implemented in flutter::IOSContextNoop, and flutter::IOSContextSoftware.
The documentation for this class was generated from the following files: