A filter that applies a runtime effect shader. More...
#include <runtime_effect_filter_contents.h>
Public Member Functions | |
RuntimeEffectFilterContents () | |
~RuntimeEffectFilterContents ()=default | |
void | SetRuntimeStage (std::shared_ptr< RuntimeStage > runtime_stage) |
void | SetUniforms (std::shared_ptr< std::vector< uint8_t >> uniforms) |
void | SetTextureInputs (std::vector< RuntimeEffectContents::TextureInput > texture_inputs) |
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FilterContents () | |
~FilterContents () override | |
void | SetInputs (FilterInput::Vector inputs) |
The input texture sources for this filter. Each input's emitted texture is expected to have premultiplied alpha colors. More... | |
void | SetEffectTransform (const Matrix &effect_transform) |
Sets the transform which gets appended to the effect of this filter. Note that this is in addition to the entity's transform. More... | |
std::optional< Entity > | GetEntity (const ContentContext &renderer, const Entity &entity, const std::optional< Rect > &coverage_hint) const |
Create an Entity that renders this filter's output. More... | |
bool | Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override |
std::optional< Rect > | GetCoverage (const Entity &entity) const override |
Get the area of the render pass that will be affected when this contents is rendered. More... | |
std::optional< Snapshot > | RenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, std::string_view label="Filter Snapshot") const override |
Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity) . More... | |
std::optional< Rect > | GetSourceCoverage (const Matrix &effect_transform, const Rect &output_limit) const |
Determines the coverage of source pixels that will be needed to produce results for the specified |output_limit| under the specified |effect_transform|. This is essentially a reverse of the |GetCoverage| method computing a source coverage from an intended |output_limit| coverage. More... | |
virtual Matrix | GetLocalTransform (const Matrix &parent_transform) const |
Matrix | GetTransform (const Matrix &parent_transform) const |
virtual void | SetRenderingMode (Entity::RenderingMode rendering_mode) |
Marks this filter chain as applying in a subpass scenario. More... | |
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Contents () | |
virtual | ~Contents () |
void | SetCoverageHint (std::optional< Rect > coverage_hint) |
Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage() . More... | |
const std::optional< Rect > & | GetCoverageHint () const |
virtual bool | IsOpaque (const Matrix &transform) const |
Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More... | |
std::optional< Size > | GetColorSourceSize () const |
Return the color source's intrinsic size, if available. More... | |
void | SetColorSourceSize (Size size) |
virtual void | SetInheritedOpacity (Scalar opacity) |
Inherit the provided opacity. More... | |
virtual std::optional< Color > | AsBackgroundColor (const Entity &entity, ISize target_size) const |
Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More... | |
virtual bool | ApplyColorFilter (const ColorFilterProc &color_filter_proc) |
If possible, applies a color filter to this contents inputs on the CPU. More... | |
Additional Inherited Members | |
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enum class | BlurStyle { kNormal , kSolid , kOuter , kInner } |
enum class | MorphType { kDilate , kErode } |
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using | ColorFilterProc = std::function< Color(Color)> |
using | RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)> |
using | CoverageProc = std::function< std::optional< Rect >(const Entity &entity)> |
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static std::shared_ptr< FilterContents > | MakeGaussianBlur (const FilterInput::Ref &input, Sigma sigma_x, Sigma sigma_y, Entity::TileMode tile_mode=Entity::TileMode::kDecal, BlurStyle mask_blur_style=BlurStyle::kNormal, const Geometry *mask_geometry=nullptr) |
static std::shared_ptr< FilterContents > | MakeBorderMaskBlur (FilterInput::Ref input, Sigma sigma_x, Sigma sigma_y, BlurStyle blur_style=BlurStyle::kNormal) |
static std::shared_ptr< FilterContents > | MakeDirectionalMorphology (FilterInput::Ref input, Radius radius, Vector2 direction, MorphType morph_type) |
static std::shared_ptr< FilterContents > | MakeMorphology (FilterInput::Ref input, Radius radius_x, Radius radius_y, MorphType morph_type) |
static std::shared_ptr< FilterContents > | MakeMatrixFilter (FilterInput::Ref input, const Matrix &matrix, const SamplerDescriptor &desc) |
static std::shared_ptr< FilterContents > | MakeLocalMatrixFilter (FilterInput::Ref input, const Matrix &matrix) |
static std::shared_ptr< FilterContents > | MakeYUVToRGBFilter (std::shared_ptr< Texture > y_texture, std::shared_ptr< Texture > uv_texture, YUVColorSpace yuv_color_space) |
static std::shared_ptr< FilterContents > | MakeRuntimeEffect (FilterInput::Ref input, std::shared_ptr< RuntimeStage > runtime_stage, std::shared_ptr< std::vector< uint8_t >> uniforms, std::vector< RuntimeEffectContents::TextureInput > texture_inputs) |
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static std::shared_ptr< Contents > | MakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc) |
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static const int32_t | kBlurFilterRequiredMipCount |
A filter that applies a runtime effect shader.
Definition at line 13 of file runtime_effect_filter_contents.h.
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inline |
Definition at line 15 of file runtime_effect_filter_contents.h.
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default |
void impeller::RuntimeEffectFilterContents::SetRuntimeStage | ( | std::shared_ptr< RuntimeStage > | runtime_stage | ) |
Definition at line 17 of file runtime_effect_filter_contents.cc.
void impeller::RuntimeEffectFilterContents::SetTextureInputs | ( | std::vector< RuntimeEffectContents::TextureInput > | texture_inputs | ) |
Definition at line 27 of file runtime_effect_filter_contents.cc.
void impeller::RuntimeEffectFilterContents::SetUniforms | ( | std::shared_ptr< std::vector< uint8_t >> | uniforms | ) |
Definition at line 22 of file runtime_effect_filter_contents.cc.