Flutter iOS Embedder
overlay_layer_pool.mm
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
9 
10 namespace flutter {
11 
12 OverlayLayer::OverlayLayer(UIView* overlay_view,
13  UIView* overlay_view_wrapper,
14  std::unique_ptr<IOSSurface> ios_surface,
15  std::unique_ptr<Surface> surface)
16  : overlay_view(overlay_view),
17  overlay_view_wrapper(overlay_view_wrapper),
18  ios_surface(std::move(ios_surface)),
19  surface(std::move(surface)) {};
20 
21 void OverlayLayer::UpdateViewState(UIView* flutter_view,
22  DlRect rect,
23  int64_t view_id,
24  int64_t overlay_id) {
25  auto screenScale = [UIScreen mainScreen].scale;
26  // Set the size of the overlay view wrapper.
27  // This wrapper view masks the overlay view.
28  overlay_view_wrapper.frame =
29  CGRectMake(rect.GetX() / screenScale, rect.GetY() / screenScale,
30  rect.GetWidth() / screenScale, rect.GetHeight() / screenScale);
31  // Set a unique view identifier, so the overlay_view_wrapper can be identified in XCUITests.
32  overlay_view_wrapper.accessibilityIdentifier =
33  [NSString stringWithFormat:@"platform_view[%lld].overlay[%lld]", view_id, overlay_id];
34 
35  // Set the size of the overlay view.
36  // This size is equal to the device screen size.
37  overlay_view.frame = [flutter_view convertRect:flutter_view.bounds toView:overlay_view_wrapper];
38  // Set a unique view identifier, so the overlay_view can be identified in XCUITests.
39  overlay_view.accessibilityIdentifier =
40  [NSString stringWithFormat:@"platform_view[%lld].overlay_view[%lld]", view_id, overlay_id];
41 }
42 
43 // OverlayLayerPool
44 ////////////////////////////////////////////////////////
45 
46 std::shared_ptr<OverlayLayer> OverlayLayerPool::GetNextLayer() {
47  std::shared_ptr<OverlayLayer> result;
48  if (available_layer_index_ < layers_.size()) {
49  result = layers_[available_layer_index_];
50  available_layer_index_++;
51  }
52 
53  return result;
54 }
55 
56 void OverlayLayerPool::CreateLayer(const std::shared_ptr<IOSContext>& ios_context,
57  MTLPixelFormat pixel_format) {
58  FML_DCHECK([[NSThread currentThread] isMainThread]);
59  std::shared_ptr<OverlayLayer> layer;
60  UIView* overlay_view;
61  UIView* overlay_view_wrapper;
62 
63  CGFloat screenScale = [UIScreen mainScreen].scale;
64  overlay_view = [[FlutterOverlayView alloc] initWithContentsScale:screenScale
65  pixelFormat:pixel_format];
66  overlay_view_wrapper = [[FlutterOverlayView alloc] initWithContentsScale:screenScale
67  pixelFormat:pixel_format];
68 
69  CALayer* ca_layer = overlay_view.layer;
70  std::unique_ptr<IOSSurface> ios_surface = IOSSurface::Create(ios_context, ca_layer);
71  std::unique_ptr<Surface> surface = ios_surface->CreateGPUSurface();
72 
73  layer = std::make_shared<OverlayLayer>(overlay_view, overlay_view_wrapper, std::move(ios_surface),
74  std::move(surface));
75 
76  // The overlay view wrapper masks the overlay view.
77  // This is required to keep the backing surface size unchanged between frames.
78  //
79  // Otherwise, changing the size of the overlay would require a new surface,
80  // which can be very expensive.
81  //
82  // This is the case of an animation in which the overlay size is changing in every frame.
83  //
84  // +------------------------+
85  // | overlay_view |
86  // | +--------------+ | +--------------+
87  // | | wrapper | | == mask => | overlay_view |
88  // | +--------------+ | +--------------+
89  // +------------------------+
90  layer->overlay_view_wrapper.clipsToBounds = YES;
91  [layer->overlay_view_wrapper addSubview:layer->overlay_view];
92 
93  layers_.push_back(layer);
94 }
95 
97  available_layer_index_ = 0;
98 }
99 
100 std::vector<std::shared_ptr<OverlayLayer>> OverlayLayerPool::RemoveUnusedLayers() {
101  std::vector<std::shared_ptr<OverlayLayer>> results;
102  for (size_t i = available_layer_index_; i < layers_.size(); i++) {
103  results.push_back(layers_[i]);
104  }
105  // Leave at least one overlay layer, to work around cases where scrolling
106  // platform views under an app bar continually adds and removes an
107  // overlay layer. This logic could be removed if https://github.com/flutter/flutter/issues/150646
108  // is fixed.
109  static constexpr size_t kLeakLayerCount = 1;
110  size_t erase_offset = std::max(available_layer_index_, kLeakLayerCount);
111  if (erase_offset < layers_.size()) {
112  layers_.erase(layers_.begin() + erase_offset, layers_.end());
113  }
114  return results;
115 }
116 
117 size_t OverlayLayerPool::size() const {
118  return layers_.size();
119 }
120 
121 } // namespace flutter
static std::unique_ptr< IOSSurface > Create(std::shared_ptr< IOSContext > context, CALayer *layer)
Definition: ios_surface.mm:18
void RecycleLayers()
Marks the layers in the pool as available for reuse.
std::vector< std::shared_ptr< OverlayLayer > > RemoveUnusedLayers()
Removes unused layers from the pool. Returns the unused layers.
size_t size() const
The count of layers currently in the pool.
std::shared_ptr< OverlayLayer > GetNextLayer()
Gets a layer from the pool if available.
void CreateLayer(const std::shared_ptr< IOSContext > &ios_context, MTLPixelFormat pixel_format)
Create a new overlay layer.
OverlayLayer(UIView *overlay_view, UIView *overlay_view_wrapper, std::unique_ptr< IOSSurface > ios_surface, std::unique_ptr< Surface > surface)
void UpdateViewState(UIView *flutter_view, DlRect rect, int64_t view_id, int64_t overlay_id)