Flutter Windows Embedder
compositor_opengl.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
7 #include "GLES3/gl3.h"
10 
11 namespace flutter {
12 
13 namespace {
14 
15 constexpr uint32_t kWindowFrameBufferId = 0;
16 
17 // The metadata for an OpenGL framebuffer backing store.
18 struct FramebufferBackingStore {
19  uint32_t framebuffer_id;
20  uint32_t texture_id;
21 };
22 
23 // Based off Skia's logic:
24 // https://github.com/google/skia/blob/4738ed711e03212aceec3cd502a4adb545f38e63/src/gpu/ganesh/gl/GrGLCaps.cpp#L1963-L2116
25 int GetSupportedTextureFormat(const impeller::DescriptionGLES* description) {
26  if (description->HasExtension("GL_EXT_texture_format_BGRA8888")) {
27  return GL_BGRA8_EXT;
28  } else if (description->HasExtension("GL_APPLE_texture_format_BGRA8888") &&
29  description->GetGlVersion().IsAtLeast(impeller::Version(3, 0))) {
30  return GL_BGRA8_EXT;
31  } else {
32  return GL_RGBA8;
33  }
34 }
35 
36 } // namespace
37 
39  impeller::ProcTableGLES::Resolver resolver)
40  : engine_(engine), resolver_(resolver) {}
41 
43  const FlutterBackingStoreConfig& config,
44  FlutterBackingStore* result) {
45  if (!is_initialized_ && !Initialize()) {
46  return false;
47  }
48 
49  auto store = std::make_unique<FramebufferBackingStore>();
50 
51  gl_->GenTextures(1, &store->texture_id);
52  gl_->GenFramebuffers(1, &store->framebuffer_id);
53 
54  gl_->BindFramebuffer(GL_FRAMEBUFFER, store->framebuffer_id);
55 
56  gl_->BindTexture(GL_TEXTURE_2D, store->texture_id);
57  gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
58  gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
59  gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
60  gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
61  gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, config.size.width,
62  config.size.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
63  gl_->BindTexture(GL_TEXTURE_2D, 0);
64 
65  gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT,
66  GL_TEXTURE_2D, store->texture_id, 0);
67 
68  result->type = kFlutterBackingStoreTypeOpenGL;
69  result->open_gl.type = kFlutterOpenGLTargetTypeFramebuffer;
70  result->open_gl.framebuffer.name = store->framebuffer_id;
71  result->open_gl.framebuffer.target = format_;
72  result->open_gl.framebuffer.user_data = store.release();
73  result->open_gl.framebuffer.destruction_callback = [](void* user_data) {
74  // Backing store destroyed in `CompositorOpenGL::CollectBackingStore`, set
75  // on FlutterCompositor.collect_backing_store_callback during engine start.
76  };
77  return true;
78 }
79 
80 bool CompositorOpenGL::CollectBackingStore(const FlutterBackingStore* store) {
81  FML_DCHECK(is_initialized_);
82  FML_DCHECK(store->type == kFlutterBackingStoreTypeOpenGL);
83  FML_DCHECK(store->open_gl.type == kFlutterOpenGLTargetTypeFramebuffer);
84 
85  auto user_data = static_cast<FramebufferBackingStore*>(
86  store->open_gl.framebuffer.user_data);
87 
88  gl_->DeleteFramebuffers(1, &user_data->framebuffer_id);
89  gl_->DeleteTextures(1, &user_data->texture_id);
90 
91  delete user_data;
92  return true;
93 }
94 
96  const FlutterLayer** layers,
97  size_t layers_count) {
98  FlutterWindowsView* view = engine_->view(view_id);
99  if (!view) {
100  return false;
101  }
102 
103  // Clear the view if there are no layers to present.
104  if (layers_count == 0) {
105  // Normally the compositor is initialized when the first backing store is
106  // created. However, on an empty frame no backing stores are created and
107  // the present needs to initialize the compositor.
108  if (!is_initialized_ && !Initialize()) {
109  return false;
110  }
111 
112  return Clear(view);
113  }
114 
115  // TODO: Support compositing layers and platform views.
116  // See: https://github.com/flutter/flutter/issues/31713
117  FML_DCHECK(is_initialized_);
118  FML_DCHECK(layers_count == 1);
119  FML_DCHECK(layers[0]->offset.x == 0 && layers[0]->offset.y == 0);
120  FML_DCHECK(layers[0]->type == kFlutterLayerContentTypeBackingStore);
121  FML_DCHECK(layers[0]->backing_store->type == kFlutterBackingStoreTypeOpenGL);
122  FML_DCHECK(layers[0]->backing_store->open_gl.type ==
123  kFlutterOpenGLTargetTypeFramebuffer);
124 
125  auto width = layers[0]->size.width;
126  auto height = layers[0]->size.height;
127 
128  // Check if this frame can be presented. This resizes the surface if a resize
129  // is pending and |width| and |height| match the target size.
130  if (!view->OnFrameGenerated(width, height)) {
131  return false;
132  }
133 
134  // |OnFrameGenerated| should return false if the surface isn't valid.
135  FML_DCHECK(view->surface() != nullptr);
136  FML_DCHECK(view->surface()->IsValid());
137 
138  egl::WindowSurface* surface = view->surface();
139  if (!surface->MakeCurrent()) {
140  return false;
141  }
142 
143  auto source_id = layers[0]->backing_store->open_gl.framebuffer.name;
144 
145  // Disable the scissor test as it can affect blit operations.
146  // Prevents regressions like: https://github.com/flutter/flutter/issues/140828
147  // See OpenGL specification version 4.6, section 18.3.1.
148  gl_->Disable(GL_SCISSOR_TEST);
149 
150  gl_->BindFramebuffer(GL_READ_FRAMEBUFFER, source_id);
151  gl_->BindFramebuffer(GL_DRAW_FRAMEBUFFER, kWindowFrameBufferId);
152 
153  gl_->BlitFramebuffer(0, // srcX0
154  0, // srcY0
155  width, // srcX1
156  height, // srcY1
157  0, // dstX0
158  0, // dstY0
159  width, // dstX1
160  height, // dstY1
161  GL_COLOR_BUFFER_BIT, // mask
162  GL_NEAREST // filter
163  );
164 
165  if (!surface->SwapBuffers()) {
166  return false;
167  }
168 
169  view->OnFramePresented();
170  return true;
171 }
172 
173 bool CompositorOpenGL::Initialize() {
174  FML_DCHECK(!is_initialized_);
175 
176  egl::Manager* manager = engine_->egl_manager();
177  if (!manager) {
178  return false;
179  }
180 
181  if (!manager->render_context()->MakeCurrent()) {
182  return false;
183  }
184 
185  gl_ = std::make_unique<impeller::ProcTableGLES>(resolver_);
186  if (!gl_->IsValid()) {
187  gl_.reset();
188  return false;
189  }
190 
191  format_ = GetSupportedTextureFormat(gl_->GetDescription());
192  is_initialized_ = true;
193  return true;
194 }
195 
196 bool CompositorOpenGL::Clear(FlutterWindowsView* view) {
197  FML_DCHECK(is_initialized_);
198 
199  // Check if this frame can be presented. This resizes the surface if needed.
200  if (!view->OnEmptyFrameGenerated()) {
201  return false;
202  }
203 
204  // |OnEmptyFrameGenerated| should return false if the surface isn't valid.
205  FML_DCHECK(view->surface() != nullptr);
206  FML_DCHECK(view->surface()->IsValid());
207 
208  egl::WindowSurface* surface = view->surface();
209  if (!surface->MakeCurrent()) {
210  return false;
211  }
212 
213  gl_->ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
214  gl_->Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
215 
216  if (!surface->SwapBuffers()) {
217  return false;
218  }
219 
220  view->OnFramePresented();
221  return true;
222 }
223 
224 } // namespace flutter
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virtual Context * render_context() const
Definition: manager.cc:318
flutter::FlutterWindowsEngine::view
FlutterWindowsView * view(FlutterViewId view_id) const
Definition: flutter_windows_engine.cc:533
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Definition: flutter_windows_view.h:34
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Definition: flutter_windows_view.cc:719
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Definition: window_surface.h:19
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void * user_data
Definition: flutter_windows_view_unittests.cc:52
flutter::CompositorOpenGL::CompositorOpenGL
CompositorOpenGL(FlutterWindowsEngine *engine, impeller::ProcTableGLES::Resolver resolver)
Definition: compositor_opengl.cc:38
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Definition: flutter_windows_engine.h:89
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enum flutter::testing::@87::KeyboardChange::Type type
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virtual bool MakeCurrent() const
Definition: context.cc:29
flutter::CompositorOpenGL::CreateBackingStore
bool CreateBackingStore(const FlutterBackingStoreConfig &config, FlutterBackingStore *result) override
|Compositor|
Definition: compositor_opengl.cc:42
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uint32_t framebuffer_id
Definition: compositor_opengl.cc:19
flutter_windows_view.h
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virtual bool IsValid() const
Definition: surface.cc:19
flutter::CompositorOpenGL::CollectBackingStore
bool CollectBackingStore(const FlutterBackingStore *store) override
|Compositor|
Definition: compositor_opengl.cc:80
flutter::egl::Surface::MakeCurrent
virtual bool MakeCurrent() const
Definition: surface.cc:50
compositor_opengl.h
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int64_t FlutterViewId
Definition: flutter_view.h:13
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bool OnFrameGenerated(size_t width, size_t height)
Definition: flutter_windows_view.cc:137
flutter::egl::Surface::SwapBuffers
virtual bool SwapBuffers() const
Definition: surface.cc:59
flutter::CompositorOpenGL::Present
bool Present(FlutterViewId view_id, const FlutterLayer **layers, size_t layers_count) override
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Definition: compositor_opengl.cc:95
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Definition: manager.h:31
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egl::Manager * egl_manager() const
Definition: flutter_windows_engine.h:159
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Definition: compositor_opengl.cc:20
flutter::FlutterWindowsView::OnFramePresented
virtual void OnFramePresented()
Definition: flutter_windows_view.cc:613