Flutter Windows Embedder
flutter::CompositorOpenGL Class Reference

#include <compositor_opengl.h>

Inheritance diagram for flutter::CompositorOpenGL:
flutter::Compositor

Public Member Functions

 CompositorOpenGL (FlutterWindowsEngine *engine, impeller::ProcTableGLES::Resolver resolver, bool enable_impeller)
 
bool CreateBackingStore (const FlutterBackingStoreConfig &config, FlutterBackingStore *result) override
 |Compositor| More...
 
bool CollectBackingStore (const FlutterBackingStore *store) override
 |Compositor| More...
 
bool Present (FlutterWindowsView *view, const FlutterLayer **layers, size_t layers_count) override
 |Compositor| More...
 
- Public Member Functions inherited from flutter::Compositor
virtual ~Compositor ()=default
 

Detailed Description

Definition at line 19 of file compositor_opengl.h.

Constructor & Destructor Documentation

◆ CompositorOpenGL()

flutter::CompositorOpenGL::CompositorOpenGL ( FlutterWindowsEngine engine,
impeller::ProcTableGLES::Resolver  resolver,
bool  enable_impeller 
)

Definition at line 39 of file compositor_opengl.cc.

42  : engine_(engine), resolver_(resolver), enable_impeller_(enable_impeller) {}

Member Function Documentation

◆ CollectBackingStore()

bool flutter::CompositorOpenGL::CollectBackingStore ( const FlutterBackingStore *  store)
overridevirtual

|Compositor|

Implements flutter::Compositor.

Definition at line 108 of file compositor_opengl.cc.

108  {
109  FML_DCHECK(is_initialized_);
110  FML_DCHECK(store->type == kFlutterBackingStoreTypeOpenGL);
111  FML_DCHECK(store->open_gl.type == kFlutterOpenGLTargetTypeFramebuffer);
112 
113  auto user_data = static_cast<FramebufferBackingStore*>(
114  store->open_gl.framebuffer.user_data);
115 
116  gl_->DeleteFramebuffers(1, &user_data->framebuffer_id);
117  gl_->DeleteTextures(1, &user_data->texture_id);
118 
119  delete user_data;
120  return true;
121 }

References user_data.

◆ CreateBackingStore()

bool flutter::CompositorOpenGL::CreateBackingStore ( const FlutterBackingStoreConfig &  config,
FlutterBackingStore *  result 
)
overridevirtual

|Compositor|

Implements flutter::Compositor.

Definition at line 44 of file compositor_opengl.cc.

46  {
47  if (!is_initialized_ && !Initialize()) {
48  return false;
49  }
50 
51  auto store = std::make_unique<FramebufferBackingStore>();
52 
53  gl_->GenTextures(1, &store->texture_id);
54  gl_->GenFramebuffers(1, &store->framebuffer_id);
55 
56  gl_->BindFramebuffer(GL_FRAMEBUFFER, store->framebuffer_id);
57 
58  gl_->BindTexture(GL_TEXTURE_2D, store->texture_id);
59  gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
60  gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
61  gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
62  gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
63  gl_->TexImage2D(GL_TEXTURE_2D, 0, format_.general_format, config.size.width,
64  config.size.height, 0, format_.general_format,
65  GL_UNSIGNED_BYTE, nullptr);
66  gl_->BindTexture(GL_TEXTURE_2D, 0);
67 
68  if (enable_impeller_) {
69  // Impeller requries that its onscreen surface is Multisampled and already
70  // has depth/stencil attached in order for anti-aliasing to work.
71  gl_->FramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER,
72  GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
73  store->texture_id, 0, 4);
74 
75  // Set up depth/stencil attachment for impeller renderer.
76  GLuint depth_stencil;
77  gl_->GenRenderbuffers(1, &depth_stencil);
78  gl_->BindRenderbuffer(GL_RENDERBUFFER, depth_stencil);
79  gl_->RenderbufferStorageMultisampleEXT(
80  GL_RENDERBUFFER, // target
81  4, // samples
82  GL_DEPTH24_STENCIL8, // internal format
83  config.size.width, // width
84  config.size.height // height
85  );
86  gl_->FramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
87  GL_RENDERBUFFER, depth_stencil);
88  gl_->FramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
89  GL_RENDERBUFFER, depth_stencil);
90 
91  } else {
92  gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
93  GL_TEXTURE_2D, store->texture_id, 0);
94  }
95 
96  result->type = kFlutterBackingStoreTypeOpenGL;
97  result->open_gl.type = kFlutterOpenGLTargetTypeFramebuffer;
98  result->open_gl.framebuffer.name = store->framebuffer_id;
99  result->open_gl.framebuffer.target = format_.sized_format;
100  result->open_gl.framebuffer.user_data = store.release();
101  result->open_gl.framebuffer.destruction_callback = [](void* user_data) {
102  // Backing store destroyed in `CompositorOpenGL::CollectBackingStore`, set
103  // on FlutterCompositor.collect_backing_store_callback during engine start.
104  };
105  return true;
106 }

References user_data.

◆ Present()

bool flutter::CompositorOpenGL::Present ( FlutterWindowsView view,
const FlutterLayer **  layers,
size_t  layers_count 
)
overridevirtual

|Compositor|

Implements flutter::Compositor.

Definition at line 123 of file compositor_opengl.cc.

125  {
126  FML_DCHECK(view != nullptr);
127 
128  // Clear the view if there are no layers to present.
129  if (layers_count == 0) {
130  // Normally the compositor is initialized when the first backing store is
131  // created. However, on an empty frame no backing stores are created and
132  // the present needs to initialize the compositor.
133  if (!is_initialized_ && !Initialize()) {
134  return false;
135  }
136 
137  return Clear(view);
138  }
139 
140  // TODO: Support compositing layers and platform views.
141  // See: https://github.com/flutter/flutter/issues/31713
142  FML_DCHECK(is_initialized_);
143  FML_DCHECK(layers_count == 1);
144  FML_DCHECK(layers[0]->offset.x == 0 && layers[0]->offset.y == 0);
145  FML_DCHECK(layers[0]->type == kFlutterLayerContentTypeBackingStore);
146  FML_DCHECK(layers[0]->backing_store->type == kFlutterBackingStoreTypeOpenGL);
147  FML_DCHECK(layers[0]->backing_store->open_gl.type ==
148  kFlutterOpenGLTargetTypeFramebuffer);
149 
150  auto width = layers[0]->size.width;
151  auto height = layers[0]->size.height;
152 
153  // Check if this frame can be presented. This resizes the surface if a resize
154  // is pending and |width| and |height| match the target size.
155  if (!view->OnFrameGenerated(width, height)) {
156  return false;
157  }
158 
159  // |OnFrameGenerated| should return false if the surface isn't valid.
160  FML_DCHECK(view->surface() != nullptr);
161  FML_DCHECK(view->surface()->IsValid());
162 
163  egl::WindowSurface* surface = view->surface();
164  if (!surface->MakeCurrent()) {
165  return false;
166  }
167 
168  auto source_id = layers[0]->backing_store->open_gl.framebuffer.name;
169 
170  // Disable the scissor test as it can affect blit operations.
171  // Prevents regressions like: https://github.com/flutter/flutter/issues/140828
172  // See OpenGL specification version 4.6, section 18.3.1.
173  gl_->Disable(GL_SCISSOR_TEST);
174  gl_->BindFramebuffer(GL_READ_FRAMEBUFFER, source_id);
175  gl_->BindFramebuffer(GL_DRAW_FRAMEBUFFER, kWindowFrameBufferId);
176 
177  auto blitFramebuffer = GetBlitFramebufferProc(*gl_);
178  blitFramebuffer(0, // srcX0
179  0, // srcY0
180  width, // srcX1
181  height, // srcY1
182  0, // dstX0
183  0, // dstY0
184  width, // dstX1
185  height, // dstY1
186  GL_COLOR_BUFFER_BIT, // mask
187  GL_NEAREST // filter
188  );
189 
190  if (!surface->SwapBuffers()) {
191  return false;
192  }
193 
194  view->OnFramePresented();
195  return true;
196 }
enum flutter::testing::@90::KeyboardChange::Type type

References flutter::egl::Surface::IsValid(), flutter::egl::Surface::MakeCurrent(), flutter::FlutterWindowsView::OnFrameGenerated(), flutter::FlutterWindowsView::OnFramePresented(), flutter::FlutterWindowsView::surface(), flutter::egl::Surface::SwapBuffers(), and type.


The documentation for this class was generated from the following files: