#include <cstdint>#include <memory>#include <optional>#include <string>#include "impeller/core/buffer_view.h"#include "impeller/core/formats.h"#include "impeller/core/sampler.h"#include "impeller/core/shader_types.h"#include "impeller/core/texture.h"#include "impeller/geometry/rect.h"#include "impeller/renderer/pipeline.h"Go to the source code of this file.
Classes | |
| class | impeller::Resource< T > |
| struct | impeller::TextureAndSampler |
| combines the texture, sampler and sampler slot information. More... | |
| struct | impeller::Command |
| An object used to specify work to the GPU along with references to resources the GPU will used when doing said work. More... | |
Namespaces | |
| impeller | |
Typedefs | |
| using | impeller::BufferResource = Resource< BufferView > |
| using | impeller::TextureResource = Resource< std::shared_ptr< const Texture > > |