Flutter Impeller
impeller::RuntimeEffectFilterContents Class Referencefinal

A filter that applies a runtime effect shader. More...

#include <runtime_effect_filter_contents.h>

Inheritance diagram for impeller::RuntimeEffectFilterContents:
impeller::FilterContents impeller::Contents

Public Member Functions

 RuntimeEffectFilterContents ()
 
 ~RuntimeEffectFilterContents ()=default
 
void SetRuntimeStage (std::shared_ptr< RuntimeStage > runtime_stage)
 
void SetUniforms (std::shared_ptr< std::vector< uint8_t >> uniforms)
 
void SetTextureInputs (std::vector< RuntimeEffectContents::TextureInput > texture_inputs)
 
- Public Member Functions inherited from impeller::FilterContents
 FilterContents ()
 
 ~FilterContents () override
 
void SetInputs (FilterInput::Vector inputs)
 The input texture sources for this filter. Each input's emitted texture is expected to have premultiplied alpha colors. More...
 
void SetEffectTransform (const Matrix &effect_transform)
 Sets the transform which gets appended to the effect of this filter. Note that this is in addition to the entity's transform. More...
 
std::optional< EntityGetEntity (const ContentContext &renderer, const Entity &entity, const std::optional< Rect > &coverage_hint) const
 Create an Entity that renders this filter's output. More...
 
bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, std::string_view label="Filter Snapshot") const override
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
 
std::optional< RectGetSourceCoverage (const Matrix &effect_transform, const Rect &output_limit) const
 Determines the coverage of source pixels that will be needed to produce results for the specified |output_limit| under the specified |effect_transform|. This is essentially a reverse of the |GetCoverage| method computing a source coverage from an intended |output_limit| coverage. More...
 
virtual Matrix GetLocalTransform (const Matrix &parent_transform) const
 
Matrix GetTransform (const Matrix &parent_transform) const
 
virtual void SetRenderingMode (Entity::RenderingMode rendering_mode)
 Marks this filter chain as applying in a subpass scenario. More...
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More...
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque (const Matrix &transform) const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available. More...
 
void SetColorSourceSize (Size size)
 
virtual void SetInheritedOpacity (Scalar opacity)
 Inherit the provided opacity. More...
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU. More...
 

Additional Inherited Members

- Public Types inherited from impeller::FilterContents
enum class  BlurStyle {
  kNormal ,
  kSolid ,
  kOuter ,
  kInner
}
 
enum class  MorphType {
  kDilate ,
  kErode
}
 
- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 
- Static Public Member Functions inherited from impeller::FilterContents
static std::shared_ptr< FilterContentsMakeGaussianBlur (const FilterInput::Ref &input, Sigma sigma_x, Sigma sigma_y, Entity::TileMode tile_mode=Entity::TileMode::kDecal, BlurStyle mask_blur_style=BlurStyle::kNormal, const Geometry *mask_geometry=nullptr)
 
static std::shared_ptr< FilterContentsMakeBorderMaskBlur (FilterInput::Ref input, Sigma sigma_x, Sigma sigma_y, BlurStyle blur_style=BlurStyle::kNormal)
 
static std::shared_ptr< FilterContentsMakeDirectionalMorphology (FilterInput::Ref input, Radius radius, Vector2 direction, MorphType morph_type)
 
static std::shared_ptr< FilterContentsMakeMorphology (FilterInput::Ref input, Radius radius_x, Radius radius_y, MorphType morph_type)
 
static std::shared_ptr< FilterContentsMakeMatrixFilter (FilterInput::Ref input, const Matrix &matrix, const SamplerDescriptor &desc)
 
static std::shared_ptr< FilterContentsMakeLocalMatrixFilter (FilterInput::Ref input, const Matrix &matrix)
 
static std::shared_ptr< FilterContentsMakeYUVToRGBFilter (std::shared_ptr< Texture > y_texture, std::shared_ptr< Texture > uv_texture, YUVColorSpace yuv_color_space)
 
static std::shared_ptr< FilterContentsMakeRuntimeEffect (FilterInput::Ref input, std::shared_ptr< RuntimeStage > runtime_stage, std::shared_ptr< std::vector< uint8_t >> uniforms, std::vector< RuntimeEffectContents::TextureInput > texture_inputs)
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 
- Static Public Attributes inherited from impeller::FilterContents
static const int32_t kBlurFilterRequiredMipCount
 

Detailed Description

A filter that applies a runtime effect shader.

Definition at line 13 of file runtime_effect_filter_contents.h.

Constructor & Destructor Documentation

◆ RuntimeEffectFilterContents()

impeller::RuntimeEffectFilterContents::RuntimeEffectFilterContents ( )
inline

Definition at line 15 of file runtime_effect_filter_contents.h.

15 {}

◆ ~RuntimeEffectFilterContents()

impeller::RuntimeEffectFilterContents::~RuntimeEffectFilterContents ( )
default

Member Function Documentation

◆ SetRuntimeStage()

void impeller::RuntimeEffectFilterContents::SetRuntimeStage ( std::shared_ptr< RuntimeStage runtime_stage)

Definition at line 17 of file runtime_effect_filter_contents.cc.

18  {
19  runtime_stage_ = std::move(runtime_stage);
20 }

◆ SetTextureInputs()

void impeller::RuntimeEffectFilterContents::SetTextureInputs ( std::vector< RuntimeEffectContents::TextureInput texture_inputs)

Definition at line 27 of file runtime_effect_filter_contents.cc.

28  {
29  texture_inputs_ = std::move(texture_inputs);
30 }

◆ SetUniforms()

void impeller::RuntimeEffectFilterContents::SetUniforms ( std::shared_ptr< std::vector< uint8_t >>  uniforms)

Definition at line 22 of file runtime_effect_filter_contents.cc.

23  {
24  uniforms_ = std::move(uniforms);
25 }

The documentation for this class was generated from the following files: