#include "impeller/renderer/texture_util.h"
#include "impeller/renderer/blit_pass.h"
#include "impeller/renderer/command_buffer.h"
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Namespaces | |
impeller | |
Functions | |
std::shared_ptr< Texture > | impeller::CreateTexture (const TextureDescriptor &texture_descriptor, const std::vector< uint8_t > &data, const std::shared_ptr< impeller::Context > &context, std::string_view debug_label) |
fml::Status | impeller::AddMipmapGeneration (const std::shared_ptr< CommandBuffer > &command_buffer, const std::shared_ptr< Context > &context, const std::shared_ptr< Texture > &texture) |
Adds a blit command to the render pass. More... | |