Flutter Impeller
shader_archive_writer.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_IMPELLER_SHADER_ARCHIVE_SHADER_ARCHIVE_WRITER_H_
6 #define FLUTTER_IMPELLER_SHADER_ARCHIVE_SHADER_ARCHIVE_WRITER_H_
7 
8 #include <memory>
9 #include <string>
10 #include <vector>
11 
12 #include "flutter/fml/mapping.h"
14 
15 namespace impeller {
16 
18  public:
20 
22 
23  [[nodiscard]] bool AddShaderAtPath(const std::string& path);
24 
25  [[nodiscard]] bool AddShader(ArchiveShaderType type,
26  std::string name,
27  std::shared_ptr<fml::Mapping> mapping);
28 
29  std::shared_ptr<fml::Mapping> CreateMapping() const;
30 
31  private:
32  struct ShaderDescription {
34  std::string name;
35  std::shared_ptr<fml::Mapping> mapping;
36  };
37 
38  std::vector<ShaderDescription> shader_descriptions_;
39 
41 
42  ShaderArchiveWriter& operator=(const ShaderArchiveWriter&) = delete;
43 };
44 
45 } // namespace impeller
46 
47 #endif // FLUTTER_IMPELLER_SHADER_ARCHIVE_SHADER_ARCHIVE_WRITER_H_
GLenum type
bool AddShaderAtPath(const std::string &path)
bool AddShader(ArchiveShaderType type, std::string name, std::shared_ptr< fml::Mapping > mapping)
std::shared_ptr< fml::Mapping > CreateMapping() const