Flutter Impeller
impeller::TextContents Class Referencefinal

#include <text_contents.h>

Inheritance diagram for impeller::TextContents:
impeller::Contents

Public Member Functions

 TextContents ()
 
 ~TextContents ()
 
void SetTextFrame (const std::shared_ptr< TextFrame > &frame)
 
void SetColor (Color color)
 
void SetForceTextColor (bool value)
 Force the text color to apply to the rendered glyphs, even if those glyphs are bitmaps. More...
 
void SetTextProperties (Color color, const std::optional< StrokeParameters > &stroke)
 Must be set after text frame. More...
 
Color GetColor () const
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity. More...
 
void SetPosition (Point position)
 
void SetScreenTransform (const Matrix &transform)
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More...
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque (const Matrix &transform) const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
 
virtual std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, const SnapshotOptions &options) const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available. More...
 
void SetColorSourceSize (Size size)
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU. More...
 

Static Public Member Functions

static void ComputeVertexData (GlyphAtlasPipeline::VertexShader::PerVertexData *vtx_contents, const Matrix &entity_transform, const std::shared_ptr< TextFrame > &frame, Point position, const Matrix &screen_transform, std::optional< GlyphProperties > glyph_properties, const std::shared_ptr< GlyphAtlas > &atlas)
 Computes the vertex data for the render operation from a collection of data drawn from the DrawTextFrame call itself and the entity environment. More...
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 

Additional Inherited Members

- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 

Detailed Description

Definition at line 23 of file text_contents.h.

Constructor & Destructor Documentation

◆ TextContents()

impeller::TextContents::TextContents ( )
default

◆ ~TextContents()

impeller::TextContents::~TextContents ( )
default

Member Function Documentation

◆ ComputeVertexData()

void impeller::TextContents::ComputeVertexData ( GlyphAtlasPipeline::VertexShader::PerVertexData *  vtx_contents,
const Matrix entity_transform,
const std::shared_ptr< TextFrame > &  frame,
Point  position,
const Matrix screen_transform,
std::optional< GlyphProperties glyph_properties,
const std::shared_ptr< GlyphAtlas > &  atlas 
)
static

Computes the vertex data for the render operation from a collection of data drawn from the DrawTextFrame call itself and the entity environment.

vtx_contents A pointer to the array of PerVertexData to fill. entity_transform The transform from the entity which might include offsets due to an intermediate temporary rendering target. This transform is used for final placement of glyphs on the screen. frame The TextFrame object from the DrawTextFrame call. position The position from the DrawTextFrame call. screen_transform The value of Canvas::GetCurrentTransform() from the DrawTextFrame call. It is the full transform of the text relative to screen space and is not adjusted relative to the origin of an intermidate buffer as the entity_transform may be. This transform is used to retrieve metrics and glyph information from the atlas so that the data matches what was stored in the atlas when the global DisplayList did a pre-pass to collect the glyph information. glyph_properties The GlyphProperties providing the color and stroke information from the Paint object used in the DrawTextFrame call, optionally and only if they should come into play for rendering the glyphs. atlas The glyph atlas containing the glyph texture and placement metrics for all of the glyphs that appear in the TextFrame.

Definition at line 93 of file text_contents.cc.

100  {
101  // Common vertex information for all glyphs.
102  // All glyphs are given the same vertex information in the form of a
103  // unit-sized quad. The size of the glyph is specified in per instance data
104  // and the vertex shader uses this to size the glyph correctly. The
105  // interpolated vertex information is also used in the fragment shader to
106  // sample from the glyph atlas.
107 
108  constexpr std::array<Point, 4> unit_points = {Point{0, 0}, Point{1, 0},
109  Point{0, 1}, Point{1, 1}};
110 
111  Matrix entity_offset_transform =
112  entity_transform * Matrix::MakeTranslation(position);
113 
114  ISize atlas_size = atlas->GetTexture()->GetSize();
115  bool is_translation_scale = entity_offset_transform.IsTranslationScaleOnly();
116  Matrix basis_transform = entity_offset_transform.Basis();
117 
118  VS::PerVertexData vtx;
119  size_t i = 0u;
120 
121  const Matrix frame_transform =
122  screen_transform * Matrix::MakeTranslation(position);
123  Rational rounded_scale =
124  TextFrame::RoundScaledFontSize(frame_transform.GetMaxBasisLengthXY());
125  Scalar inverted_rounded_scale = static_cast<Scalar>(rounded_scale.Invert());
126  Matrix unscaled_basis =
127  basis_transform *
128  Matrix::MakeScale({inverted_rounded_scale, inverted_rounded_scale, 1});
129 
130  // In typical scales < 48x these values should be -1 or 1. We round to
131  // those to avoid inaccuracies.
132  unscaled_basis.m[0] = AttractToOne(unscaled_basis.m[0]);
133  unscaled_basis.m[5] = AttractToOne(unscaled_basis.m[5]);
134 
135  // Compute the device origin of the entire frame.
136  Point screen_offset = (entity_offset_transform * Point(0, 0));
137 
138  for (const TextRun& run : frame->GetRuns()) {
139  const Font& font = run.GetFont();
140  const ScaledFont scaled_font{.font = font, .scale = rounded_scale};
141  const FontGlyphAtlas* font_atlas = atlas->GetFontGlyphAtlas(scaled_font);
142 
143  if (!font_atlas) {
144  VALIDATION_LOG << "Could not find font in the atlas.";
145  // We will not find glyph bounds data for any characters in this run.
146  break;
147  }
148 
149  // Adjust glyph position based on the subpixel rounding used by the font.
150  //
151  // This value is really only used in the is_translation_scale case below,
152  // but that usage appears inside a pair of nested loops so we compute it
153  // once here for the common case for use many times below.
154  // For the other case, this is a fairly quick computation if we are
155  // only doing it just once.
156  Point subpixel_adjustment(0.5, 0.5);
157  switch (font.GetAxisAlignment()) {
159  break;
160  case AxisAlignment::kX:
161  subpixel_adjustment.x = 0.125;
162  break;
163  case AxisAlignment::kY:
164  subpixel_adjustment.y = 0.125;
165  break;
166  case AxisAlignment::kAll:
167  subpixel_adjustment.x = 0.125;
168  subpixel_adjustment.y = 0.125;
169  break;
170  }
171 
172  for (const TextRun::GlyphPosition& glyph_position :
173  run.GetGlyphPositions()) {
175  glyph_position, font.GetAxisAlignment(), frame_transform);
176  SubpixelGlyph subpixel_glyph(glyph_position.glyph, subpixel,
177  glyph_properties);
178  FrameBounds frame_bounds =
179  font_atlas->FindGlyphBounds(subpixel_glyph).value_or(FrameBounds{});
180 
181  // If frame_bounds.is_placeholder is true, either this set of attributes
182  // were not captured by the FirstPass dispatcher or this is the first
183  // frame the glyph has been rendered and so its atlas position was not
184  // known when the glyph was recorded. Perform a slow lookup into the
185  // glyph atlas hash table.
186  if (frame_bounds.is_placeholder) {
187  VALIDATION_LOG << "Frame bounds are not present in the atlas "
188  << font_atlas;
189  continue;
190  }
191 
192  // For each glyph, we compute two rectangles. One for the vertex
193  // positions and one for the texture coordinates (UVs). The atlas
194  // glyph bounds are used to compute UVs in cases where the
195  // destination and source sizes may differ due to clamping the sizes
196  // of large glyphs.
197  Point uv_origin = frame_bounds.atlas_bounds.GetLeftTop() / atlas_size;
198  Point uv_size =
199  SizeToPoint(frame_bounds.atlas_bounds.GetSize()) / atlas_size;
200 
201  for (const Point& point : unit_points) {
202  Point position;
203  if (is_translation_scale) {
204  Point unrounded_glyph_position =
205  // This is for RTL text.
206  unscaled_basis * frame_bounds.glyph_bounds.GetLeftTop() +
207  (basis_transform * glyph_position.position);
208 
209  Point screen_glyph_position =
210  (screen_offset + unrounded_glyph_position + subpixel_adjustment)
211  .Floor();
212  position =
213  (screen_glyph_position +
214  (unscaled_basis * point * frame_bounds.glyph_bounds.GetSize()))
215  .Round();
216  } else {
217  Rect scaled_bounds =
218  frame_bounds.glyph_bounds.Scale(inverted_rounded_scale);
219  position = entity_offset_transform *
220  (glyph_position.position + scaled_bounds.GetLeftTop() +
221  point * scaled_bounds.GetSize());
222  }
223  vtx.uv = uv_origin + (uv_size * point);
224  vtx.position = position;
225  vtx_contents[i++] = vtx;
226  }
227  }
228  }
229 }
static Rational RoundScaledFontSize(Scalar scale)
Definition: text_frame.cc:55
static SubpixelPosition ComputeSubpixelPosition(const TextRun::GlyphPosition &glyph_position, AxisAlignment alignment, const Matrix &transform)
Definition: text_frame.cc:94
float Scalar
Definition: scalar.h:19
TRect< Scalar > Rect
Definition: rect.h:788
TPoint< Scalar > Point
Definition: point.h:426
Point SizeToPoint(Size size)
ISize64 ISize
Definition: size.h:162
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition: matrix.h:95
Scalar m[16]
Definition: matrix.h:39
static constexpr Matrix MakeScale(const Vector3 &s)
Definition: matrix.h:104
static constexpr TPoint Round(const TPoint< U > &other)
Definition: point.h:50
constexpr TRect Scale(Type scale) const
Definition: rect.h:202
#define VALIDATION_LOG
Definition: validation.h:91

References impeller::FrameBounds::atlas_bounds, impeller::Matrix::Basis(), impeller::TextFrame::ComputeSubpixelPosition(), impeller::FontGlyphAtlas::FindGlyphBounds(), impeller::ScaledFont::font, impeller::Font::GetAxisAlignment(), impeller::TRect< T >::GetLeftTop(), impeller::Matrix::GetMaxBasisLengthXY(), impeller::TRect< T >::GetSize(), impeller::FrameBounds::glyph_bounds, impeller::Rational::Invert(), impeller::FrameBounds::is_placeholder, impeller::Matrix::IsTranslationScaleOnly(), impeller::kAll, impeller::kNone, impeller::kX, impeller::kY, impeller::Matrix::m, impeller::Matrix::MakeScale(), impeller::Matrix::MakeTranslation(), impeller::TPoint< T >::Round(), impeller::TextFrame::RoundScaledFontSize(), impeller::TRect< T >::Scale(), impeller::SizeToPoint(), VALIDATION_LOG, impeller::TPoint< T >::x, and impeller::TPoint< T >::y.

Referenced by Render(), and impeller::testing::TEST_P().

◆ GetColor()

Color impeller::TextContents::GetColor ( ) const

Definition at line 40 of file text_contents.cc.

40  {
41  return color_.WithAlpha(color_.alpha * inherited_opacity_);
42 }
Scalar alpha
Definition: color.h:143
constexpr Color WithAlpha(Scalar new_alpha) const
Definition: color.h:278

References impeller::Color::alpha, and impeller::Color::WithAlpha().

Referenced by Render().

◆ GetCoverage()

std::optional< Rect > impeller::TextContents::GetCoverage ( const Entity entity) const
overridevirtual

Get the area of the render pass that will be affected when this contents is rendered.

During rendering, coverage coordinates count pixels from the top left corner of the framebuffer.

Returns
The coverage rectangle. An std::nullopt result means that rendering this contents has no effect on the output color.

Implements impeller::Contents.

Definition at line 60 of file text_contents.cc.

60  {
61  const Matrix entity_offset_transform =
62  entity.GetTransform() * Matrix::MakeTranslation(position_);
63  return frame_->GetBounds().TransformBounds(entity_offset_transform);
64 }

References impeller::Entity::GetTransform(), and impeller::Matrix::MakeTranslation().

◆ Render()

bool impeller::TextContents::Render ( const ContentContext renderer,
const Entity entity,
RenderPass pass 
) const
overridevirtual

Implements impeller::Contents.

Definition at line 231 of file text_contents.cc.

233  {
234  Color color = GetColor();
235  if (color.IsTransparent()) {
236  return true;
237  }
238 
239  GlyphAtlas::Type type = frame_->GetAtlasType();
240  const std::shared_ptr<GlyphAtlas>& atlas =
241  renderer.GetLazyGlyphAtlas()->CreateOrGetGlyphAtlas(
242  *renderer.GetContext(), renderer.GetTransientsDataBuffer(), type);
243 
244  if (!atlas || !atlas->IsValid()) {
245  VALIDATION_LOG << "Cannot render glyphs without prepared atlas.";
246  return false;
247  }
248 
249  // Information shared by all glyph draw calls.
250  pass.SetCommandLabel("TextFrame");
251  auto opts = OptionsFromPassAndEntity(pass, entity);
252  opts.primitive_type = PrimitiveType::kTriangle;
253  pass.SetPipeline(renderer.GetGlyphAtlasPipeline(opts));
254 
255  // Common vertex uniforms for all glyphs.
256  VS::FrameInfo frame_info;
257  frame_info.mvp =
258  Entity::GetShaderTransform(entity.GetShaderClipDepth(), pass, Matrix());
259  const Matrix& entity_transform = entity.GetTransform();
260  bool is_translation_scale = entity_transform.IsTranslationScaleOnly();
261 
262  VS::BindFrameInfo(
263  pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frame_info));
264 
265  FS::FragInfo frag_info;
266  frag_info.use_text_color = force_text_color_ ? 1.0 : 0.0;
267  frag_info.text_color = ToVector(color.Premultiply());
268  frag_info.is_color_glyph = type == GlyphAtlas::Type::kColorBitmap;
269 
270  FS::BindFragInfo(
271  pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
272 
273  SamplerDescriptor sampler_desc;
274  if (is_translation_scale) {
275  // When the transform is translation+scale only, we normally use nearest-
276  // neighbor sampling for pixel-perfect text. However, if the X and Y
277  // scales differ significantly (non-uniform / anisotropic scaling, e.g.
278  // Transform.scale(scaleY: 2)), the glyph atlas entry is rasterized at
279  // max(|scaleX|,|scaleY|) uniformly and the compensating unscaled_basis
280  // squeezes one axis, causing a minification. Nearest-neighbor during
281  // minification discards texel columns/rows, producing jagged diagonals
282  // and varying stroke weights. Fall back to bilinear in that case.
283  // See https://github.com/flutter/flutter/issues/182143
284  constexpr Scalar kMinScaleForRatio = 0.001f;
285  constexpr Scalar kAnisotropicScaleThreshold = 1.15f;
286  const Scalar sx = entity_transform.GetBasisX().GetLength();
287  const Scalar sy = entity_transform.GetBasisY().GetLength();
288  const Scalar ratio = (sx > sy) ? sx / std::max(sy, kMinScaleForRatio)
289  : sy / std::max(sx, kMinScaleForRatio);
290  if (ratio > kAnisotropicScaleThreshold) {
291  // Non-uniform scale — use bilinear to avoid aliasing.
292  sampler_desc.min_filter = MinMagFilter::kLinear;
293  sampler_desc.mag_filter = MinMagFilter::kLinear;
294  } else {
295  sampler_desc.min_filter = MinMagFilter::kNearest;
296  sampler_desc.mag_filter = MinMagFilter::kNearest;
297  }
298  } else {
299  // Currently, we only propagate the scale of the transform to the atlas
300  // renderer, so if the transform has more than just a translation, we turn
301  // on linear sampling to prevent crunchiness caused by the pixel grid not
302  // being perfectly aligned.
303  // The downside is that this slightly over-blurs rotated/skewed text.
304  sampler_desc.min_filter = MinMagFilter::kLinear;
305  sampler_desc.mag_filter = MinMagFilter::kLinear;
306  }
307 
308  // No mipmaps for glyph atlas (glyphs are generated at exact scales).
309  sampler_desc.mip_filter = MipFilter::kBase;
310 
311  FS::BindGlyphAtlasSampler(
312  pass, // command
313  atlas->GetTexture(), // texture
314  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
315  sampler_desc) // sampler
316  );
317 
318  HostBuffer& data_host_buffer = renderer.GetTransientsDataBuffer();
319  HostBuffer& indexes_host_buffer = renderer.GetTransientsIndexesBuffer();
320  size_t glyph_count = 0;
321  for (const auto& run : frame_->GetRuns()) {
322  glyph_count += run.GetGlyphPositions().size();
323  }
324  size_t vertex_count = glyph_count * 4;
325  size_t index_count = glyph_count * 6;
326 
327  BufferView buffer_view = data_host_buffer.Emplace(
328  vertex_count * sizeof(VS::PerVertexData), alignof(VS::PerVertexData),
329  [&](uint8_t* data) {
330  VS::PerVertexData* vtx_contents =
331  reinterpret_cast<VS::PerVertexData*>(data);
332  ComputeVertexData(/*vtx_contents=*/vtx_contents,
333  /*entity_transform=*/entity.GetTransform(),
334  /*frame=*/frame_,
335  /*position=*/position_,
336  /*screen_transform=*/screen_transform_,
337  /*glyph_properties=*/GetGlyphProperties(),
338  /*atlas=*/atlas);
339  });
340  BufferView index_buffer_view = indexes_host_buffer.Emplace(
341  index_count * sizeof(uint16_t), alignof(uint16_t), [&](uint8_t* data) {
342  uint16_t* indices = reinterpret_cast<uint16_t*>(data);
343  size_t j = 0;
344  for (auto i = 0u; i < glyph_count; i++) {
345  size_t base = i * 4;
346  indices[j++] = base + 0;
347  indices[j++] = base + 1;
348  indices[j++] = base + 2;
349  indices[j++] = base + 1;
350  indices[j++] = base + 2;
351  indices[j++] = base + 3;
352  }
353  });
354 
355  pass.SetVertexBuffer(std::move(buffer_view));
356  pass.SetIndexBuffer(index_buffer_view, IndexType::k16bit);
357  pass.SetElementCount(index_count);
358 
359  return pass.Draw().ok();
360 }
Matrix GetShaderTransform(const RenderPass &pass) const
Definition: entity.cc:50
Type
Describes how the glyphs are represented in the texture.
Definition: glyph_atlas.h:41
static void ComputeVertexData(GlyphAtlasPipeline::VertexShader::PerVertexData *vtx_contents, const Matrix &entity_transform, const std::shared_ptr< TextFrame > &frame, Point position, const Matrix &screen_transform, std::optional< GlyphProperties > glyph_properties, const std::shared_ptr< GlyphAtlas > &atlas)
Computes the vertex data for the render operation from a collection of data drawn from the DrawTextFr...
Color GetColor() const
@ kBase
The texture is sampled as if it only had a single mipmap level.
constexpr Vector4 ToVector(Color color)
Definition: shader_types.h:203
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition: contents.cc:34
@ kNearest
Select nearest to the sample point. Most widely supported.

References ComputeVertexData(), impeller::RenderPass::Draw(), impeller::HostBuffer::Emplace(), impeller::HostBuffer::EmplaceUniform(), impeller::Matrix::GetBasisX(), impeller::Matrix::GetBasisY(), GetColor(), impeller::ContentContext::GetContext(), impeller::ContentContext::GetGlyphAtlasPipeline(), impeller::ContentContext::GetLazyGlyphAtlas(), impeller::Vector3::GetLength(), impeller::Entity::GetShaderClipDepth(), impeller::Entity::GetShaderTransform(), impeller::Entity::GetTransform(), impeller::ContentContext::GetTransientsDataBuffer(), impeller::ContentContext::GetTransientsIndexesBuffer(), impeller::Matrix::IsTranslationScaleOnly(), impeller::Color::IsTransparent(), impeller::k16bit, impeller::kBase, impeller::GlyphAtlas::kColorBitmap, impeller::kLinear, impeller::kNearest, impeller::kTriangle, impeller::SamplerDescriptor::mag_filter, impeller::SamplerDescriptor::min_filter, impeller::SamplerDescriptor::mip_filter, impeller::OptionsFromPassAndEntity(), impeller::Color::Premultiply(), impeller::RenderPass::SetCommandLabel(), impeller::RenderPass::SetElementCount(), impeller::RenderPass::SetIndexBuffer(), impeller::RenderPass::SetPipeline(), impeller::RenderPass::SetVertexBuffer(), impeller::ToVector(), and VALIDATION_LOG.

Referenced by impeller::testing::TEST_P().

◆ SetColor()

void impeller::TextContents::SetColor ( Color  color)

Definition at line 36 of file text_contents.cc.

36  {
37  color_ = color;
38 }

Referenced by impeller::testing::TEST_P().

◆ SetForceTextColor()

void impeller::TextContents::SetForceTextColor ( bool  value)

Force the text color to apply to the rendered glyphs, even if those glyphs are bitmaps.

This is used to ensure that mask blurs work correctly on emoji.

Definition at line 56 of file text_contents.cc.

56  {
57  force_text_color_ = value;
58 }
int32_t value

References value.

◆ SetInheritedOpacity()

void impeller::TextContents::SetInheritedOpacity ( Scalar  opacity)
overridevirtual

Inherit the provided opacity.

   Use of this method is invalid if CanAcceptOpacity returns false.

Reimplemented from impeller::Contents.

Definition at line 44 of file text_contents.cc.

44  {
45  inherited_opacity_ = opacity;
46 }

◆ SetPosition()

void impeller::TextContents::SetPosition ( Point  position)

Definition at line 48 of file text_contents.cc.

48  {
49  position_ = position;
50 }

Referenced by impeller::testing::TEST_P().

◆ SetScreenTransform()

void impeller::TextContents::SetScreenTransform ( const Matrix transform)

Definition at line 52 of file text_contents.cc.

52  {
53  screen_transform_ = transform;
54 }

References transform.

Referenced by impeller::testing::TEST_P().

◆ SetTextFrame()

void impeller::TextContents::SetTextFrame ( const std::shared_ptr< TextFrame > &  frame)

Definition at line 32 of file text_contents.cc.

32  {
33  frame_ = frame;
34 }

Referenced by impeller::testing::TEST_P().

◆ SetTextProperties()

void impeller::TextContents::SetTextProperties ( Color  color,
const std::optional< StrokeParameters > &  stroke 
)

Must be set after text frame.

Definition at line 66 of file text_contents.cc.

68  {
69  if (frame_->HasColor()) {
70  // Alpha is always applied when rendering, remove it here so
71  // we do not double-apply the alpha.
72  properties_.color = color.WithAlpha(1.0);
73  }
74  properties_.stroke = stroke;
75 }
std::optional< StrokeParameters > stroke

References impeller::GlyphProperties::color, impeller::GlyphProperties::stroke, and impeller::Color::WithAlpha().


The documentation for this class was generated from the following files: