Flutter Windows Embedder
flutter::CompositorOpenGL Class Reference

#include <compositor_opengl.h>

Inheritance diagram for flutter::CompositorOpenGL:
flutter::Compositor

Public Member Functions

 CompositorOpenGL (FlutterWindowsEngine *engine, impeller::ProcTableGLES::Resolver resolver, bool enable_impeller)
 
bool CreateBackingStore (const FlutterBackingStoreConfig &config, FlutterBackingStore *result) override
 |Compositor| More...
 
bool CollectBackingStore (const FlutterBackingStore *store) override
 |Compositor| More...
 
bool Present (FlutterWindowsView *view, const FlutterLayer **layers, size_t layers_count) override
 |Compositor| More...
 
- Public Member Functions inherited from flutter::Compositor
virtual ~Compositor ()=default
 

Detailed Description

Definition at line 19 of file compositor_opengl.h.

Constructor & Destructor Documentation

◆ CompositorOpenGL()

flutter::CompositorOpenGL::CompositorOpenGL ( FlutterWindowsEngine engine,
impeller::ProcTableGLES::Resolver  resolver,
bool  enable_impeller 
)

Definition at line 25 of file compositor_opengl.cc.

28  : engine_(engine), resolver_(resolver), enable_impeller_(enable_impeller) {}

Member Function Documentation

◆ CollectBackingStore()

bool flutter::CompositorOpenGL::CollectBackingStore ( const FlutterBackingStore *  store)
overridevirtual

|Compositor|

Implements flutter::Compositor.

Definition at line 94 of file compositor_opengl.cc.

94  {
95  FML_DCHECK(is_initialized_);
96  FML_DCHECK(store->type == kFlutterBackingStoreTypeOpenGL);
97  FML_DCHECK(store->open_gl.type == kFlutterOpenGLTargetTypeFramebuffer);
98 
99  auto user_data = static_cast<FramebufferBackingStore*>(
100  store->open_gl.framebuffer.user_data);
101 
102  gl_->DeleteFramebuffers(1, &user_data->framebuffer_id);
103  gl_->DeleteTextures(1, &user_data->texture_id);
104 
105  delete user_data;
106  return true;
107 }

References user_data.

◆ CreateBackingStore()

bool flutter::CompositorOpenGL::CreateBackingStore ( const FlutterBackingStoreConfig &  config,
FlutterBackingStore *  result 
)
overridevirtual

|Compositor|

Implements flutter::Compositor.

Definition at line 30 of file compositor_opengl.cc.

32  {
33  if (!is_initialized_ && !Initialize()) {
34  return false;
35  }
36 
37  auto store = std::make_unique<FramebufferBackingStore>();
38 
39  gl_->GenTextures(1, &store->texture_id);
40  gl_->GenFramebuffers(1, &store->framebuffer_id);
41 
42  gl_->BindFramebuffer(GL_FRAMEBUFFER, store->framebuffer_id);
43 
44  gl_->BindTexture(GL_TEXTURE_2D, store->texture_id);
45  gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
46  gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
47  gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
48  gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
49  gl_->TexImage2D(GL_TEXTURE_2D, 0, format_.general_format, config.size.width,
50  config.size.height, 0, format_.general_format,
51  GL_UNSIGNED_BYTE, nullptr);
52  gl_->BindTexture(GL_TEXTURE_2D, 0);
53 
54  if (enable_impeller_) {
55  // Impeller requries that its onscreen surface is Multisampled and already
56  // has depth/stencil attached in order for anti-aliasing to work.
57  gl_->FramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER,
58  GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
59  store->texture_id, 0, 4);
60 
61  // Set up depth/stencil attachment for impeller renderer.
62  GLuint depth_stencil;
63  gl_->GenRenderbuffers(1, &depth_stencil);
64  gl_->BindRenderbuffer(GL_RENDERBUFFER, depth_stencil);
65  gl_->RenderbufferStorageMultisampleEXT(
66  GL_RENDERBUFFER, // target
67  4, // samples
68  GL_DEPTH24_STENCIL8, // internal format
69  config.size.width, // width
70  config.size.height // height
71  );
72  gl_->FramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
73  GL_RENDERBUFFER, depth_stencil);
74  gl_->FramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
75  GL_RENDERBUFFER, depth_stencil);
76 
77  } else {
78  gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
79  GL_TEXTURE_2D, store->texture_id, 0);
80  }
81 
82  result->type = kFlutterBackingStoreTypeOpenGL;
83  result->open_gl.type = kFlutterOpenGLTargetTypeFramebuffer;
84  result->open_gl.framebuffer.name = store->framebuffer_id;
85  result->open_gl.framebuffer.target = format_.sized_format;
86  result->open_gl.framebuffer.user_data = store.release();
87  result->open_gl.framebuffer.destruction_callback = [](void* user_data) {
88  // Backing store destroyed in `CompositorOpenGL::CollectBackingStore`, set
89  // on FlutterCompositor.collect_backing_store_callback during engine start.
90  };
91  return true;
92 }

References user_data.

◆ Present()

bool flutter::CompositorOpenGL::Present ( FlutterWindowsView view,
const FlutterLayer **  layers,
size_t  layers_count 
)
overridevirtual

|Compositor|

Implements flutter::Compositor.

Definition at line 109 of file compositor_opengl.cc.

111  {
112  FML_DCHECK(view != nullptr);
113 
114  // Clear the view if there are no layers to present.
115  if (layers_count == 0) {
116  // Normally the compositor is initialized when the first backing store is
117  // created. However, on an empty frame no backing stores are created and
118  // the present needs to initialize the compositor.
119  if (!is_initialized_ && !Initialize()) {
120  return false;
121  }
122 
123  return Clear(view);
124  }
125 
126  // TODO: Support compositing layers and platform views.
127  // See: https://github.com/flutter/flutter/issues/31713
128  FML_DCHECK(is_initialized_);
129  FML_DCHECK(layers_count == 1);
130  FML_DCHECK(layers[0]->offset.x == 0 && layers[0]->offset.y == 0);
131  FML_DCHECK(layers[0]->type == kFlutterLayerContentTypeBackingStore);
132  FML_DCHECK(layers[0]->backing_store->type == kFlutterBackingStoreTypeOpenGL);
133  FML_DCHECK(layers[0]->backing_store->open_gl.type ==
134  kFlutterOpenGLTargetTypeFramebuffer);
135 
136  auto width = layers[0]->size.width;
137  auto height = layers[0]->size.height;
138 
139  // Check if this frame can be presented. This resizes the surface if a resize
140  // is pending and |width| and |height| match the target size.
141  if (!view->OnFrameGenerated(width, height)) {
142  return false;
143  }
144 
145  // |OnFrameGenerated| should return false if the surface isn't valid.
146  FML_DCHECK(view->surface() != nullptr);
147  FML_DCHECK(view->surface()->IsValid());
148 
149  egl::WindowSurface* surface = view->surface();
150  if (!surface->MakeCurrent()) {
151  return false;
152  }
153 
154  auto source_id = layers[0]->backing_store->open_gl.framebuffer.name;
155 
156  // Disable the scissor test as it can affect blit operations.
157  // Prevents regressions like: https://github.com/flutter/flutter/issues/140828
158  // See OpenGL specification version 4.6, section 18.3.1.
159  gl_->Disable(GL_SCISSOR_TEST);
160  gl_->BindFramebuffer(GL_READ_FRAMEBUFFER, source_id);
161  gl_->BindFramebuffer(GL_DRAW_FRAMEBUFFER, kWindowFrameBufferId);
162 
163  gl_->BlitFramebuffer(0, // srcX0
164  0, // srcY0
165  width, // srcX1
166  height, // srcY1
167  0, // dstX0
168  0, // dstY0
169  width, // dstX1
170  height, // dstY1
171  GL_COLOR_BUFFER_BIT, // mask
172  GL_NEAREST // filter
173  );
174 
175  if (!surface->SwapBuffers()) {
176  return false;
177  }
178 
179  view->OnFramePresented();
180  return true;
181 }

References flutter::egl::Surface::IsValid(), flutter::egl::Surface::MakeCurrent(), flutter::FlutterWindowsView::OnFrameGenerated(), flutter::FlutterWindowsView::OnFramePresented(), flutter::FlutterWindowsView::surface(), flutter::egl::Surface::SwapBuffers(), and type.


The documentation for this class was generated from the following files:
user_data
void * user_data
Definition: flutter_windows_view_unittests.cc:53
type
enum flutter::testing::@88::KeyboardChange::Type type