Flutter Impeller
proc_table_gles.h File Reference
#include <functional>
#include <string>
#include "flutter/fml/logging.h"
#include "flutter/fml/mapping.h"
#include "impeller/renderer/backend/gles/capabilities_gles.h"
#include "impeller/renderer/backend/gles/description_gles.h"
#include "impeller/renderer/backend/gles/gles.h"

Go to the source code of this file.

Classes

struct  impeller::AutoErrorCheck
 
struct  impeller::GLProc< T >
 
class  impeller::ProcTableGLES
 

Namespaces

 impeller
 

Macros

#define IP_ENABLE_GLES_LABELING   false
 Enable to allow GLES to push/pop labels for usage in GPU traces. More...
 
#define FOR_EACH_IMPELLER_PROC(PROC)
 
#define FOR_EACH_IMPELLER_ES_ONLY_PROC(PROC)
 
#define FOR_EACH_IMPELLER_DESKTOP_ONLY_PROC(PROC)
 
#define FOR_EACH_IMPELLER_GLES3_PROC(PROC)
 
#define FOR_EACH_IMPELLER_EXT_PROC(PROC)
 
#define IMPELLER_PROC(name)    GLProc<decltype(gl##name)> name = {"gl" #name, nullptr};
 

Enumerations

enum class  impeller::DebugResourceType {
  impeller::kTexture ,
  impeller::kBuffer ,
  impeller::kProgram ,
  impeller::kShader ,
  impeller::kRenderBuffer ,
  impeller::kFrameBuffer ,
  impeller::kFence
}
 

Functions

const char * impeller::GLErrorToString (GLenum value)
 
bool impeller::GLErrorIsFatal (GLenum value)
 
template<class Type >
void impeller::BuildGLArgumentsStream (std::stringstream &stream, Type arg)
 
constexpr void impeller::BuildGLArgumentsStream (std::stringstream &stream)
 
template<class Type , class... Rest>
void impeller::BuildGLArgumentsStream (std::stringstream &stream, Type arg, Rest... other_args)
 
template<class... Type>
std::string impeller::BuildGLArguments (Type... args)
 
void() impeller::glClearDepthf (GLfloat depth)
 
void() impeller::glDepthRangef (GLfloat n, GLfloat f)
 
void() impeller::glClearDepth (GLdouble depth)
 
void() impeller::glDepthRange (GLdouble n, GLdouble f)
 

Macro Definition Documentation

◆ FOR_EACH_IMPELLER_DESKTOP_ONLY_PROC

#define FOR_EACH_IMPELLER_DESKTOP_ONLY_PROC (   PROC)
Value:
PROC(ClearDepth); \
PROC(DepthRange);

Definition at line 240 of file proc_table_gles.h.

◆ FOR_EACH_IMPELLER_ES_ONLY_PROC

#define FOR_EACH_IMPELLER_ES_ONLY_PROC (   PROC)
Value:
PROC(ClearDepthf); \
PROC(DepthRangef);

Definition at line 232 of file proc_table_gles.h.

◆ FOR_EACH_IMPELLER_EXT_PROC

#define FOR_EACH_IMPELLER_EXT_PROC (   PROC)
Value:
PROC(DebugMessageControlKHR); \
PROC(DiscardFramebufferEXT); \
PROC(FramebufferTexture2DMultisampleEXT); \
PROC(PushDebugGroupKHR); \
PROC(PopDebugGroupKHR); \
PROC(ObjectLabelKHR); \
PROC(RenderbufferStorageMultisampleEXT); \
PROC(GenQueriesEXT); \
PROC(DeleteQueriesEXT); \
PROC(GetQueryObjectui64vEXT); \
PROC(BeginQueryEXT); \
PROC(EndQueryEXT); \
PROC(GetQueryObjectuivEXT); \
PROC(BlitFramebufferANGLE);

Definition at line 256 of file proc_table_gles.h.

◆ FOR_EACH_IMPELLER_GLES3_PROC

#define FOR_EACH_IMPELLER_GLES3_PROC (   PROC)
Value:
PROC(FenceSync); \
PROC(DeleteSync); \
PROC(GetActiveUniformBlockiv); \
PROC(GetActiveUniformBlockName); \
PROC(GetUniformBlockIndex); \
PROC(UniformBlockBinding); \
PROC(BindBufferRange); \
PROC(WaitSync); \
PROC(RenderbufferStorageMultisample) \
PROC(BlitFramebuffer);

Definition at line 244 of file proc_table_gles.h.

◆ FOR_EACH_IMPELLER_PROC

#define FOR_EACH_IMPELLER_PROC (   PROC)

Definition at line 136 of file proc_table_gles.h.

◆ IMPELLER_PROC

#define IMPELLER_PROC (   name)     GLProc<decltype(gl##name)> name = {"gl" #name, nullptr};

Definition at line 290 of file proc_table_gles.h.

◆ IP_ENABLE_GLES_LABELING

#define IP_ENABLE_GLES_LABELING   false

Enable to allow GLES to push/pop labels for usage in GPU traces.

Definition at line 18 of file proc_table_gles.h.