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| FramebufferBlendContents () |
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| ~FramebufferBlendContents () override |
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void | SetBlendMode (BlendMode blend_mode) |
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void | SetChildContents (std::shared_ptr< Contents > child_contents) |
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| ColorSourceContents () |
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| ~ColorSourceContents () override |
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void | SetGeometry (const Geometry *geometry) |
| Set the geometry that this contents will use to render. More...
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const Geometry * | GetGeometry () const |
| Get the geometry that this contents will use to render. More...
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void | SetEffectTransform (Matrix matrix) |
| Set the effect transform for this color source. More...
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const Matrix & | GetInverseEffectTransform () const |
| Set the inverted effect transform for this color source. More...
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void | SetOpacityFactor (Scalar opacity) |
| Set the opacity factor for this color source. More...
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Scalar | GetOpacityFactor () const |
| Get the opacity factor for this color source. More...
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virtual bool | IsSolidColor () const |
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void | SetInheritedOpacity (Scalar opacity) override |
| Inherit the provided opacity. More...
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| Contents () |
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virtual | ~Contents () |
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void | SetCoverageHint (std::optional< Rect > coverage_hint) |
| Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage() . More...
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const std::optional< Rect > & | GetCoverageHint () const |
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virtual bool | IsOpaque (const Matrix &transform) const |
| Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
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virtual std::optional< Snapshot > | RenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, std::string_view label="Snapshot") const |
| Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity) . More...
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std::optional< Size > | GetColorSourceSize () const |
| Return the color source's intrinsic size, if available. More...
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void | SetColorSourceSize (Size size) |
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virtual std::optional< Color > | AsBackgroundColor (const Entity &entity, ISize target_size) const |
| Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
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virtual bool | ApplyColorFilter (const ColorFilterProc &color_filter_proc) |
| If possible, applies a color filter to this contents inputs on the CPU. More...
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using | BindFragmentCallback = std::function< bool(RenderPass &pass)> |
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using | PipelineBuilderCallback = std::function< PipelineRef(ContentContextOptions)> |
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using | CreateGeometryCallback = std::function< GeometryResult(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)> |
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using | ColorFilterProc = std::function< Color(Color)> |
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using | RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)> |
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using | CoverageProc = std::function< std::optional< Rect >(const Entity &entity)> |
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template<typename VertexShaderT > |
static bool | DrawGeometry (const Contents *contents, const Geometry *geometry, const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback) |
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static std::shared_ptr< Contents > | MakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc) |
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bool | AppliesAlphaForStrokeCoverage (const Matrix &transform) const |
| Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverage. More...
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template<typename VertexShaderT > |
bool | DrawGeometry (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback) const |
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static GeometryResult | DefaultCreateGeometryCallback (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom) |
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