Flutter Impeller
texture_descriptor.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
7 #include <sstream>
8 
9 namespace impeller {
10 
11 std::string TextureDescriptorToString(const TextureDescriptor& desc) {
12  std::stringstream stream;
13  stream << "StorageMode=" << StorageModeToString(desc.storage_mode) << ",";
14  stream << "Type=" << TextureTypeToString(desc.type) << ",";
15  stream << "Format=" << PixelFormatToString(desc.format) << ",";
16  stream << "Size=" << desc.size << ",";
17  stream << "MipCount=" << desc.mip_count << ",";
18  stream << "SampleCount=" << static_cast<size_t>(desc.sample_count) << ",";
19  stream << "Compression=" << CompressionTypeToString(desc.compression_type);
20  return stream.str();
21 }
22 
23 } // namespace impeller
std::string TextureDescriptorToString(const TextureDescriptor &desc)
constexpr const char * TextureTypeToString(TextureType type)
Definition: formats.h:269
constexpr const char * PixelFormatToString(PixelFormat format)
Definition: formats.h:140
constexpr const char * StorageModeToString(StorageMode mode)
Definition: formats.h:60
constexpr const char * CompressionTypeToString(CompressionType type)
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...