6 #include <gdk/gdkwayland.h>
24 G_DEFINE_TYPE(FlOpenGLManager, fl_opengl_manager, G_TYPE_OBJECT)
27 FlOpenGLManager*
self = FL_OPENGL_MANAGER(
object);
29 eglDestroyContext(self->display, self->render_context);
30 eglDestroyContext(self->display, self->resource_context);
31 eglTerminate(self->display);
33 G_OBJECT_CLASS(fl_opengl_manager_parent_class)->dispose(
object);
41 GdkDisplay* display = gdk_display_get_default();
42 if (GDK_IS_WAYLAND_DISPLAY(display)) {
43 self->display = eglGetPlatformDisplayEXT(
44 EGL_PLATFORM_WAYLAND_EXT, gdk_wayland_display_get_wl_display(display),
46 }
else if (GDK_IS_X11_DISPLAY(display)) {
47 self->display = eglGetPlatformDisplayEXT(
48 EGL_PLATFORM_X11_EXT, gdk_x11_display_get_xdisplay(display), NULL);
50 g_critical(
"Unsupported GDK backend, unable to get EGL display");
53 eglInitialize(self->display,
nullptr,
nullptr);
55 const EGLint config_attributes[] = {EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
56 EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8,
57 EGL_DEPTH_SIZE, 8, EGL_STENCIL_SIZE, 8,
59 EGLConfig config =
nullptr;
60 EGLint num_config = 0;
61 eglChooseConfig(self->display, config_attributes, &config, 1, &num_config);
63 const EGLint context_attributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
64 self->render_context = eglCreateContext(self->display, config, EGL_NO_CONTEXT,
66 self->resource_context = eglCreateContext(
67 self->display, config, self->render_context, context_attributes);
71 FlOpenGLManager*
self =
72 FL_OPENGL_MANAGER(g_object_new(fl_opengl_manager_get_type(),
nullptr));
77 return eglMakeCurrent(self->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
78 self->render_context) == EGL_TRUE;
82 return eglMakeCurrent(self->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
83 self->resource_context) == EGL_TRUE;
87 return eglMakeCurrent(self->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
88 EGL_NO_CONTEXT) == EGL_TRUE;
G_DEFINE_TYPE(FlBasicMessageChannelResponseHandle, fl_basic_message_channel_response_handle, G_TYPE_OBJECT) static void fl_basic_message_channel_response_handle_dispose(GObject *object)
static void fl_opengl_manager_dispose(GObject *object)
static void fl_opengl_manager_class_init(FlOpenGLManagerClass *klass)
FlOpenGLManager * fl_opengl_manager_new()
gboolean fl_opengl_manager_make_resource_current(FlOpenGLManager *self)
gboolean fl_opengl_manager_clear_current(FlOpenGLManager *self)
gboolean fl_opengl_manager_make_current(FlOpenGLManager *self)
static void fl_opengl_manager_init(FlOpenGLManager *self)
EGLContext resource_context
EGLContext render_context