Flutter Impeller
imgui_impl_impeller.h File Reference
#include <memory>
#include "impeller/core/host_buffer.h"
#include "third_party/imgui/imgui.h"

Go to the source code of this file.

Namespaces

 impeller
 

Functions

IMGUI_IMPL_API bool ImGui_ImplImpeller_Init (const std::shared_ptr< impeller::Context > &context)
 
IMGUI_IMPL_API void ImGui_ImplImpeller_Shutdown ()
 
IMGUI_IMPL_API void ImGui_ImplImpeller_RenderDrawData (ImDrawData *draw_data, impeller::RenderPass &renderpass, impeller::HostBuffer &host_buffer)
 

Function Documentation

◆ ImGui_ImplImpeller_Init()

IMGUI_IMPL_API bool ImGui_ImplImpeller_Init ( const std::shared_ptr< impeller::Context > &  context)

Definition at line 57 of file imgui_impl_impeller.cc.

58  {
59  ImGuiIO& io = ImGui::GetIO();
60  IM_ASSERT(io.BackendRendererUserData == nullptr &&
61  "Already initialized a renderer backend!");
62 
63  // Setup backend capabilities flags
64  auto* bd =
65  new ImGui_ImplImpeller_Data(context->GetSamplerLibrary()->GetSampler({}));
66  io.BackendRendererUserData = reinterpret_cast<void*>(bd);
67  io.BackendRendererName = "imgui_impl_impeller";
68  io.BackendFlags |=
69  ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the
70  // ImDrawCmd::VtxOffset field,
71  // allowing for large meshes.
72 
73  bd->context = context;
74 
75  // Generate/upload the font atlas.
76  {
77  unsigned char* pixels;
78  int width, height;
79  io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
80 
81  impeller::TextureDescriptor texture_descriptor;
84  texture_descriptor.size = {width, height};
85  texture_descriptor.mip_count = 1u;
86 
87  bd->font_texture =
88  context->GetResourceAllocator()->CreateTexture(texture_descriptor);
89  IM_ASSERT(bd->font_texture != nullptr &&
90  "Could not allocate ImGui font texture.");
91  bd->font_texture->SetLabel("ImGui Font Texture");
92 
93  auto command_buffer = context->CreateCommandBuffer();
94  auto blit_pass = command_buffer->CreateBlitPass();
95  auto mapping = std::make_shared<fml::NonOwnedMapping>(
96  reinterpret_cast<const uint8_t*>(pixels),
97  texture_descriptor.GetByteSizeOfBaseMipLevel());
98  auto device_buffer =
99  context->GetResourceAllocator()->CreateBufferWithCopy(*mapping);
100 
101  blit_pass->AddCopy(impeller::DeviceBuffer::AsBufferView(device_buffer),
102  bd->font_texture);
103  blit_pass->EncodeCommands();
104 
105  [[maybe_unused]] bool uploaded =
106  context->GetCommandQueue()->Submit({command_buffer}).ok();
107  IM_ASSERT(uploaded &&
108  "Could not upload ImGui font texture to device memory.");
109  }
110 
111  // Build the raster pipeline.
112  {
113  auto desc = impeller::PipelineBuilder<impeller::ImguiRasterVertexShader,
114  impeller::ImguiRasterFragmentShader>::
115  MakeDefaultPipelineDescriptor(*context);
116  IM_ASSERT(desc.has_value() && "Could not create Impeller pipeline");
117  if (desc.has_value()) { // Needed to silence clang-tidy check
118  // bugprone-unchecked-optional-access.
119  desc->ClearStencilAttachments();
120  desc->ClearDepthAttachment();
121  }
122 
123  bd->pipeline =
124  context->GetPipelineLibrary()->GetPipeline(std::move(desc)).Get();
125  IM_ASSERT(bd->pipeline != nullptr && "Could not create ImGui pipeline.");
126  IM_ASSERT(bd->pipeline != nullptr && "Could not create ImGui sampler.");
127  }
128 
129  return true;
130 }
static BufferView AsBufferView(std::shared_ptr< DeviceBuffer > buffer)
Create a buffer view of this entire buffer.
An optional (but highly recommended) utility for creating pipelines from reflected shader information...
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...
constexpr size_t GetByteSizeOfBaseMipLevel() const

References impeller::DeviceBuffer::AsBufferView(), impeller::TextureDescriptor::format, impeller::TextureDescriptor::GetByteSizeOfBaseMipLevel(), impeller::kDevicePrivate, impeller::kR8G8B8A8UNormInt, impeller::TextureDescriptor::mip_count, impeller::TextureDescriptor::size, and impeller::TextureDescriptor::storage_mode.

Referenced by impeller::Playground::OpenPlaygroundHere().

◆ ImGui_ImplImpeller_RenderDrawData()

IMGUI_IMPL_API void ImGui_ImplImpeller_RenderDrawData ( ImDrawData *  draw_data,
impeller::RenderPass renderpass,
impeller::HostBuffer host_buffer 
)

Definition at line 139 of file imgui_impl_impeller.cc.

141  {
142  if (draw_data->CmdListsCount == 0) {
143  return; // Nothing to render.
144  }
145 
146  using VS = impeller::ImguiRasterVertexShader;
147  using FS = impeller::ImguiRasterFragmentShader;
148 
150  IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplImpeller_Init()?");
151 
152  size_t total_vtx_bytes = draw_data->TotalVtxCount * sizeof(VS::PerVertexData);
153  size_t total_idx_bytes = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
154  if (!total_vtx_bytes || !total_idx_bytes) {
155  return; // Nothing to render.
156  }
157 
158  // Allocate buffer for vertices + indices.
160  buffer_desc.size = total_vtx_bytes + total_idx_bytes;
162 
163  auto buffer = bd->context->GetResourceAllocator()->CreateBuffer(buffer_desc);
164  buffer->SetLabel("ImGui vertex+index buffer");
165 
166  auto display_rect = impeller::Rect::MakeXYWH(
167  draw_data->DisplayPos.x, draw_data->DisplayPos.y,
168  draw_data->DisplaySize.x, draw_data->DisplaySize.y);
169 
170  auto viewport = impeller::Viewport{
171  .rect = display_rect.Scale(draw_data->FramebufferScale.x,
172  draw_data->FramebufferScale.y)};
173 
174  // Allocate vertex shader uniform buffer.
175  VS::UniformBuffer uniforms;
176  uniforms.mvp = impeller::Matrix::MakeOrthographic(display_rect.GetSize())
177  .Translate(-display_rect.GetOrigin());
178  auto vtx_uniforms = host_buffer.EmplaceUniform(uniforms);
179 
180  size_t vertex_buffer_offset = 0;
181  size_t index_buffer_offset = total_vtx_bytes;
182 
183  for (int draw_list_i = 0; draw_list_i < draw_data->CmdListsCount;
184  draw_list_i++) {
185  const ImDrawList* cmd_list = draw_data->CmdLists[draw_list_i];
186 
187  // Convert ImGui's per-vertex data (`ImDrawVert`) into the per-vertex data
188  // required by the shader (`VS::PerVectexData`). The only difference is that
189  // `ImDrawVert` uses an `int` for the color and the impeller shader uses 4
190  // floats.
191 
192  // TODO(102778): Remove the need for this by adding support for attribute
193  // mapping of uint32s host-side to vec4s shader-side in
194  // impellerc.
195  std::vector<VS::PerVertexData> vtx_data;
196  vtx_data.reserve(cmd_list->VtxBuffer.size());
197  for (const auto& v : cmd_list->VtxBuffer) {
198  ImVec4 color = ImGui::ColorConvertU32ToFloat4(v.col);
199  vtx_data.push_back({{v.pos.x, v.pos.y}, //
200  {v.uv.x, v.uv.y}, //
201  {color.x, color.y, color.z, color.w}});
202  }
203 
204  auto draw_list_vtx_bytes =
205  static_cast<size_t>(vtx_data.size() * sizeof(VS::PerVertexData));
206  auto draw_list_idx_bytes =
207  static_cast<size_t>(cmd_list->IdxBuffer.size_in_bytes());
208  if (!buffer->CopyHostBuffer(reinterpret_cast<uint8_t*>(vtx_data.data()),
209  impeller::Range{0, draw_list_vtx_bytes},
210  vertex_buffer_offset)) {
211  IM_ASSERT(false && "Could not copy vertices to buffer.");
212  }
213  if (!buffer->CopyHostBuffer(
214  reinterpret_cast<uint8_t*>(cmd_list->IdxBuffer.Data),
215  impeller::Range{0, draw_list_idx_bytes}, index_buffer_offset)) {
216  IM_ASSERT(false && "Could not copy indices to buffer.");
217  }
218 
219  for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) {
220  const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
221 
222  if (pcmd->UserCallback) {
223  pcmd->UserCallback(cmd_list, pcmd);
224  } else {
225  // Make the clip rect relative to the viewport.
226  auto clip_rect = impeller::Rect::MakeLTRB(
227  (pcmd->ClipRect.x - draw_data->DisplayPos.x) *
228  draw_data->FramebufferScale.x,
229  (pcmd->ClipRect.y - draw_data->DisplayPos.y) *
230  draw_data->FramebufferScale.y,
231  (pcmd->ClipRect.z - draw_data->DisplayPos.x) *
232  draw_data->FramebufferScale.x,
233  (pcmd->ClipRect.w - draw_data->DisplayPos.y) *
234  draw_data->FramebufferScale.y);
235  {
236  // Clamp the clip to the viewport bounds.
237  auto visible_clip = clip_rect.Intersection(viewport.rect);
238  if (!visible_clip.has_value()) {
239  continue; // Nothing to render.
240  }
241  clip_rect = visible_clip.value();
242  }
243  {
244  // Clamp the clip to ensure it never goes outside of the render
245  // target.
246  auto visible_clip = clip_rect.Intersection(
247  impeller::Rect::MakeSize(render_pass.GetRenderTargetSize()));
248  if (!visible_clip.has_value()) {
249  continue; // Nothing to render.
250  }
251  clip_rect = visible_clip.value();
252  }
253 
254  render_pass.SetCommandLabel(
255  std::format("ImGui draw list {} (command {})", draw_list_i, cmd_i));
256  render_pass.SetViewport(viewport);
257  render_pass.SetScissor(impeller::IRect32::RoundOut(clip_rect));
258  render_pass.SetPipeline(bd->pipeline);
259  VS::BindUniformBuffer(render_pass, vtx_uniforms);
260  FS::BindTex(render_pass, bd->font_texture, bd->sampler);
261 
262  size_t vb_start =
263  vertex_buffer_offset + pcmd->VtxOffset * sizeof(ImDrawVert);
264 
265  impeller::VertexBuffer vertex_buffer;
266  vertex_buffer.vertex_buffer = impeller::BufferView(
267  buffer, impeller::Range(vb_start, draw_list_vtx_bytes - vb_start));
268  vertex_buffer.index_buffer = impeller::BufferView(
269  buffer, impeller::Range(index_buffer_offset +
270  pcmd->IdxOffset * sizeof(ImDrawIdx),
271  pcmd->ElemCount * sizeof(ImDrawIdx)));
272  vertex_buffer.vertex_count = pcmd->ElemCount;
273  vertex_buffer.index_type = impeller::IndexType::k16bit;
274  render_pass.SetVertexBuffer(std::move(vertex_buffer));
275  render_pass.SetBaseVertex(pcmd->VtxOffset);
276 
277  render_pass.Draw().ok();
278  }
279  }
280 
281  vertex_buffer_offset += draw_list_vtx_bytes;
282  index_buffer_offset += draw_list_idx_bytes;
283  }
284  host_buffer.Reset();
285 }
BufferView EmplaceUniform(const UniformType &uniform)
Emplace uniform data onto the host buffer. Ensure that backend specific uniform alignment requirement...
Definition: host_buffer.h:47
void Reset()
Resets the contents of the HostBuffer to nothing so it can be reused.
Definition: host_buffer.cc:229
static ImGui_ImplImpeller_Data * ImGui_ImplImpeller_GetBackendData()
LinePipeline::FragmentShader FS
LinePipeline::VertexShader VS
static constexpr Matrix MakeOrthographic(TSize< T > size)
Definition: matrix.h:633
constexpr Matrix Translate(const Vector3 &t) const
Definition: matrix.h:263
RoundOut(const TRect< U > &r)
Definition: rect.h:679
constexpr TRect Scale(Type scale) const
Definition: rect.h:202
constexpr static TRect MakeXYWH(Type x, Type y, Type width, Type height)
Definition: rect.h:136
constexpr static TRect MakeSize(const TSize< U > &size)
Definition: rect.h:150
constexpr static TRect MakeLTRB(Type left, Type top, Type right, Type bottom)
Definition: rect.h:129
BufferView index_buffer
The index buffer binding used by the vertex shader stage.
Definition: vertex_buffer.h:20

References impeller::RenderPass::Draw(), impeller::HostBuffer::EmplaceUniform(), impeller::RenderPass::GetRenderTargetSize(), ImGui_ImplImpeller_GetBackendData(), impeller::VertexBuffer::index_buffer, impeller::VertexBuffer::index_type, impeller::k16bit, impeller::kHostVisible, impeller::TRect< Scalar >::MakeLTRB(), impeller::Matrix::MakeOrthographic(), impeller::TRect< Scalar >::MakeSize(), impeller::TRect< Scalar >::MakeXYWH(), impeller::Viewport::rect, impeller::HostBuffer::Reset(), impeller::TRect< T >::RoundOut(), impeller::TRect< T >::Scale(), impeller::RenderPass::SetBaseVertex(), impeller::RenderPass::SetCommandLabel(), impeller::RenderPass::SetPipeline(), impeller::RenderPass::SetScissor(), impeller::RenderPass::SetVertexBuffer(), impeller::RenderPass::SetViewport(), impeller::DeviceBufferDescriptor::size, impeller::DeviceBufferDescriptor::storage_mode, impeller::Matrix::Translate(), impeller::VertexBuffer::vertex_buffer, and impeller::VertexBuffer::vertex_count.

Referenced by impeller::Playground::OpenPlaygroundHere().

◆ ImGui_ImplImpeller_Shutdown()

IMGUI_IMPL_API void ImGui_ImplImpeller_Shutdown ( )

Definition at line 132 of file imgui_impl_impeller.cc.

132  {
134  IM_ASSERT(bd != nullptr &&
135  "No renderer backend to shutdown, or already shutdown?");
136  delete bd;
137 }

References ImGui_ImplImpeller_GetBackendData().

Referenced by impeller::Playground::OpenPlaygroundHere().