5 #ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_PROC_TABLE_GLES_H_
6 #define FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_PROC_TABLE_GLES_H_
11 #include "flutter/fml/logging.h"
12 #include "flutter/fml/mapping.h"
18 #define IP_ENABLE_GLES_LABELING false
37 if (error == GL_NO_ERROR) {
42 << error <<
")" <<
" encountered on call to " <<
name;
45 <<
")" <<
" encountered on call to " <<
name;
58 template <
class Type,
class... Rest>
67 template <
class... Type>
69 std::stringstream stream;
84 const char*
name =
nullptr;
111 template <
class... Args>
113 #if defined(IMPELLER_DEBUG) && !defined(NDEBUG)
118 FML_CHECK(
IsAvailable()) <<
"GL function " <<
name <<
" is not available. "
119 <<
"This is likely due to a missing extension.";
121 FML_LOG(IMPORTANT) <<
name
125 return function(std::forward<Args>(args)...);
128 constexpr
bool IsAvailable()
const {
return function !=
nullptr; }
136 #define FOR_EACH_IMPELLER_PROC(PROC) \
137 PROC(ActiveTexture); \
138 PROC(AttachShader); \
139 PROC(BindAttribLocation); \
141 PROC(BindFramebuffer); \
142 PROC(BindRenderbuffer); \
144 PROC(BindVertexArray); \
145 PROC(BlendEquationSeparate); \
146 PROC(BlendFuncSeparate); \
148 PROC(BufferSubData); \
149 PROC(CheckFramebufferStatus); \
152 PROC(ClearStencil); \
154 PROC(CompileShader); \
155 PROC(CreateProgram); \
156 PROC(CreateShader); \
158 PROC(DeleteBuffers); \
159 PROC(DeleteFramebuffers); \
160 PROC(DeleteProgram); \
161 PROC(DeleteRenderbuffers); \
162 PROC(DeleteShader); \
163 PROC(DeleteTextures); \
164 PROC(DeleteVertexArrays); \
167 PROC(DetachShader); \
169 PROC(DisableVertexAttribArray); \
171 PROC(DrawElements); \
173 PROC(EnableVertexAttribArray); \
176 PROC(FramebufferRenderbuffer); \
177 PROC(FramebufferTexture2D); \
180 PROC(GenerateMipmap); \
181 PROC(GenFramebuffers); \
182 PROC(GenRenderbuffers); \
184 PROC(GenVertexArrays); \
185 PROC(GetActiveUniform); \
188 PROC(GetFramebufferAttachmentParameteriv); \
190 PROC(GetProgramInfoLog); \
191 PROC(GetProgramiv); \
192 PROC(GetShaderInfoLog); \
196 PROC(GetUniformLocation); \
198 PROC(IsFramebuffer); \
200 PROC(IsRenderbuffer); \
205 PROC(RenderbufferStorage); \
207 PROC(ShaderBinary); \
208 PROC(ShaderSource); \
209 PROC(StencilFuncSeparate); \
210 PROC(StencilMaskSeparate); \
211 PROC(StencilOpSeparate); \
213 PROC(TexSubImage2D); \
214 PROC(TexParameteri); \
215 PROC(TexParameterfv); \
221 PROC(UniformMatrix4fv); \
223 PROC(VertexAttribPointer); \
225 PROC(GetShaderSource); \
232 #define FOR_EACH_IMPELLER_ES_ONLY_PROC(PROC) \
240 #define FOR_EACH_IMPELLER_DESKTOP_ONLY_PROC(PROC) \
244 #define FOR_EACH_IMPELLER_GLES3_PROC(PROC) \
247 PROC(GetActiveUniformBlockiv); \
248 PROC(GetActiveUniformBlockName); \
249 PROC(GetUniformBlockIndex); \
250 PROC(UniformBlockBinding); \
251 PROC(BindBufferRange); \
253 PROC(RenderbufferStorageMultisample) \
254 PROC(BlitFramebuffer);
256 #define FOR_EACH_IMPELLER_EXT_PROC(PROC) \
257 PROC(DebugMessageControlKHR); \
258 PROC(DiscardFramebufferEXT); \
259 PROC(FramebufferTexture2DMultisampleEXT); \
260 PROC(PushDebugGroupKHR); \
261 PROC(PopDebugGroupKHR); \
262 PROC(ObjectLabelKHR); \
263 PROC(RenderbufferStorageMultisampleEXT); \
264 PROC(GenQueriesEXT); \
265 PROC(DeleteQueriesEXT); \
266 PROC(GetQueryObjectui64vEXT); \
267 PROC(BeginQueryEXT); \
269 PROC(GetQueryObjectuivEXT); \
270 PROC(BlitFramebufferANGLE);
284 using Resolver = std::function<
void*(
const char* function_name)>;
290 #define IMPELLER_PROC(name) \
291 GLProc<decltype(gl##name)> name = {"gl" #name, nullptr};
309 const fml::Mapping& mapping,
310 const std::vector<Scalar>& defines = {})
const;
314 const std::shared_ptr<const CapabilitiesGLES>&
GetCapabilities()
const;
326 std::string_view label)
const;
334 const fml::Mapping& mapping,
335 const std::vector<Scalar>& defines)
const;
338 bool is_valid_ =
false;
339 std::unique_ptr<DescriptionGLES> description_;
340 std::shared_ptr<const CapabilitiesGLES> capabilities_;
341 GLint debug_label_max_length_ = 0;
FOR_EACH_IMPELLER_ES_ONLY_PROC(IMPELLER_PROC)
ProcTableGLES(ProcTableGLES &&other)=default
std::optional< std::string > ComputeShaderWithDefines(const fml::Mapping &mapping, const std::vector< Scalar > &defines) const
void PopDebugGroup() const
bool SetDebugLabel(DebugResourceType type, GLint name, std::string_view label) const
FOR_EACH_IMPELLER_GLES3_PROC(IMPELLER_PROC)
std::function< void *(const char *function_name)> Resolver
void ShaderSourceMapping(GLuint shader, const fml::Mapping &mapping, const std::vector< Scalar > &defines={}) const
Set the source for the attached [shader].
FOR_EACH_IMPELLER_DESKTOP_ONLY_PROC(IMPELLER_PROC)
std::string GetProgramInfoLogString(GLuint program) const
bool SupportsDebugLabels() const
std::string DescribeCurrentFramebuffer() const
const std::shared_ptr< const CapabilitiesGLES > & GetCapabilities() const
bool IsCurrentFramebufferComplete() const
ProcTableGLES(Resolver resolver)
FOR_EACH_IMPELLER_PROC(IMPELLER_PROC)
FOR_EACH_IMPELLER_EXT_PROC(IMPELLER_PROC)
void PushDebugGroup(const std::string &string) const
const DescriptionGLES * GetDescription() const
void() glClearDepth(GLdouble depth)
bool GLErrorIsFatal(GLenum value)
void() glDepthRangef(GLfloat n, GLfloat f)
const char * GLErrorToString(GLenum value)
void BuildGLArgumentsStream(std::stringstream &stream, Type arg)
void() glDepthRange(GLdouble n, GLdouble f)
void() glClearDepthf(GLfloat depth)
std::string BuildGLArguments(Type... args)
#define IMPELLER_PROC(name)
AutoErrorCheck(PFNGLGETERRORPROC error, const char *name)
const PFNGLGETERRORPROC error_fn
auto operator()(Args &&... args) const
Call the GL function with the appropriate parameters. Lookup the documentation for the GL function be...
constexpr bool IsAvailable() const
PFNGLGETERRORPROC error_fn