Flutter Windows Embedder
flutter_project_bundle.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_PROJECT_BUNDLE_H_
6 #define FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_PROJECT_BUNDLE_H_
7 
8 #include <filesystem>
9 #include <string>
10 #include <vector>
11 
12 #include "flutter/shell/platform/embedder/embedder.h"
14 
15 namespace flutter {
16 
18  std::unique_ptr<_FlutterEngineAOTData, FlutterEngineCollectAOTDataFnPtr>;
19 
24 };
25 
27  Default,
30 };
31 
32 // The data associated with a Flutter project needed to run it in an engine.
34  public:
35  // Creates a new project bundle from the given properties.
36  //
37  // Treats any relative paths as relative to the directory of this executable.
38  explicit FlutterProjectBundle(
39  const FlutterDesktopEngineProperties& properties);
40 
42 
43  // Whether or not the bundle is valid. This does not check that the paths
44  // exist, or contain valid data, just that paths were able to be constructed.
45  bool HasValidPaths();
46 
47  // Returns the path to the assets directory.
48  const std::filesystem::path& assets_path() { return assets_path_; }
49 
50  // Returns the path to the ICU data file.
51  const std::filesystem::path& icu_path() { return icu_path_; }
52 
53  // Returns any switches that should be passed to the engine.
54  const std::vector<std::string> GetSwitches();
55 
56  // Sets engine switches.
57  void SetSwitches(const std::vector<std::string>& switches);
58 
59  // Attempts to load AOT data for this bundle. The returned data must be
60  // retained until any engine instance it is passed to has been shut down.
61  //
62  // Logs and returns nullptr on failure.
63  UniqueAotDataPtr LoadAotData(const FlutterEngineProcTable& engine_procs);
64 
65  // Returns the Dart entrypoint.
66  const std::string& dart_entrypoint() const { return dart_entrypoint_; }
67 
68  // Returns the command line arguments to be passed through to the Dart
69  // entrypoint.
70  const std::vector<std::string>& dart_entrypoint_arguments() const {
71  return dart_entrypoint_arguments_;
72  }
73 
74  // Returns the app's GPU preference.
75  FlutterGpuPreference gpu_preference() const { return gpu_preference_; }
76 
77  // Returns thread policy for running the UI isolate.
78  FlutterUIThreadPolicy ui_thread_policy() { return ui_thread_policy_; }
79 
80  private:
81  std::filesystem::path assets_path_;
82  std::filesystem::path icu_path_;
83 
84  // Path to the AOT library file, if any.
85  std::filesystem::path aot_library_path_;
86 
87  // The Dart entrypoint to launch.
88  std::string dart_entrypoint_;
89 
90  // Dart entrypoint arguments.
91  std::vector<std::string> dart_entrypoint_arguments_;
92 
93  // Engine switches.
94  std::vector<std::string> engine_switches_;
95 
96  // App's GPU preference.
97  FlutterGpuPreference gpu_preference_;
98 
99  // Thread policy for running the UI isolate.
100  FlutterUIThreadPolicy ui_thread_policy_;
101 };
102 
103 } // namespace flutter
104 
105 #endif // FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_PROJECT_BUNDLE_H_
FlutterGpuPreference gpu_preference() const
const std::filesystem::path & assets_path()
const std::vector< std::string > GetSwitches()
const std::filesystem::path & icu_path()
FlutterProjectBundle(const FlutterDesktopEngineProperties &properties)
UniqueAotDataPtr LoadAotData(const FlutterEngineProcTable &engine_procs)
const std::vector< std::string > & dart_entrypoint_arguments() const
FlutterUIThreadPolicy ui_thread_policy()
void SetSwitches(const std::vector< std::string > &switches)
const std::string & dart_entrypoint() const
std::unique_ptr< _FlutterEngineAOTData, FlutterEngineCollectAOTDataFnPtr > UniqueAotDataPtr