Draws a fast solid color blur of an rounded rectangle. Only supports RRects with fully symmetrical radii. Also produces correct results for rectangles (corner_radius=0) and circles (corner_radius=width/2=height/2).
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| | SolidRRectBlurContents () |
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| | ~SolidRRectBlurContents () override |
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| | ~SolidRRectLikeBlurContents () override |
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| void | SetShape (Rect rect, Scalar corner_radius) |
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| void | SetSigma (Sigma sigma) |
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| void | SetColor (Color color) |
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| Color | GetColor () const |
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| std::optional< Rect > | GetCoverage (const Entity &entity) const override |
| | Get the area of the render pass that will be affected when this contents is rendered. More...
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| bool | Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override |
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| bool | ApplyColorFilter (const ColorFilterProc &color_filter_proc) override |
| | If possible, applies a color filter to this contents inputs on the CPU. More...
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| | Contents () |
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| virtual | ~Contents () |
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| void | SetCoverageHint (std::optional< Rect > coverage_hint) |
| | Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More...
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| const std::optional< Rect > & | GetCoverageHint () const |
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| virtual bool | IsOpaque (const Matrix &transform) const |
| | Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
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| virtual std::optional< Snapshot > | RenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, std::string_view label="Snapshot") const |
| | Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
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| std::optional< Size > | GetColorSourceSize () const |
| | Return the color source's intrinsic size, if available. More...
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| void | SetColorSourceSize (Size size) |
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| virtual void | SetInheritedOpacity (Scalar opacity) |
| | Inherit the provided opacity. More...
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| virtual std::optional< Color > | AsBackgroundColor (const Entity &entity, ISize target_size) const |
| | Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
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Draws a fast solid color blur of an rounded rectangle. Only supports RRects with fully symmetrical radii. Also produces correct results for rectangles (corner_radius=0) and circles (corner_radius=width/2=height/2).
Definition at line 22 of file solid_rrect_blur_contents.h.