#include "impeller/entity/contents/line_contents.h"
#include "impeller/entity/contents/clip_contents.h"
#include "impeller/entity/contents/color_source_contents.h"
#include "impeller/entity/geometry/rect_geometry.h"
#include "impeller/renderer/texture_util.h"
Go to the source code of this file.
Namespaces | |
impeller | |
Typedefs | |
using | impeller::VS = LinePipeline::VertexShader |
using | impeller::FS = LinePipeline::FragmentShader |
Vector3 e0 |
Definition at line 106 of file line_contents.cc.
Referenced by impeller::testing::TEST().
Vector3 e1 |
Definition at line 107 of file line_contents.cc.
Referenced by impeller::HasRequiredProperties(), impeller::RenderPassBuilderVK::SetColorAttachment(), impeller::testing::TEST(), impeller::ToVKSampleCount(), and impeller::ToVKSampleCountFlagBits().
Vector3 e2 |
Definition at line 108 of file line_contents.cc.
Referenced by impeller::testing::TEST().
Vector3 e3 |
Definition at line 109 of file line_contents.cc.
Referenced by impeller::testing::TEST().