Flutter Impeller
proc_table_gles.cc
Go to the documentation of this file.
1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
7 #include <format>
8 #include <sstream>
9 
10 #include "GLES3/gl3.h"
16 
17 namespace impeller {
18 
19 std::string_view GLErrorToString(GLenum value) {
20  switch (value) {
21  case GL_NO_ERROR:
22  return "GL_NO_ERROR";
23  case GL_INVALID_ENUM:
24  return "GL_INVALID_ENUM";
25  case GL_INVALID_VALUE:
26  return "GL_INVALID_VALUE";
27  case GL_INVALID_OPERATION:
28  return "GL_INVALID_OPERATION";
29  case GL_INVALID_FRAMEBUFFER_OPERATION:
30  return "GL_INVALID_FRAMEBUFFER_OPERATION";
31  case GL_FRAMEBUFFER_COMPLETE:
32  return "GL_FRAMEBUFFER_COMPLETE";
33  case GL_OUT_OF_MEMORY:
34  return "GL_OUT_OF_MEMORY";
35  }
36  return "Unknown.";
37 }
38 
39 bool GLErrorIsFatal(GLenum value) {
40  switch (value) {
41  case GL_NO_ERROR:
42  return false;
43  case GL_INVALID_ENUM:
44  case GL_INVALID_VALUE:
45  case GL_INVALID_OPERATION:
46  case GL_INVALID_FRAMEBUFFER_OPERATION:
47  case GL_OUT_OF_MEMORY:
48  return true;
49  }
50  return false;
51 }
52 
54  const ProcTableGLES::Resolver& resolver) {
55  return [resolver](const char* function_name) -> void* {
56  auto resolved = resolver(function_name);
57  if (resolved) {
58  return resolved;
59  }
60  // If there are certain known suffixes (usually for extensions), strip them
61  // out and try to resolve the same proc addresses again.
62  auto function = std::string{function_name};
63  if (function.find("KHR", function.size() - 3) != std::string::npos) {
64  auto truncated = function.substr(0u, function.size() - 3);
65  return resolver(truncated.c_str());
66  }
67  if (function.find("EXT", function.size() - 3) != std::string::npos) {
68  auto truncated = function.substr(0u, function.size() - 3);
69  return resolver(truncated.c_str());
70  }
71  return nullptr;
72  };
73 }
74 
75 ProcTableGLES::ProcTableGLES( // NOLINT(google-readability-function-size)
76  Resolver resolver) {
77  // The reason this constructor has anywhere near enough code to tip off
78  // `google-readability-function-size` is the proc macros, so ignore the lint.
79 
80  if (!resolver) {
81  return;
82  }
83 
84  resolver = WrappedResolver(resolver);
85 
86  auto error_fn = reinterpret_cast<PFNGLGETERRORPROC>(resolver("glGetError"));
87  if (!error_fn) {
88  VALIDATION_LOG << "Could not resolve " << "glGetError";
89  return;
90  }
91 
92 #define IMPELLER_PROC(proc_ivar) \
93  if (auto fn_ptr = resolver(proc_ivar.name.data())) { \
94  proc_ivar.function = \
95  reinterpret_cast<decltype(proc_ivar.function)>(fn_ptr); \
96  proc_ivar.error_fn = error_fn; \
97  } else { \
98  VALIDATION_LOG << "Could not resolve " << proc_ivar.name; \
99  return; \
100  }
101 
103 
104  description_ = std::make_unique<DescriptionGLES>(*this);
105 
106  if (!description_->IsValid()) {
107  return;
108  }
109 
110  if (description_->IsES()) {
112  } else {
114  }
115 
116 #undef IMPELLER_PROC
117 
118 #define IMPELLER_PROC(proc_ivar) \
119  if (auto fn_ptr = resolver(proc_ivar.name.data())) { \
120  proc_ivar.function = \
121  reinterpret_cast<decltype(proc_ivar.function)>(fn_ptr); \
122  proc_ivar.error_fn = error_fn; \
123  }
124 
125  if (description_->GetGlVersion().IsAtLeast(Version(3))) {
127  }
128 
130 
131 #undef IMPELLER_PROC
132 
133  if (!IP_ENABLE_GLES_LABELING || !description_->HasDebugExtension()) {
134  PushDebugGroupKHR.Reset();
135  PopDebugGroupKHR.Reset();
136  ObjectLabelKHR.Reset();
137  } else {
138  GetIntegerv(GL_MAX_LABEL_LENGTH_KHR, &debug_label_max_length_);
139  }
140 
141  if (!description_->HasExtension("GL_EXT_discard_framebuffer")) {
142  DiscardFramebufferEXT.Reset();
143  }
144 
145  if (!description_->HasExtension("GL_ANGLE_framebuffer_blit")) {
146  BlitFramebufferANGLE.Reset();
147  }
148 
149  capabilities_ = std::make_shared<CapabilitiesGLES>(*this);
150 
151  is_valid_ = true;
152 }
153 
155 
157  return is_valid_;
158 }
159 
161  GLuint shader,
162  const fml::Mapping& mapping,
163  const std::vector<Scalar>& defines) const {
164  if (defines.empty()) {
165  const GLchar* sources[] = {
166  reinterpret_cast<const GLchar*>(mapping.GetMapping())};
167  const GLint lengths[] = {static_cast<GLint>(mapping.GetSize())};
168  ShaderSource(shader, 1u, sources, lengths);
169  return;
170  }
171  const auto& shader_source = ComputeShaderWithDefines(mapping, defines);
172  if (!shader_source.has_value()) {
173  VALIDATION_LOG << "Failed to append constant data to shader";
174  return;
175  }
176 
177  const GLchar* sources[] = {
178  reinterpret_cast<const GLchar*>(shader_source->c_str())};
179  const GLint lengths[] = {static_cast<GLint>(shader_source->size())};
180  ShaderSource(shader, 1u, sources, lengths);
181 }
182 
183 // Visible For testing.
184 std::optional<std::string> ProcTableGLES::ComputeShaderWithDefines(
185  const fml::Mapping& mapping,
186  const std::vector<Scalar>& defines) const {
187  std::string shader_source = std::string{
188  reinterpret_cast<const char*>(mapping.GetMapping()), mapping.GetSize()};
189 
190  // Look for the first newline after the '#version' header, which impellerc
191  // will always emit as the first line of a compiled shader.
192  size_t index = shader_source.find('\n');
193  if (index == std::string::npos) {
194  VALIDATION_LOG << "Failed to append constant data to shader";
195  return std::nullopt;
196  }
197 
198  std::stringstream ss;
199  ss << std::fixed;
200  for (auto i = 0u; i < defines.size(); i++) {
201  ss << "#define SPIRV_CROSS_CONSTANT_ID_" << i << " " << defines[i] << '\n';
202  }
203  auto define_string = ss.str();
204  shader_source.insert(index + 1, define_string);
205  return shader_source;
206 }
207 
209  return description_.get();
210 }
211 
212 const std::shared_ptr<const CapabilitiesGLES>& ProcTableGLES::GetCapabilities()
213  const {
214  return capabilities_;
215 }
216 
217 static const char* FramebufferStatusToString(GLenum status) {
218  switch (status) {
219  case GL_FRAMEBUFFER_COMPLETE:
220  return "GL_FRAMEBUFFER_COMPLETE";
221  case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
222  return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
223 #if GL_ES_VERSION_2_0
224  case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
225  return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
226 #endif
227  case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
228  return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
229  case GL_FRAMEBUFFER_UNSUPPORTED:
230  return "GL_FRAMEBUFFER_UNSUPPORTED";
231  case GL_INVALID_ENUM:
232  return "GL_INVALID_ENUM";
233  }
234 
235  return "Unknown FBO Error Status";
236 }
237 
238 static const char* AttachmentTypeString(GLint type) {
239  switch (type) {
240  case GL_RENDERBUFFER:
241  return "GL_RENDERBUFFER";
242  case GL_TEXTURE:
243  return "GL_TEXTURE";
244  case GL_NONE:
245  return "GL_NONE";
246  }
247 
248  return "Unknown Type";
249 }
250 
251 static std::string DescribeFramebufferAttachment(const ProcTableGLES& gl,
252  GLenum attachment) {
253  GLint type = GL_NONE;
254  gl.GetFramebufferAttachmentParameteriv(
255  GL_FRAMEBUFFER, // target
256  attachment, // attachment
257  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, // parameter name
258  &type // parameter
259  );
260 
261  if (type != GL_NONE) {
262  GLint object = GL_NONE;
263  gl.GetFramebufferAttachmentParameteriv(
264  GL_FRAMEBUFFER, // target
265  attachment, // attachment
266  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, // parameter name
267  &object // parameter
268  );
269  std::stringstream stream;
270  stream << AttachmentTypeString(type) << "(" << object << ")";
271  return stream.str();
272  }
273 
274  return "No Attachment";
275 }
276 
278  GLint framebuffer = GL_NONE;
279  GetIntegerv(GL_FRAMEBUFFER_BINDING, &framebuffer);
280  if (framebuffer == GL_NONE) {
281  return "The default framebuffer (FBO0) was bound.";
282  }
283  if (IsFramebuffer(framebuffer) == GL_FALSE) {
284  return std::format(
285  "The framebuffer binding ({}) was not a valid framebuffer.",
286  framebuffer);
287  }
288 
289  GLenum status = CheckFramebufferStatus(GL_FRAMEBUFFER);
290  std::stringstream stream;
291  stream << "FBO "
292  << ((framebuffer == GL_NONE) ? "(Default)"
293  : std::to_string(framebuffer))
294  << ": " << FramebufferStatusToString(status) << std::endl;
296  stream << "Framebuffer is complete." << std::endl;
297  } else {
298  stream << "Framebuffer is incomplete." << std::endl;
299  }
300  stream << "Description: " << std::endl;
301  stream << "Color Attachment: "
302  << DescribeFramebufferAttachment(*this, GL_COLOR_ATTACHMENT0)
303  << std::endl;
304  stream << "Depth Attachment: "
305  << DescribeFramebufferAttachment(*this, GL_DEPTH_ATTACHMENT)
306  << std::endl;
307  stream << "Stencil Attachment: "
308  << DescribeFramebufferAttachment(*this, GL_STENCIL_ATTACHMENT)
309  << std::endl;
310  return stream.str();
311 }
312 
314  GLint framebuffer = GL_NONE;
315  GetIntegerv(GL_FRAMEBUFFER_BINDING, &framebuffer);
316  if (IsFramebuffer(framebuffer) == GL_FALSE) {
317  // The default framebuffer is always complete.
318  return true;
319  }
320  GLenum status = CheckFramebufferStatus(GL_FRAMEBUFFER);
321  return status == GL_FRAMEBUFFER_COMPLETE;
322 }
323 
324 static std::optional<GLenum> ToDebugIdentifier(DebugResourceType type) {
325  switch (type) {
327  return GL_TEXTURE;
329  return GL_BUFFER_KHR;
331  return GL_PROGRAM_KHR;
333  return GL_SHADER_KHR;
335  return GL_RENDERBUFFER;
337  return GL_FRAMEBUFFER;
339  return GL_SYNC_FENCE;
340  }
341  FML_UNREACHABLE();
342 }
343 
344 static bool ResourceIsLive(const ProcTableGLES& gl,
346  GLint name) {
347  switch (type) {
349  return gl.IsTexture(name);
351  return gl.IsBuffer(name);
353  return gl.IsProgram(name);
355  return gl.IsShader(name);
357  return gl.IsRenderbuffer(name);
359  return gl.IsFramebuffer(name);
361  return true;
362  }
363  FML_UNREACHABLE();
364 }
365 
367  if (debug_label_max_length_ <= 0) {
368  return false;
369  }
370  if (!ObjectLabelKHR.IsAvailable()) {
371  return false;
372  }
373  return true;
374 }
375 
377  GLint name,
378  std::string_view label) const {
379  if (!SupportsDebugLabels()) {
380  return true;
381  }
382  if (!ResourceIsLive(*this, type, name)) {
383  return false;
384  }
385  const auto identifier = ToDebugIdentifier(type);
386  const auto label_length =
387  std::min<GLsizei>(debug_label_max_length_ - 1, label.size());
388  if (!identifier.has_value()) {
389  return true;
390  }
391  ObjectLabelKHR(identifier.value(), // identifier
392  name, // name
393  label_length, // length
394  label.data() // label
395  );
396  return true;
397 }
398 
399 void ProcTableGLES::PushDebugGroup(const std::string& label) const {
400 #ifdef IMPELLER_DEBUG
401  if (debug_label_max_length_ <= 0) {
402  return;
403  }
404 
405  UniqueID id;
406  const auto label_length =
407  std::min<GLsizei>(debug_label_max_length_ - 1, label.size());
408  PushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, // source
409  static_cast<GLuint>(id.id), // id
410  label_length, // length
411  label.data() // message
412  );
413 #endif // IMPELLER_DEBUG
414 }
415 
417 #ifdef IMPELLER_DEBUG
418  if (debug_label_max_length_ <= 0) {
419  return;
420  }
421 
422  PopDebugGroupKHR();
423 #endif // IMPELLER_DEBUG
424 }
425 
426 std::string ProcTableGLES::GetProgramInfoLogString(GLuint program) const {
427  GLint length = 0;
428  GetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
429  if (length <= 0) {
430  return "";
431  }
432 
433  length = std::min<GLint>(length, 1024);
434  Allocation allocation;
435  if (!allocation.Truncate(Bytes{length}, false)) {
436  return "";
437  }
438  GetProgramInfoLog(program, // program
439  length, // max length
440  &length, // length written (excluding NULL terminator)
441  reinterpret_cast<GLchar*>(allocation.GetBuffer()) // buffer
442  );
443  if (length <= 0) {
444  return "";
445  }
446  return std::string{reinterpret_cast<const char*>(allocation.GetBuffer()),
447  static_cast<size_t>(length)};
448 }
449 
450 GLenum ProcTableGLES::CheckFramebufferStatusDebug(GLenum target) const {
451 #ifdef IMPELLER_DEBUG
452  return CheckFramebufferStatus(target);
453 #endif
454  return GL_FRAMEBUFFER_COMPLETE;
455 };
456 
457 } // namespace impeller
GLenum type
Describes an allocation on the heap.
Definition: allocation.h:22
uint8_t * GetBuffer() const
Gets the pointer to the start of the allocation.
Definition: allocation.cc:20
bool Truncate(Bytes length, bool npot=true)
Resize the underlying allocation to at least given number of bytes.
Definition: allocation.cc:32
FOR_EACH_IMPELLER_ES_ONLY_PROC(IMPELLER_PROC)
std::optional< std::string > ComputeShaderWithDefines(const fml::Mapping &mapping, const std::vector< Scalar > &defines) const
bool SetDebugLabel(DebugResourceType type, GLint name, std::string_view label) const
FOR_EACH_IMPELLER_GLES3_PROC(IMPELLER_PROC)
std::function< void *(const char *function_name)> Resolver
void ShaderSourceMapping(GLuint shader, const fml::Mapping &mapping, const std::vector< Scalar > &defines={}) const
Set the source for the attached [shader].
FOR_EACH_IMPELLER_DESKTOP_ONLY_PROC(IMPELLER_PROC)
std::string GetProgramInfoLogString(GLuint program) const
GLenum CheckFramebufferStatusDebug(GLenum target) const
bool SupportsDebugLabels() const
std::string DescribeCurrentFramebuffer() const
const std::shared_ptr< const CapabilitiesGLES > & GetCapabilities() const
bool IsCurrentFramebufferComplete() const
ProcTableGLES(Resolver resolver)
FOR_EACH_IMPELLER_PROC(IMPELLER_PROC)
FOR_EACH_IMPELLER_EXT_PROC(IMPELLER_PROC)
void PushDebugGroup(const std::string &string) const
const DescriptionGLES * GetDescription() const
int32_t value
ProcTableGLES::Resolver WrappedResolver(const ProcTableGLES::Resolver &resolver)
static const char * AttachmentTypeString(GLint type)
std::string_view GLErrorToString(GLenum value)
bool GLErrorIsFatal(GLenum value)
static const char * FramebufferStatusToString(GLenum status)
static std::optional< GLenum > ToDebugIdentifier(DebugResourceType type)
static bool ResourceIsLive(const ProcTableGLES &gl, DebugResourceType type, GLint name)
static std::string DescribeFramebufferAttachment(const ProcTableGLES &gl, GLenum attachment)
#define IMPELLER_PROC(proc_ivar)
#define IP_ENABLE_GLES_LABELING
Enable to allow GLES to push/pop labels for usage in GPU traces.
#define VALIDATION_LOG
Definition: validation.h:91