#include <shader_archive_writer.h>
Definition at line 17 of file shader_archive_writer.h.
◆ ShaderArchiveWriter()
| impeller::ShaderArchiveWriter::ShaderArchiveWriter |
( |
| ) |
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default |
◆ ~ShaderArchiveWriter()
| impeller::ShaderArchiveWriter::~ShaderArchiveWriter |
( |
| ) |
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|
default |
◆ AddShader()
| bool impeller::ShaderArchiveWriter::AddShader |
( |
ArchiveShaderType |
type, |
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std::string |
name, |
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std::shared_ptr< fml::Mapping > |
mapping |
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) |
| |
◆ AddShaderAtPath()
| bool impeller::ShaderArchiveWriter::AddShaderAtPath |
( |
const std::string & |
path | ) |
|
Definition at line 40 of file shader_archive_writer.cc.
44 std::filesystem::path path(std_path);
46 if (path.stem().empty()) {
47 FML_LOG(ERROR) <<
"File path stem was empty for " << path;
51 if (path.extension() !=
".gles" && path.extension() !=
".vkspv") {
52 FML_LOG(ERROR) <<
"File path doesn't have a known shader extension "
58 path = path.replace_extension();
62 if (!shader_type.has_value()) {
63 FML_LOG(ERROR) <<
"Could not infer shader type from file extension: "
64 << path.extension().string();
69 path = path.replace_extension();
71 const auto shader_name = prefix_ + path.stem().string();
72 if (shader_name.empty()) {
73 FML_LOG(ERROR) <<
"Shader name was empty.";
77 auto file_mapping = fml::FileMapping::CreateReadOnly(std_path);
79 FML_LOG(ERROR) <<
"File doesn't exist at path: " << path;
83 return AddShader(shader_type.value(), shader_name, std::move(file_mapping));
bool AddShader(ArchiveShaderType type, std::string name, std::shared_ptr< fml::Mapping > mapping)
std::optional< ArchiveShaderType > InferShaderTypefromFileExtension(const std::filesystem::path &path)
References AddShader(), and impeller::InferShaderTypefromFileExtension().
Referenced by impeller::Main().
◆ CreateMapping()
| std::shared_ptr< fml::Mapping > impeller::ShaderArchiveWriter::CreateMapping |
( |
| ) |
const |
Definition at line 111 of file shader_archive_writer.cc.
112 fb::ShaderArchiveT shader_archive;
113 shader_archive.format_version =
114 static_cast<uint32_t
>(fb::ShaderArchiveFormatVersion::kVersion);
115 for (
const auto& shader_description : shader_descriptions_) {
116 auto mapping = shader_description.mapping;
120 auto desc = std::make_unique<fb::ShaderBlobT>();
121 desc->name = shader_description.name;
122 desc->stage =
ToStage(shader_description.type);
123 desc->mapping = {mapping->GetMapping(),
124 mapping->GetMapping() + mapping->GetSize()};
125 shader_archive.items.emplace_back(std::move(desc));
127 auto builder = std::make_shared<flatbuffers::FlatBufferBuilder>();
128 builder->Finish(fb::ShaderArchive::Pack(*builder.get(), &shader_archive),
129 fb::ShaderArchiveIdentifier());
130 return std::make_shared<fml::NonOwnedMapping>(builder->GetBufferPointer(),
132 [builder](
auto,
auto) {});
constexpr fb::Stage ToStage(ArchiveShaderType type)
References impeller::ToStage().
Referenced by impeller::Main(), and impeller::testing::TEST().
◆ SetEntryPointPrefix()
| void impeller::ShaderArchiveWriter::SetEntryPointPrefix |
( |
std::string |
prefix | ) |
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The documentation for this class was generated from the following files: