Flutter Impeller
entity_playground.h
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// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_IMPELLER_ENTITY_ENTITY_PLAYGROUND_H_
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#define FLUTTER_IMPELLER_ENTITY_ENTITY_PLAYGROUND_H_
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#include "
impeller/playground/playground_test.h
"
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#include "
impeller/entity/contents/content_context.h
"
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#include "
impeller/entity/entity.h
"
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#include "
impeller/typographer/typographer_context.h
"
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namespace
impeller
{
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class
EntityPlayground
:
public
PlaygroundTest
{
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public
:
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using
EntityPlaygroundCallback
=
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std::function<bool(
ContentContext
&
context
,
RenderPass
& pass)>;
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EntityPlayground
();
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~EntityPlayground
();
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bool
OpenPlaygroundHere
(
Entity
entity);
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bool
OpenPlaygroundHere
(
EntityPlaygroundCallback
callback);
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private
:
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EntityPlayground
(
const
EntityPlayground
&) =
delete
;
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EntityPlayground
& operator=(
const
EntityPlayground
&) =
delete
;
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};
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}
// namespace impeller
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#endif
// FLUTTER_IMPELLER_ENTITY_ENTITY_PLAYGROUND_H_
impeller::ContentContext
Definition:
content_context.h:123
impeller::Entity
Definition:
entity.h:26
impeller::EntityPlayground
Definition:
entity_playground.h:16
impeller::EntityPlayground::~EntityPlayground
~EntityPlayground()
impeller::EntityPlayground::EntityPlayground
EntityPlayground()
impeller::EntityPlayground::OpenPlaygroundHere
bool OpenPlaygroundHere(Entity entity)
Definition:
entity_playground.cc:17
impeller::EntityPlayground::EntityPlaygroundCallback
std::function< bool(ContentContext &context, RenderPass &pass)> EntityPlaygroundCallback
Definition:
entity_playground.h:19
impeller::PlaygroundTest
Definition:
playground_test.h:24
impeller::RenderPass
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition:
render_pass.h:30
content_context.h
entity.h
impeller
Definition:
allocation.cc:12
playground_test.h
context
std::shared_ptr< ContextGLES > context
Definition:
render_pass_gles_unittests.cc:74
typographer_context.h
impeller
entity
entity_playground.h
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