#include <array>#include <memory>#include <optional>#include <sstream>#include "fml/closure.h"#include "fml/time/time_point.h"#include "impeller/core/host_buffer.h"#include "impeller/playground/image/backends/skia/compressed_image_skia.h"#include "impeller/playground/image/decompressed_image.h"#include "impeller/renderer/command_buffer.h"#include "impeller/renderer/render_target.h"#include "impeller/runtime_stage/runtime_stage.h"#include "third_party/glfw/include/GLFW/glfw3.h"#include "flutter/fml/paths.h"#include "impeller/base/validation.h"#include "impeller/core/allocator.h"#include "impeller/core/formats.h"#include "impeller/playground/backend/vulkan/swiftshader_utilities.h"#include "impeller/playground/image/compressed_image.h"#include "impeller/playground/imgui/imgui_impl_impeller.h"#include "impeller/playground/playground.h"#include "impeller/playground/playground_impl.h"#include "impeller/renderer/context.h"#include "impeller/renderer/render_pass.h"#include "third_party/imgui/backends/imgui_impl_glfw.h"#include "third_party/imgui/imgui.h"Go to the source code of this file.
Namespaces | |
| impeller | |
Macros | |
| #define | GLFW_INCLUDE_NONE |
Functions | |
| std::string | impeller::PlaygroundBackendToString (PlaygroundBackend backend) |
| static void | impeller::InitializeGLFWOnce () |
| static void | impeller::PlaygroundKeyCallback (GLFWwindow *window, int key, int scancode, int action, int mods) |
| static std::shared_ptr< Texture > | impeller::CreateTextureForDecompressedImage (const std::shared_ptr< Context > &context, DecompressedImage &decompressed_image, bool enable_mipmapping) |
Variables | |
| static std::atomic_bool | impeller::gShouldOpenNewPlaygrounds = true |
| #define GLFW_INCLUDE_NONE |
Definition at line 19 of file playground.cc.