72 handle_(
nullptr, &DestroyWindowHandle),
73 worker_(std::shared_ptr<ReactorWorker>(
new ReactorWorker())),
74 use_angle_(switches.use_angle) {
76 #if IMPELLER_PLAYGROUND_SUPPORTS_ANGLE
77 angle_glesv2_ = dlopen(
"libGLESv2.dylib", RTLD_LAZY);
79 FML_CHECK(angle_glesv2_ !=
nullptr);
82 ::glfwDefaultWindowHints();
85 FML_CHECK(use_angle_) <<
"Must use Angle on macOS for OpenGL ES.";
86 ::glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
91 ::glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
93 ::glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
94 ::glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
95 ::glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
96 ::glfwWindowHint(GLFW_RED_BITS, 8);
97 ::glfwWindowHint(GLFW_GREEN_BITS, 8);
98 ::glfwWindowHint(GLFW_BLUE_BITS, 8);
99 ::glfwWindowHint(GLFW_ALPHA_BITS, 8);
100 ::glfwWindowHint(GLFW_DEPTH_BITS, 32);
101 ::glfwWindowHint(GLFW_STENCIL_BITS, 8);
102 ::glfwWindowHint(GLFW_SAMPLES, 4);
104 ::glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
106 ::glfwWindowHint(GLFW_CONTEXT_DEBUG, GLFW_TRUE);
109 auto window = ::glfwCreateWindow(1, 1,
"Test",
nullptr,
nullptr);
111 ::glfwMakeContextCurrent(window);
112 worker_->SetReactionsAllowedOnCurrentThread(
true);
114 handle_.reset(window);
PlaygroundImpl(PlaygroundSwitches switches)