Flutter Impeller
impeller::SamplerGLES Class Referencefinal

#include <sampler_gles.h>

Inheritance diagram for impeller::SamplerGLES:
impeller::Sampler impeller::BackendCast< SamplerGLES, Sampler >

Public Member Functions

 ~SamplerGLES ()
 
bool ConfigureBoundTexture (const TextureGLES &texture, const ProcTableGLES &gl) const
 
- Public Member Functions inherited from impeller::Sampler
virtual ~Sampler ()
 
const SamplerDescriptor & GetDescriptor () const
 

Friends

class SamplerLibraryGLES
 

Additional Inherited Members

- Static Public Member Functions inherited from impeller::BackendCast< SamplerGLES, Sampler >
static SamplerGLES & Cast (Sampler &base)
 
static const SamplerGLES & Cast (const Sampler &base)
 
static SamplerGLES * Cast (Sampler *base)
 
static const SamplerGLES * Cast (const Sampler *base)
 
- Protected Member Functions inherited from impeller::Sampler
 Sampler (const SamplerDescriptor &desc)
 
- Protected Attributes inherited from impeller::Sampler
SamplerDescriptor desc_
 

Detailed Description

Definition at line 17 of file sampler_gles.h.

Constructor & Destructor Documentation

◆ ~SamplerGLES()

impeller::SamplerGLES::~SamplerGLES ( )
default

Member Function Documentation

◆ ConfigureBoundTexture()

bool impeller::SamplerGLES::ConfigureBoundTexture ( const TextureGLES &  texture,
const ProcTableGLES &  gl 
) const

Definition at line 72 of file sampler_gles.cc.

73  {
74  auto target = ToTextureTarget(texture.GetTextureDescriptor().type);
75 
76  if (!target.has_value()) {
77  return false;
78  }
79  const SamplerDescriptor& desc = GetDescriptor();
80 
81  GLint mag_filter = ToParam(desc.mag_filter);
82 
83  // If the texture doesn't have mipmaps, we can't use mip filtering.
84  GLint min_filter;
85  if (texture.GetTextureDescriptor().mip_count > 1) {
86  min_filter = ToParam(desc.min_filter, desc.mip_filter);
87  } else {
88  min_filter = ToParam(desc.min_filter);
89  }
90 
91  gl.TexParameteri(*target, GL_TEXTURE_MIN_FILTER, min_filter);
92  gl.TexParameteri(*target, GL_TEXTURE_MAG_FILTER, mag_filter);
93 
94  // Bound the sampled mip range to the levels the texture declares. GLES leaves
95  // GL_TEXTURE_MAX_LEVEL at its default of 1000, so a texture sampled with a
96  // mipmap filter reads as black unless every level down to 1x1 is defined.
97  // Metal and Vulkan allocate exactly mip_count levels, and clamping here gives
98  // the same behavior for a partial, manually uploaded mip chain. The parameter
99  // is unavailable on ES 2.0 without GL_APPLE_texture_max_level, and external
100  // textures have no mip levels, so it is skipped in those cases.
101  if (*target != GL_TEXTURE_EXTERNAL_OES &&
102  gl.GetCapabilities()->SupportsTextureMaxLevel()) {
103  const GLint max_level =
104  static_cast<GLint>(texture.GetTextureDescriptor().mip_count) - 1;
105  gl.TexParameteri(*target, GL_TEXTURE_MAX_LEVEL, max_level);
106  }
107 
108  const auto supports_decal_mode =
109  gl.GetCapabilities()->SupportsDecalSamplerAddressMode();
110 
111  const auto wrap_s =
112  ToAddressMode(desc.width_address_mode, supports_decal_mode);
113  const auto wrap_t =
114  ToAddressMode(desc.height_address_mode, supports_decal_mode);
115 
116  gl.TexParameteri(*target, GL_TEXTURE_WRAP_S, wrap_s);
117  gl.TexParameteri(*target, GL_TEXTURE_WRAP_T, wrap_t);
118 
119  if (wrap_s == IMPELLER_GL_CLAMP_TO_BORDER ||
120  wrap_t == IMPELLER_GL_CLAMP_TO_BORDER) {
121  // Transparent black.
122  const GLfloat border_color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
123  gl.TexParameterfv(*target, IMPELLER_GL_TEXTURE_BORDER_COLOR, border_color);
124  }
125 
126  // Anisotropy is a per-texture parameter in GLES, so it must be written on
127  // every configuration (including resetting it back to 1) to prevent a
128  // previously configured value from leaking into this sampler's state. The
129  // parameter only exists when GL_EXT_texture_filter_anisotropic is present;
130  // it is applied with TexParameterfv, which is core ES 2.0.
131  const uint32_t max_anisotropy =
132  gl.GetCapabilities()->GetMaxSamplerAnisotropy();
133  if (max_anisotropy > 1) {
134  const GLfloat anisotropy[1] = {static_cast<GLfloat>(
135  std::clamp<uint32_t>(desc.max_anisotropy, 1u, max_anisotropy))};
136  gl.TexParameterfv(*target, IMPELLER_GL_TEXTURE_MAX_ANISOTROPY, anisotropy);
137  }
138 
139  return true;
140 }
const SamplerDescriptor & GetDescriptor() const
Definition: sampler.cc:13
static GLint ToAddressMode(SamplerAddressMode mode, bool supports_decal_sampler_address_mode)
Definition: sampler_gles.cc:53
static GLint ToParam(MinMagFilter minmag_filter)
Definition: sampler_gles.cc:21
constexpr std::optional< GLenum > ToTextureTarget(TextureType type)
Definition: formats_gles.h:204
#define IMPELLER_GL_TEXTURE_BORDER_COLOR
Definition: gles.h:13
#define IMPELLER_GL_CLAMP_TO_BORDER
Definition: gles.h:12
#define IMPELLER_GL_TEXTURE_MAX_ANISOTROPY
Definition: gles.h:16

References impeller::ProcTableGLES::GetCapabilities(), impeller::Texture::GetTextureDescriptor(), impeller::SamplerDescriptor::height_address_mode, IMPELLER_GL_CLAMP_TO_BORDER, IMPELLER_GL_TEXTURE_BORDER_COLOR, IMPELLER_GL_TEXTURE_MAX_ANISOTROPY, impeller::SamplerDescriptor::mag_filter, impeller::SamplerDescriptor::max_anisotropy, impeller::SamplerDescriptor::min_filter, impeller::TextureDescriptor::mip_count, impeller::SamplerDescriptor::mip_filter, impeller::ToAddressMode(), impeller::ToParam(), impeller::ToTextureTarget(), impeller::TextureDescriptor::type, and impeller::SamplerDescriptor::width_address_mode.

Friends And Related Function Documentation

◆ SamplerLibraryGLES

friend class SamplerLibraryGLES
friend

Definition at line 26 of file sampler_gles.h.


The documentation for this class was generated from the following files: