17 blend_mode_ = blend_mode;
21 std::shared_ptr<Contents> child_contents) {
22 child_contents_ = std::move(child_contents);
26 std::optional<Rect> FramebufferBlendContents::GetCoverage(
27 const Entity& entity)
const {
28 return child_contents_->GetCoverage(entity);
31 bool FramebufferBlendContents::Render(
const ContentContext& renderer,
33 RenderPass& pass)
const {
34 if (!renderer.GetDeviceCapabilities().SupportsFramebufferFetch()) {
41 auto& host_buffer = renderer.GetTransientsBuffer();
43 auto src_snapshot = child_contents_->RenderToSnapshot(
50 "FramebufferBlendContents Snapshot");
52 if (!src_snapshot.has_value()) {
56 auto size = src_snapshot->texture->GetSize();
58 std::array<VS::PerVertexData, 4> vertices = {
60 VS::PerVertexData{
Point(size.width, 0),
Point(1, 0)},
61 VS::PerVertexData{
Point(0, size.height),
Point(0, 1)},
62 VS::PerVertexData{
Point(size.width, size.height),
Point(1, 1)},
69 pass.SetCommandLabel(
"Framebuffer Advanced Blend Filter");
73 switch (blend_mode_) {
75 pass.SetPipeline(renderer.GetFramebufferBlendScreenPipeline(options));
78 pass.SetPipeline(renderer.GetFramebufferBlendOverlayPipeline(options));
81 pass.SetPipeline(renderer.GetFramebufferBlendDarkenPipeline(options));
84 pass.SetPipeline(renderer.GetFramebufferBlendLightenPipeline(options));
87 pass.SetPipeline(renderer.GetFramebufferBlendColorDodgePipeline(options));
90 pass.SetPipeline(renderer.GetFramebufferBlendColorBurnPipeline(options));
93 pass.SetPipeline(renderer.GetFramebufferBlendHardLightPipeline(options));
96 pass.SetPipeline(renderer.GetFramebufferBlendSoftLightPipeline(options));
99 pass.SetPipeline(renderer.GetFramebufferBlendDifferencePipeline(options));
102 pass.SetPipeline(renderer.GetFramebufferBlendExclusionPipeline(options));
105 pass.SetPipeline(renderer.GetFramebufferBlendMultiplyPipeline(options));
108 pass.SetPipeline(renderer.GetFramebufferBlendHuePipeline(options));
111 pass.SetPipeline(renderer.GetFramebufferBlendSaturationPipeline(options));
114 pass.SetPipeline(renderer.GetFramebufferBlendColorPipeline(options));
117 pass.SetPipeline(renderer.GetFramebufferBlendLuminosityPipeline(options));
123 VS::FrameInfo frame_info;
124 FS::FragInfo frag_info;
126 auto src_sampler_descriptor = src_snapshot->sampler_descriptor;
127 if (renderer.GetDeviceCapabilities().SupportsDecalSamplerAddressMode()) {
131 raw_ptr<const Sampler> src_sampler =
132 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
133 src_sampler_descriptor);
134 FS::BindTextureSamplerSrc(pass, src_snapshot->texture, src_sampler);
137 src_snapshot->transform);
138 frame_info.src_y_coord_scale = src_snapshot->texture->GetYCoordScale();
139 VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
141 frag_info.src_input_alpha = src_snapshot->opacity;
142 frag_info.dst_input_alpha = 1.0;
143 FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
145 return pass.Draw().ok();
Matrix GetShaderTransform(const RenderPass &pass) const
void SetChildContents(std::shared_ptr< Contents > child_contents)
~FramebufferBlendContents() override
void SetBlendMode(BlendMode blend_mode)
FramebufferBlendContents()
VertexShader_ VertexShader
FragmentShader_ FragmentShader
@ kDecal
decal sampling mode is only supported on devices that pass the Capabilities.SupportsDecalSamplerAddre...
LinePipeline::FragmentShader FS
VertexBuffer CreateVertexBuffer(std::array< VertexType, size > input, HostBuffer &host_buffer)
Create an index-less vertex buffer from a fixed size array.
LinePipeline::VertexShader VS
ContentContextOptions OptionsFromPass(const RenderPass &pass)
constexpr static TRect MakeSize(const TSize< U > &size)