Flutter Impeller
proc_table_gles.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_PROC_TABLE_GLES_H_
6 #define FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_PROC_TABLE_GLES_H_
7 
8 #include <functional>
9 #include <string>
10 #include <string_view>
11 
12 #include "GLES3/gl3.h"
13 #include "flutter/fml/logging.h"
14 #include "flutter/fml/mapping.h"
18 
19 /// Enable to allow GLES to push/pop labels for usage in GPU traces
20 #define IP_ENABLE_GLES_LABELING false
21 
22 namespace impeller {
23 
24 std::string_view GLErrorToString(GLenum value);
25 bool GLErrorIsFatal(GLenum value);
26 
28  const PFNGLGETERRORPROC error_fn;
29 
30  /// Name of the GL call being wrapped.
31  /// should not be stored beyond the caller's lifetime.
32  std::string_view name;
33 
34  AutoErrorCheck(PFNGLGETERRORPROC error, std::string_view name)
35  : error_fn(error), name(name) {}
36 
38  if (error_fn) {
39  auto error = error_fn();
40  if (error == GL_NO_ERROR) {
41  return;
42  }
43  if (GLErrorIsFatal(error)) {
44  FML_LOG(FATAL) << "Fatal GL Error " << GLErrorToString(error) << "("
45  << error << ")" << " encountered on call to " << name;
46  } else {
47  FML_LOG(ERROR) << "GL Error " << GLErrorToString(error) << "(" << error
48  << ")" << " encountered on call to " << name;
49  }
50  }
51  }
52 };
53 
54 template <class Type>
55 void BuildGLArgumentsStream(std::stringstream& stream, Type arg) {
56  stream << arg;
57 }
58 
59 constexpr void BuildGLArgumentsStream(std::stringstream& stream) {}
60 
61 template <class Type, class... Rest>
62 void BuildGLArgumentsStream(std::stringstream& stream,
63  Type arg,
64  Rest... other_args) {
65  BuildGLArgumentsStream(stream, arg);
66  stream << ", ";
67  BuildGLArgumentsStream(stream, other_args...);
68 }
69 
70 template <class... Type>
71 [[nodiscard]] std::string BuildGLArguments(Type... args) {
72  std::stringstream stream;
73  stream << "(";
74  BuildGLArgumentsStream(stream, args...);
75  stream << ")";
76  return stream.str();
77 }
78 
79 template <class T>
80 struct GLProc {
81  using GLFunctionType = T;
82 
83  //----------------------------------------------------------------------------
84  /// The name of the GL function.
85  ///
86  std::string_view name = {};
87 
88  //----------------------------------------------------------------------------
89  /// The pointer to the GL function.
90  ///
91  GLFunctionType* function = nullptr;
92 
93  //----------------------------------------------------------------------------
94  /// An optional error function. If present, all calls will be followed by an
95  /// error check.
96  ///
97  PFNGLGETERRORPROC error_fn = nullptr;
98 
99  //----------------------------------------------------------------------------
100  /// Whether the OpenGL call and its arguments should be logged.
101  ///
102  /// Only works in IMPELLER_DEBUG and for environments where traditional
103  /// tracing is hard. Expect log spam and only use during development.
104  ///
105  bool log_calls = false;
106 
107  //----------------------------------------------------------------------------
108  /// @brief Call the GL function with the appropriate parameters. Lookup
109  /// the documentation for the GL function being called to
110  /// understand the arguments and return types. The arguments
111  /// types must match and will be type checked.
112  ///
113  template <class... Args>
114  auto operator()(Args&&... args) const {
115 #if defined(IMPELLER_DEBUG) && !defined(NDEBUG)
116  AutoErrorCheck error(error_fn, name);
117  // We check for the existence of extensions, and reset the function pointer
118  // but it's still called unconditionally below, and will segfault. This
119  // validation log will at least give us a hint as to what's going on.
120  FML_CHECK(IsAvailable()) << "GL function " << name << " is not available. "
121  << "This is likely due to a missing extension.";
122  if (log_calls) {
123  FML_LOG(IMPORTANT) << name << BuildGLArguments(args...);
124  }
125 #endif // defined(IMPELLER_DEBUG) && !defined(NDEBUG)
126  return function(std::forward<Args>(args)...);
127  }
128 
129  constexpr bool IsAvailable() const { return function != nullptr; }
130 
131  void Reset() {
132  function = nullptr;
133  error_fn = nullptr;
134  }
135 };
136 
137 #define FOR_EACH_IMPELLER_PROC(PROC) \
138  PROC(ActiveTexture); \
139  PROC(AttachShader); \
140  PROC(BindAttribLocation); \
141  PROC(BindBuffer); \
142  PROC(BindFramebuffer); \
143  PROC(BindRenderbuffer); \
144  PROC(BindTexture); \
145  PROC(BindVertexArray); \
146  PROC(BlendEquationSeparate); \
147  PROC(BlendFuncSeparate); \
148  PROC(BufferData); \
149  PROC(BufferSubData); \
150  PROC(CheckFramebufferStatus); \
151  PROC(Clear); \
152  PROC(ClearColor); \
153  PROC(ClearStencil); \
154  PROC(ColorMask); \
155  PROC(CompileShader); \
156  PROC(CreateProgram); \
157  PROC(CreateShader); \
158  PROC(CullFace); \
159  PROC(DeleteBuffers); \
160  PROC(DeleteFramebuffers); \
161  PROC(DeleteProgram); \
162  PROC(DeleteRenderbuffers); \
163  PROC(DeleteShader); \
164  PROC(DeleteTextures); \
165  PROC(DeleteVertexArrays); \
166  PROC(DepthFunc); \
167  PROC(DepthMask); \
168  PROC(DetachShader); \
169  PROC(Disable); \
170  PROC(DisableVertexAttribArray); \
171  PROC(DrawArrays); \
172  PROC(DrawElements); \
173  PROC(Enable); \
174  PROC(EnableVertexAttribArray); \
175  PROC(Finish); \
176  PROC(Flush); \
177  PROC(FramebufferRenderbuffer); \
178  PROC(FramebufferTexture2D); \
179  PROC(FrontFace); \
180  PROC(GenBuffers); \
181  PROC(GenerateMipmap); \
182  PROC(GenFramebuffers); \
183  PROC(GenRenderbuffers); \
184  PROC(GenTextures); \
185  PROC(GenVertexArrays); \
186  PROC(GetActiveUniform); \
187  PROC(GetBooleanv); \
188  PROC(GetFloatv); \
189  PROC(GetFramebufferAttachmentParameteriv); \
190  PROC(GetIntegerv); \
191  PROC(GetProgramInfoLog); \
192  PROC(GetProgramiv); \
193  PROC(GetShaderInfoLog); \
194  PROC(GetShaderiv); \
195  PROC(GetString); \
196  PROC(GetStringi); \
197  PROC(GetUniformLocation); \
198  PROC(IsBuffer); \
199  PROC(IsFramebuffer); \
200  PROC(IsProgram); \
201  PROC(IsRenderbuffer); \
202  PROC(IsShader); \
203  PROC(IsTexture); \
204  PROC(LinkProgram); \
205  PROC(PixelStorei); \
206  PROC(RenderbufferStorage); \
207  PROC(Scissor); \
208  PROC(ShaderBinary); \
209  PROC(ShaderSource); \
210  PROC(StencilFuncSeparate); \
211  PROC(StencilMaskSeparate); \
212  PROC(StencilOpSeparate); \
213  PROC(TexImage2D); \
214  PROC(TexSubImage2D); \
215  PROC(TexParameteri); \
216  PROC(TexParameterfv); \
217  PROC(Uniform1fv); \
218  PROC(Uniform1i); \
219  PROC(Uniform2fv); \
220  PROC(Uniform3fv); \
221  PROC(Uniform4fv); \
222  PROC(UniformMatrix4fv); \
223  PROC(UseProgram); \
224  PROC(VertexAttribPointer); \
225  PROC(Viewport); \
226  PROC(GetShaderSource); \
227  PROC(ReadPixels);
228 
229 // Calls specific to OpenGLES.
230 void(glClearDepthf)(GLfloat depth);
231 void(glDepthRangef)(GLfloat n, GLfloat f);
232 
233 #define FOR_EACH_IMPELLER_ES_ONLY_PROC(PROC) \
234  PROC(ClearDepthf); \
235  PROC(DepthRangef);
236 
237 // Calls specific to desktop GL.
238 void(glClearDepth)(GLdouble depth);
239 void(glDepthRange)(GLdouble n, GLdouble f);
240 
241 #define FOR_EACH_IMPELLER_DESKTOP_ONLY_PROC(PROC) \
242  PROC(ClearDepth); \
243  PROC(DepthRange);
244 
245 #define FOR_EACH_IMPELLER_GLES3_PROC(PROC) \
246  PROC(FenceSync); \
247  PROC(DeleteSync); \
248  PROC(GetActiveUniformBlockiv); \
249  PROC(GetActiveUniformBlockName); \
250  PROC(GetUniformBlockIndex); \
251  PROC(UniformBlockBinding); \
252  PROC(BindBufferRange); \
253  PROC(WaitSync); \
254  PROC(RenderbufferStorageMultisample) \
255  PROC(BlitFramebuffer);
256 
257 #define FOR_EACH_IMPELLER_EXT_PROC(PROC) \
258  PROC(DebugMessageControlKHR); \
259  PROC(DiscardFramebufferEXT); \
260  PROC(FramebufferTexture2DMultisampleEXT); \
261  PROC(PushDebugGroupKHR); \
262  PROC(PopDebugGroupKHR); \
263  PROC(ObjectLabelKHR); \
264  PROC(RenderbufferStorageMultisampleEXT); \
265  PROC(GenQueriesEXT); \
266  PROC(DeleteQueriesEXT); \
267  PROC(GetQueryObjectui64vEXT); \
268  PROC(BeginQueryEXT); \
269  PROC(EndQueryEXT); \
270  PROC(GetQueryObjectuivEXT); \
271  PROC(BlitFramebufferANGLE);
272 
273 enum class DebugResourceType {
274  kTexture,
275  kBuffer,
276  kProgram,
277  kShader,
279  kFrameBuffer,
280  kFence,
281 };
282 
284  public:
285  using Resolver = std::function<void*(const char* function_name)>;
286  explicit ProcTableGLES(Resolver resolver);
287  ProcTableGLES(ProcTableGLES&& other) = default;
288 
290 
291 #define IMPELLER_PROC(name) \
292  GLProc<decltype(gl##name)> name = {"gl" #name, nullptr};
293 
299 
300 #undef IMPELLER_PROC
301 
302  bool IsValid() const;
303 
304  /// @brief Set the source for the attached [shader].
305  ///
306  /// Optionally, [defines] may contain a string value that will be
307  /// append to the shader source after the version marker. This can be used to
308  /// support static specialization. For example, setting "#define Foo 1".
309  void ShaderSourceMapping(GLuint shader,
310  const fml::Mapping& mapping,
311  const std::vector<Scalar>& defines = {}) const;
312 
313  const DescriptionGLES* GetDescription() const;
314 
315  const std::shared_ptr<const CapabilitiesGLES>& GetCapabilities() const;
316 
317  std::string DescribeCurrentFramebuffer() const;
318 
319  std::string GetProgramInfoLogString(GLuint program) const;
320 
321  // Only check framebuffer status in debug builds.
322  // Prefer this if possible to direct calls to CheckFramebufferStatus,
323  // which can cause CPU<->GPU round-trips.
324  GLenum CheckFramebufferStatusDebug(GLenum target) const;
325 
326  bool IsCurrentFramebufferComplete() const;
327 
328  bool SupportsDebugLabels() const;
329 
331  GLint name,
332  std::string_view label) const;
333 
334  void PushDebugGroup(const std::string& string) const;
335 
336  void PopDebugGroup() const;
337 
338  // Visible For testing.
339  std::optional<std::string> ComputeShaderWithDefines(
340  const fml::Mapping& mapping,
341  const std::vector<Scalar>& defines) const;
342 
343  private:
344  bool is_valid_ = false;
345  std::unique_ptr<DescriptionGLES> description_;
346  std::shared_ptr<const CapabilitiesGLES> capabilities_;
347  GLint debug_label_max_length_ = 0;
348 
349  ProcTableGLES(const ProcTableGLES&) = delete;
350 
351  ProcTableGLES& operator=(const ProcTableGLES&) = delete;
352 };
353 
354 } // namespace impeller
355 
356 #endif // FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_PROC_TABLE_GLES_H_
GLenum type
FOR_EACH_IMPELLER_ES_ONLY_PROC(IMPELLER_PROC)
ProcTableGLES(ProcTableGLES &&other)=default
std::optional< std::string > ComputeShaderWithDefines(const fml::Mapping &mapping, const std::vector< Scalar > &defines) const
bool SetDebugLabel(DebugResourceType type, GLint name, std::string_view label) const
FOR_EACH_IMPELLER_GLES3_PROC(IMPELLER_PROC)
std::function< void *(const char *function_name)> Resolver
void ShaderSourceMapping(GLuint shader, const fml::Mapping &mapping, const std::vector< Scalar > &defines={}) const
Set the source for the attached [shader].
FOR_EACH_IMPELLER_DESKTOP_ONLY_PROC(IMPELLER_PROC)
std::string GetProgramInfoLogString(GLuint program) const
GLenum CheckFramebufferStatusDebug(GLenum target) const
bool SupportsDebugLabels() const
std::string DescribeCurrentFramebuffer() const
const std::shared_ptr< const CapabilitiesGLES > & GetCapabilities() const
bool IsCurrentFramebufferComplete() const
ProcTableGLES(Resolver resolver)
FOR_EACH_IMPELLER_PROC(IMPELLER_PROC)
FOR_EACH_IMPELLER_EXT_PROC(IMPELLER_PROC)
void PushDebugGroup(const std::string &string) const
const DescriptionGLES * GetDescription() const
int32_t value
void() glClearDepth(GLdouble depth)
std::string_view GLErrorToString(GLenum value)
bool GLErrorIsFatal(GLenum value)
void() glDepthRangef(GLfloat n, GLfloat f)
void BuildGLArgumentsStream(std::stringstream &stream, Type arg)
void() glDepthRange(GLdouble n, GLdouble f)
void() glClearDepthf(GLfloat depth)
std::string BuildGLArguments(Type... args)
#define IMPELLER_PROC(name)
AutoErrorCheck(PFNGLGETERRORPROC error, std::string_view name)
const PFNGLGETERRORPROC error_fn
auto operator()(Args &&... args) const
Call the GL function with the appropriate parameters. Lookup the documentation for the GL function be...
constexpr bool IsAvailable() const
std::string_view name
PFNGLGETERRORPROC error_fn