Flutter Impeller
impeller::TextContents Class Referencefinal

#include <text_contents.h>

Inheritance diagram for impeller::TextContents:
impeller::Contents

Public Member Functions

 TextContents ()
 
 ~TextContents ()
 
void SetTextFrame (const std::shared_ptr< TextFrame > &frame)
 
void SetColor (Color color)
 
void SetForceTextColor (bool value)
 Force the text color to apply to the rendered glyphs, even if those glyphs are bitmaps. More...
 
void SetTextProperties (Color color, const std::optional< StrokeParameters > &stroke)
 Must be set after text frame. More...
 
Color GetColor () const
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity. More...
 
void SetPosition (Point position)
 
void SetScreenTransform (const Matrix &transform)
 
std::optional< Rect > GetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More...
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque (const Matrix &transform) const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
 
virtual std::optional< Snapshot > RenderToSnapshot (const ContentContext &renderer, const Entity &entity, const SnapshotOptions &options) const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
 
std::optional< Size > GetColorSourceSize () const
 Return the color source's intrinsic size, if available. More...
 
void SetColorSourceSize (Size size)
 
virtual std::optional< Color > AsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU. More...
 

Static Public Member Functions

static void ComputeVertexData (GlyphAtlasPipeline::VertexShader::PerVertexData *vtx_contents, const Matrix &entity_transform, const std::shared_ptr< TextFrame > &frame, Point position, const Matrix &screen_transform, GlyphProperties glyph_properties, const std::shared_ptr< GlyphAtlas > &atlas)
 Computes the vertex data for the render operation from a collection of data drawn from the DrawTextFrame call itself and the entity environment. More...
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< Contents > MakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 

Additional Inherited Members

- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 

Detailed Description

Definition at line 23 of file text_contents.h.

Constructor & Destructor Documentation

◆ TextContents()

impeller::TextContents::TextContents ( )

Definition at line 45 of file text_contents.cc.

45 {}

◆ ~TextContents()

impeller::TextContents::~TextContents ( )
default

Member Function Documentation

◆ ComputeVertexData()

void impeller::TextContents::ComputeVertexData ( GlyphAtlasPipeline::VertexShader::PerVertexData *  vtx_contents,
const Matrix &  entity_transform,
const std::shared_ptr< TextFrame > &  frame,
Point  position,
const Matrix &  screen_transform,
GlyphProperties  glyph_properties,
const std::shared_ptr< GlyphAtlas > &  atlas 
)
static

Computes the vertex data for the render operation from a collection of data drawn from the DrawTextFrame call itself and the entity environment.

vtx_contents A pointer to the array of PerVertexData to fill. entity_transform The transform from the entity which might include offsets due to an intermediate temporary rendering target. This transform is used for final placement of glyphs on the screen. frame The TextFrame object from the DrawTextFrame call. position The position from the DrawTextFrame call. screen_transform The value of Canvas::GetCurrentTransform() from the DrawTextFrame call. It is the full transform of the text relative to screen space and is not adjusted relative to the origin of an intermidate buffer as the entity_transform may be. This transform is used to retrieve metrics and glyph information from the atlas so that the data matches what was stored in the atlas when the global DisplayList did a pre-pass to collect the glyph information. glyph_properties The GlyphProperties providing the color and stroke information from the Paint object used in the DrawTextFrame call, optionally and only if they should come into play for rendering the glyphs. atlas The glyph atlas containing the glyph texture and placement metrics for all of the glyphs that appear in the TextFrame.

Definition at line 110 of file text_contents.cc.

116  {
117  // Common vertex information for all glyphs.
118  // All glyphs are given the same vertex information in the form of a
119  // unit-sized quad. The size of the glyph is specified in per instance data
120  // and the vertex shader uses this to size the glyph correctly. The
121  // interpolated vertex information is also used in the fragment shader to
122  // sample from the glyph atlas.
123 
124  constexpr std::array<Point, 4> unit_points = {Point{0, 0}, Point{1, 0},
125  Point{0, 1}, Point{1, 1}};
126 
127  ISize atlas_size = atlas->GetTexture()->GetSize();
128  bool is_translation_scale = entity_offset_transform.IsTranslationScaleOnly();
129  Matrix basis_transform = entity_offset_transform.Basis();
130 
131  VS::PerVertexData vtx;
132  size_t i = 0u;
133 
134  const Matrix frame_transform =
135  screen_transform * Matrix::MakeTranslation(position);
136  Rational rounded_scale =
137  TextFrame::RoundScaledFontSize(frame_transform.GetMaxBasisLengthXY());
138  Scalar inverted_rounded_scale = static_cast<Scalar>(rounded_scale.Invert());
139  Matrix unscaled_basis =
140  basis_transform *
141  Matrix::MakeScale({inverted_rounded_scale, inverted_rounded_scale, 1});
142 
143  // In typical scales < 48x these values should be -1 or 1. We round to
144  // those to avoid inaccuracies.
145  unscaled_basis.m[0] = AttractToOne(unscaled_basis.m[0]);
146  unscaled_basis.m[5] = AttractToOne(unscaled_basis.m[5]);
147 
148  // Compute the device origin of the entire frame.
149  Point screen_offset = (entity_offset_transform * Point(0, 0));
150 
151  for (const TextRun& run : frame->GetRuns()) {
152  const Font& font = run.GetFont();
153  const ScaledFont scaled_font{.font = font, .scale = rounded_scale};
154  const FontGlyphAtlas* font_atlas = atlas->GetFontGlyphAtlas(scaled_font);
155 
156  if (!font_atlas) {
157  VALIDATION_LOG << "Could not find font in the atlas.";
158  // We will not find glyph bounds data for any characters in this run.
159  break;
160  }
161 
162  // Adjust glyph position based on the subpixel rounding used by the font.
163  //
164  // This value is really only used in the is_translation_scale case below,
165  // but that usage appears inside a pair of nested loops so we compute it
166  // once here for the common case for use many times below.
167  // For the other case, this is a fairly quick computation if we are
168  // only doing it just once.
169  Point subpixel_adjustment(0.5, 0.5);
170  switch (font.GetAxisAlignment()) {
172  break;
173  case AxisAlignment::kX:
174  subpixel_adjustment.x = 0.125;
175  break;
176  case AxisAlignment::kY:
177  subpixel_adjustment.y = 0.125;
178  break;
179  case AxisAlignment::kAll:
180  subpixel_adjustment.x = 0.125;
181  subpixel_adjustment.y = 0.125;
182  break;
183  }
184 
185  for (const TextRun::GlyphPosition& glyph_position :
186  run.GetGlyphPositions()) {
188  glyph_position, font.GetAxisAlignment(), frame_transform);
189  SubpixelGlyph subpixel_glyph(glyph_position.glyph, subpixel,
190  glyph_properties);
191  FrameBounds frame_bounds =
192  font_atlas->FindGlyphBounds(subpixel_glyph).value_or(FrameBounds{});
193 
194  // If frame_bounds.is_placeholder is true, either this set of attributes
195  // were not captured by the FirstPass dispatcher or this is the first
196  // frame the glyph has been rendered and so its atlas position was not
197  // known when the glyph was recorded. Perform a slow lookup into the
198  // glyph atlas hash table.
199  if (frame_bounds.is_placeholder) {
200  VALIDATION_LOG << "Frame bounds are not present in the atlas "
201  << font_atlas;
202  continue;
203  }
204 
205  // For each glyph, we compute two rectangles. One for the vertex
206  // positions and one for the texture coordinates (UVs). The atlas
207  // glyph bounds are used to compute UVs in cases where the
208  // destination and source sizes may differ due to clamping the sizes
209  // of large glyphs.
210  Point uv_origin = frame_bounds.atlas_bounds.GetLeftTop() / atlas_size;
211  Point uv_size =
212  SizeToPoint(frame_bounds.atlas_bounds.GetSize()) / atlas_size;
213 
214  for (const Point& point : unit_points) {
215  Point position;
216  if (is_translation_scale) {
217  Point unrounded_glyph_position =
218  // This is for RTL text.
219  unscaled_basis * frame_bounds.glyph_bounds.GetLeftTop() +
220  (basis_transform * glyph_position.position);
221 
222  Point screen_glyph_position =
223  (screen_offset + unrounded_glyph_position + subpixel_adjustment)
224  .Floor();
225  position =
226  (screen_glyph_position +
227  (unscaled_basis * point * frame_bounds.glyph_bounds.GetSize()))
228  .Round();
229  } else {
230  Rect scaled_bounds =
231  frame_bounds.glyph_bounds.Scale(inverted_rounded_scale);
232  position = entity_offset_transform *
233  (glyph_position.position + scaled_bounds.GetLeftTop() +
234  point * scaled_bounds.GetSize());
235  }
236  vtx.uv = uv_origin + (uv_size * point);
237  vtx.position = position;
238  vtx_contents[i++] = vtx;
239  }
240  }
241  }
242 }
static Rational RoundScaledFontSize(Scalar scale)
Definition: text_frame.cc:55
static SubpixelPosition ComputeSubpixelPosition(const TextRun::GlyphPosition &glyph_position, AxisAlignment alignment, const Matrix &transform)
Definition: text_frame.cc:94
float Scalar
Definition: scalar.h:19
TRect< Scalar > Rect
Definition: rect.h:857
TPoint< Scalar > Point
Definition: point.h:426
ISize64 ISize
Definition: size.h:162
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition: matrix.h:95
Scalar m[16]
Definition: matrix.h:39
static constexpr Matrix MakeScale(const Vector3 &s)
Definition: matrix.h:104
static constexpr TPoint Round(const TPoint< U > &other)
Definition: point.h:50
constexpr TRect Scale(Type scale) const
Definition: rect.h:226
#define VALIDATION_LOG
Definition: validation.h:91

References impeller::FrameBounds::atlas_bounds, impeller::Matrix::Basis(), impeller::TextFrame::ComputeSubpixelPosition(), impeller::FontGlyphAtlas::FindGlyphBounds(), impeller::ScaledFont::font, impeller::Font::GetAxisAlignment(), impeller::TRect< T >::GetLeftTop(), impeller::Matrix::GetMaxBasisLengthXY(), impeller::TRect< T >::GetSize(), impeller::FrameBounds::glyph_bounds, impeller::Rational::Invert(), impeller::FrameBounds::is_placeholder, impeller::Matrix::IsTranslationScaleOnly(), impeller::kAll, impeller::kNone, impeller::kX, impeller::kY, impeller::Matrix::m, impeller::Matrix::MakeScale(), impeller::Matrix::MakeTranslation(), impeller::TPoint< T >::Round(), impeller::TextFrame::RoundScaledFontSize(), impeller::TRect< T >::Scale(), VALIDATION_LOG, impeller::TPoint< T >::x, and impeller::TPoint< T >::y.

Referenced by Render(), and impeller::testing::TEST_P().

◆ GetColor()

Color impeller::TextContents::GetColor ( ) const

Definition at line 57 of file text_contents.cc.

57  {
58  return color_.WithAlpha(color_.alpha * inherited_opacity_);
59 }
Scalar alpha
Definition: color.h:143
constexpr Color WithAlpha(Scalar new_alpha) const
Definition: color.h:283

References impeller::Color::alpha, and impeller::Color::WithAlpha().

Referenced by Render().

◆ GetCoverage()

std::optional< Rect > impeller::TextContents::GetCoverage ( const Entity &  entity) const
overridevirtual

Get the area of the render pass that will be affected when this contents is rendered.

During rendering, coverage coordinates count pixels from the top left corner of the framebuffer.

Returns
The coverage rectangle. An std::nullopt result means that rendering this contents has no effect on the output color.

Implements impeller::Contents.

Definition at line 77 of file text_contents.cc.

77  {
78  return frame_->GetBounds().TransformBounds(entity.GetTransform());
79 }

References impeller::Entity::GetTransform().

◆ Render()

bool impeller::TextContents::Render ( const ContentContext &  renderer,
const Entity &  entity,
RenderPass &  pass 
) const
overridevirtual

Implements impeller::Contents.

Definition at line 244 of file text_contents.cc.

246  {
247  Color color = GetColor();
248  if (color.IsTransparent()) {
249  return true;
250  }
251 
252  GlyphAtlas::Type type = frame_->GetAtlasType();
253  const std::shared_ptr<GlyphAtlas>& atlas =
254  renderer.GetLazyGlyphAtlas()->CreateOrGetGlyphAtlas(
255  *renderer.GetContext(), renderer.GetTransientsDataBuffer(), type);
256 
257  if (!atlas || !atlas->IsValid()) {
258  VALIDATION_LOG << "Cannot render glyphs without prepared atlas.";
259  return false;
260  }
261 
262  // Information shared by all glyph draw calls.
263  pass.SetCommandLabel("TextFrame");
264  auto opts = OptionsFromPassAndEntity(pass, entity);
265  opts.primitive_type = PrimitiveType::kTriangle;
266  pass.SetPipeline(renderer.GetGlyphAtlasPipeline(opts));
267 
268  // Common vertex uniforms for all glyphs.
269  VS::FrameInfo frame_info;
270  frame_info.mvp =
271  Entity::GetShaderTransform(entity.GetShaderClipDepth(), pass, Matrix());
272  const Matrix& entity_transform = entity.GetTransform();
273  bool is_translation_scale = entity_transform.IsTranslationScaleOnly();
274 
275  VS::BindFrameInfo(
276  pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frame_info));
277 
278  FS::FragInfo frag_info;
279  frag_info.use_text_color = force_text_color_ ? 1.0 : 0.0;
280  frag_info.text_color = ToVector(color.Premultiply());
281  frag_info.is_color_glyph = type == GlyphAtlas::Type::kColorBitmap;
282  bool enable_gamma_correction = frame_->GetEnableGammaCorrection().value_or(
283  kPlatformGammaCorrectionDefault);
284  if (enable_gamma_correction) {
285  // Calculate relative luminance using Rec. 709 luma coefficients.
286  Scalar luma =
287  color.red * 0.2126f + color.green * 0.7152f + color.blue * 0.0722f;
288  // The contrast/gamma exponent applied in the shader ranges from 1.0 for
289  // black text to 2.2 (standard sRGB gamma) for white text. This interpolates
290  // the exponent based on the text color's luminance.
291  constexpr Scalar kMaxGammaCorrection = 1.2f;
292  frag_info.text_contrast = 1.0f + luma * kMaxGammaCorrection;
293  } else {
294  frag_info.text_contrast = 1.0f;
295  }
296 
297  FS::BindFragInfo(
298  pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
299 
300  SamplerDescriptor sampler_desc;
301  if (is_translation_scale) {
302  // When the transform is translation+scale only, we normally use nearest-
303  // neighbor sampling for pixel-perfect text. However, if the X and Y
304  // scales differ significantly (non-uniform / anisotropic scaling, e.g.
305  // Transform.scale(scaleY: 2)), the glyph atlas entry is rasterized at
306  // max(|scaleX|,|scaleY|) uniformly and the compensating unscaled_basis
307  // squeezes one axis, causing a minification. Nearest-neighbor during
308  // minification discards texel columns/rows, producing jagged diagonals
309  // and varying stroke weights. Fall back to bilinear in that case.
310  // See https://github.com/flutter/flutter/issues/182143
311  constexpr Scalar kMinScaleForRatio = 0.001f;
312  constexpr Scalar kAnisotropicScaleThreshold = 1.15f;
313  const Scalar sx = entity_transform.GetBasisX().GetLength();
314  const Scalar sy = entity_transform.GetBasisY().GetLength();
315  const Scalar ratio = (sx > sy) ? sx / std::max(sy, kMinScaleForRatio)
316  : sy / std::max(sx, kMinScaleForRatio);
317  if (ratio > kAnisotropicScaleThreshold) {
318  // Non-uniform scale — use bilinear to avoid aliasing.
319  sampler_desc.min_filter = MinMagFilter::kLinear;
320  sampler_desc.mag_filter = MinMagFilter::kLinear;
321  } else {
322  sampler_desc.min_filter = MinMagFilter::kNearest;
323  sampler_desc.mag_filter = MinMagFilter::kNearest;
324  }
325  } else {
326  // Currently, we only propagate the scale of the transform to the atlas
327  // renderer, so if the transform has more than just a translation, we turn
328  // on linear sampling to prevent crunchiness caused by the pixel grid not
329  // being perfectly aligned.
330  // The downside is that this slightly over-blurs rotated/skewed text.
331  sampler_desc.min_filter = MinMagFilter::kLinear;
332  sampler_desc.mag_filter = MinMagFilter::kLinear;
333  }
334 
335  // No mipmaps for glyph atlas (glyphs are generated at exact scales).
336  sampler_desc.mip_filter = MipFilter::kBase;
337 
338  FS::BindGlyphAtlasSampler(
339  pass, // command
340  atlas->GetTexture(), // texture
341  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
342  sampler_desc) // sampler
343  );
344 
345  HostBuffer& data_host_buffer = renderer.GetTransientsDataBuffer();
346  HostBuffer& indexes_host_buffer = renderer.GetTransientsIndexesBuffer();
347  size_t glyph_count = 0;
348  for (const auto& run : frame_->GetRuns()) {
349  glyph_count += run.GetGlyphPositions().size();
350  }
351  size_t vertex_count = glyph_count * 4;
352  size_t index_count = glyph_count * 6;
353 
354  BufferView buffer_view = data_host_buffer.Emplace(
355  vertex_count * sizeof(VS::PerVertexData), alignof(VS::PerVertexData),
356  [&](uint8_t* data) {
357  VS::PerVertexData* vtx_contents =
358  reinterpret_cast<VS::PerVertexData*>(data);
359  ComputeVertexData(/*vtx_contents=*/vtx_contents,
360  /*entity_transform=*/entity.GetTransform(),
361  /*frame=*/frame_,
362  /*position=*/position_,
363  /*screen_transform=*/screen_transform_,
364  /*glyph_properties=*/properties_,
365  /*atlas=*/atlas);
366  });
367  BufferView index_buffer_view = indexes_host_buffer.Emplace(
368  index_count * sizeof(uint16_t), alignof(uint16_t), [&](uint8_t* data) {
369  uint16_t* indices = reinterpret_cast<uint16_t*>(data);
370  size_t j = 0;
371  for (auto i = 0u; i < glyph_count; i++) {
372  size_t base = i * 4;
373  indices[j++] = base + 0;
374  indices[j++] = base + 1;
375  indices[j++] = base + 2;
376  indices[j++] = base + 1;
377  indices[j++] = base + 2;
378  indices[j++] = base + 3;
379  }
380  });
381 
382  pass.SetVertexBuffer(std::move(buffer_view));
383  pass.SetIndexBuffer(index_buffer_view, IndexType::k16bit);
384  pass.SetElementCount(index_count);
385 
386  return pass.Draw().ok();
387 }
Matrix GetShaderTransform(const RenderPass &pass) const
Definition: entity.cc:50
Type
Describes how the glyphs are represented in the texture.
Definition: glyph_atlas.h:41
static void ComputeVertexData(GlyphAtlasPipeline::VertexShader::PerVertexData *vtx_contents, const Matrix &entity_transform, const std::shared_ptr< TextFrame > &frame, Point position, const Matrix &screen_transform, GlyphProperties glyph_properties, const std::shared_ptr< GlyphAtlas > &atlas)
Computes the vertex data for the render operation from a collection of data drawn from the DrawTextFr...
Color GetColor() const
@ kBase
The texture is sampled as if it only had a single mipmap level.
constexpr Vector4 ToVector(Color color)
Definition: shader_types.h:411
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition: contents.cc:34
@ kNearest
Select nearest to the sample point. Most widely supported.

References impeller::Color::blue, ComputeVertexData(), impeller::RenderPass::Draw(), impeller::HostBuffer::Emplace(), impeller::HostBuffer::EmplaceUniform(), impeller::Matrix::GetBasisX(), impeller::Matrix::GetBasisY(), GetColor(), impeller::ContentContext::GetContext(), impeller::ContentContext::GetGlyphAtlasPipeline(), impeller::ContentContext::GetLazyGlyphAtlas(), impeller::Vector3::GetLength(), impeller::Entity::GetShaderClipDepth(), impeller::Entity::GetShaderTransform(), impeller::Entity::GetTransform(), impeller::ContentContext::GetTransientsDataBuffer(), impeller::ContentContext::GetTransientsIndexesBuffer(), impeller::Color::green, impeller::Matrix::IsTranslationScaleOnly(), impeller::Color::IsTransparent(), impeller::k16bit, impeller::kBase, impeller::GlyphAtlas::kColorBitmap, impeller::kLinear, impeller::kNearest, impeller::kTriangle, impeller::SamplerDescriptor::mag_filter, impeller::SamplerDescriptor::min_filter, impeller::SamplerDescriptor::mip_filter, impeller::OptionsFromPassAndEntity(), impeller::Color::Premultiply(), impeller::Color::red, impeller::RenderPass::SetCommandLabel(), impeller::RenderPass::SetElementCount(), impeller::RenderPass::SetIndexBuffer(), impeller::RenderPass::SetPipeline(), impeller::RenderPass::SetVertexBuffer(), impeller::ToVector(), and VALIDATION_LOG.

Referenced by impeller::testing::TEST_P().

◆ SetColor()

void impeller::TextContents::SetColor ( Color  color)

Definition at line 53 of file text_contents.cc.

53  {
54  color_ = color;
55 }

Referenced by impeller::testing::TEST_P().

◆ SetForceTextColor()

void impeller::TextContents::SetForceTextColor ( bool  value)

Force the text color to apply to the rendered glyphs, even if those glyphs are bitmaps.

This is used to ensure that mask blurs work correctly on emoji.

Definition at line 73 of file text_contents.cc.

73  {
74  force_text_color_ = value;
75 }
int32_t value

References value.

◆ SetInheritedOpacity()

void impeller::TextContents::SetInheritedOpacity ( Scalar  opacity)
overridevirtual

Inherit the provided opacity.

   Use of this method is invalid if CanAcceptOpacity returns false.

Reimplemented from impeller::Contents.

Definition at line 61 of file text_contents.cc.

61  {
62  inherited_opacity_ = opacity;
63 }

◆ SetPosition()

void impeller::TextContents::SetPosition ( Point  position)

Definition at line 65 of file text_contents.cc.

65  {
66  position_ = position;
67 }

Referenced by impeller::testing::TEST_P().

◆ SetScreenTransform()

void impeller::TextContents::SetScreenTransform ( const Matrix &  transform)

Definition at line 69 of file text_contents.cc.

69  {
70  screen_transform_ = transform;
71 }

References transform.

Referenced by impeller::testing::TEST_P().

◆ SetTextFrame()

void impeller::TextContents::SetTextFrame ( const std::shared_ptr< TextFrame > &  frame)

Definition at line 49 of file text_contents.cc.

49  {
50  frame_ = frame;
51 }

Referenced by impeller::testing::TEST_P().

◆ SetTextProperties()

void impeller::TextContents::SetTextProperties ( Color  color,
const std::optional< StrokeParameters > &  stroke 
)

Must be set after text frame.

Definition at line 81 of file text_contents.cc.

83  {
84  if (frame_->HasColor()) {
85  // Alpha is always applied when rendering, remove it here so
86  // we do not double-apply the alpha.
87  properties_.tone_or_color = color.WithAlpha(1.0);
88  } else {
89  properties_.tone_or_color = GlyphProperties::ComputeTone(color);
90  }
91  properties_.stroke = stroke;
92 }
static Tone ComputeTone(const Color &c)
std::optional< StrokeParameters > stroke

References impeller::GlyphProperties::ComputeTone(), impeller::GlyphProperties::stroke, impeller::GlyphProperties::tone_or_color, and impeller::Color::WithAlpha().


The documentation for this class was generated from the following files: